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Daneman

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg47947#msg47947
« Reply #96 on: April 03, 2010, 07:28:03 pm »
new cards are nice but at the same time it would be nice to have a bit more time to perfect your deck with the cards that exist right now. If there are regualarly adding new cards you  have to constantly adjust your deck :/

Daneman

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg47948#msg47948
« Reply #97 on: April 03, 2010, 07:30:55 pm »
i would like 3 pvp buttons. 1 for -100000000000-2000 score.
1 for 2000-10000 score
1 for 10001+
ohhh.... that would be awesome  :)

Offline killsdazombies

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg47959#msg47959
« Reply #98 on: April 03, 2010, 07:42:44 pm »
i would like 3 pvp buttons. 1 for -100000000000-2000 score.
1 for 2000-10000 score
1 for 10001+
ohhh.... that would be awesome  :)
ya a place for noobs (players with low upgraded cards or are not that good) to meny times i fight a person with 20 score and i feel bad when i destroy them.
a place for good players.
and a place for people who would break there computer if elements got sold to magic the gathering. *stares directly at SG*

JETZAL

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg51986#msg51986
« Reply #99 on: April 11, 2010, 11:45:44 pm »
***added PvP desync bug***
***you can also change your vote if you want***


I thought it would be a good idea to have this kind of poll running 24/7 for the next five years. We can and remove options any time we want and I will reset the whole thing every 3 months or so. This way the development team is up to date on what the players want.

Please tell me if I forgot to put something important on that list.
Sounds great! but most of those aren't in fact elements is almost perfect! anyway i'd say the most important thing is the new cards 

Offline BluePriest

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg52010#msg52010
« Reply #100 on: April 12, 2010, 12:47:19 am »
trainer 2.0 is here... sorta.. all cards button is there, and it looks like it will soon be possible to choose the fg you face.
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CB!

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg52191#msg52191
« Reply #101 on: April 12, 2010, 01:24:01 pm »
Seriously?  Suh-weet.

Scaredgirl

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg52281#msg52281
« Reply #102 on: April 12, 2010, 05:54:06 pm »
trainer 2.0 is here... sorta.. all cards button is there, and it looks like it will soon be possible to choose the fg you face.
Yep. I think I'll remove the Trainer 2.0 from the list.

I love that "All Cards" button.

Mrd3ath

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg52427#msg52427
« Reply #103 on: April 12, 2010, 11:18:50 pm »
2 thing that r not on here one is balanced pvp matching like 1590 is with 1500-1599 (# r scores) not like 1590 with a new player with like a score of 10. The other one is multi-cards like card that cost 2 different quantum like life/light or death/darkness or gravity/earth cards For example (just making this one up on the spot) Soul sucker could be death/gravity cost 1 death AND  2 gravity see

Offline BluePriest

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg52449#msg52449
« Reply #104 on: April 12, 2010, 11:57:27 pm »
2 thing that r not on here one is balanced pvp matching like 1590 is with 1500-1599 (# r scores) not like 1590 with a new player with like a score of 10. The other one is multi-cards like card that cost 2 different quantum like life/light or death/darkness or gravity/earth cards For example (just making this one up on the spot) Soul sucker could be death/gravity cost 1 death AND  2 gravity see
I agree, a "Score Based" PvP function would be nice.
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Downsociety

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg55280#msg55280
« Reply #105 on: April 18, 2010, 05:51:54 pm »
We need a graveyard system. Enough said.

Arondight

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg56626#msg56626
« Reply #106 on: April 20, 2010, 07:36:08 pm »
For the 13th Element part, how about adding a whole new category of cards that require a different combination of elements to summon/place on the field and to use their skills? I think that would suit the needs for adding new cards and a new category of cards.  :)

Justsoneguy

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg56882#msg56882
« Reply #107 on: April 21, 2010, 05:00:02 am »
Definitely anything to improve PVP. 

1.  Improved PvP system/rewards that allows PvP to be an alternative for PvE grinding.  There is absolutely no incentive for more experienced players to press that PVP button when the same rewards can be gained in <1 minute from AI3.  A better matching system needs to be implemented rather than a totally random process that ignores a player's score.  Even being able to challenge another player via PVP Duel but an option for stakes/reward to be involved.

2. PVP ranking/score system.  Adds another dimension to the game. 

3. PVP tournaments/league matches handled by game server rather than a 3rd party via forum.  Will most likely improve accessibility and participation.

I'm not sure if any of these are in the works.  I hope they are!  Either way, I'm anxiously awaiting for any of these additions.  :)

 

blarg: