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doomeister

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg40440#msg40440
« Reply #72 on: March 18, 2010, 06:11:54 pm »
I think im gonna vote for more cards everytime. You can never have too many cards to choose from.

Eleazar

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg40646#msg40646
« Reply #73 on: March 18, 2010, 11:14:08 pm »
I agree with CB! (again). The trainer should be updated, like he said some posts ago.

Scaredgirl

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg40660#msg40660
« Reply #74 on: March 18, 2010, 11:34:49 pm »
How bout an option for an updated trainer.
  - Choose which false god you face.
  - Not have to 'own' a card before creating a deck with it (just do away with the monetary system in the trainer completely).
  - Be able to import/export decks.
I still want an updated trainer... :)

Deck import has already happened...
Updated how?

Jaxly

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg40783#msg40783
« Reply #75 on: March 19, 2010, 02:33:00 am »
Glad that reducing the cost of switching marks is up here and getting votes. It's one of the most needlessly annoying things in the game - Especially if you like experimenting with many different ideas and strategies (or have ADD..), which I think the game is anchored on in the first place. Some newer players find 100 electrums a big enough barrier to not even bother trying to switch, meaning that it acts as an instant blocker quite a bit of gameplay. (btw I think I've spent ~4500 at that thing)

Just one more thing; If there was a way to put in a "pause" before dealing damage in the event of having healing type cards on the field that'd be appreciated - Currently If you kill your opponent while still in the process of healing you don't get EM, regardless of whether the heal would have left you at 100%. I'm kinda sick of saving shields for that purpose.

CB!

  • Guest
Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg40975#msg40975
« Reply #76 on: March 19, 2010, 01:59:28 pm »
How bout an option for an updated trainer.
  - Choose which false god you face.
  - Not have to 'own' a card before creating a deck with it (just do away with the monetary system in the trainer completely).

  - Be able to import/export decks.
I still want an updated trainer... :)

Deck import has already happened...
Updated how?
About not 'owning' a card:
When I start the trainer I
  - Choose an element
  - Click more money, more money, more money, rinse, repeat
  - Click all quests, quest, click the rare weapon I want, rinse, repeat
  - Buy all the cards I want to mess with from the bazaar
  - Upgrade the cards (usually clicking more money, more money, etc.)

It would be nice if this process was somehow easier.  But I'd live with it if we just had the option to choose which false god to fight.

EDIT: This has been discussed (and fairly well received) elsewhere, but introducing booster packs could maybe be added to the poll as well...

Ashebrethafe

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg41606#msg41606
« Reply #77 on: March 20, 2010, 05:56:33 pm »
I'd like to rank and explain my votes, for anyone who will listen to the forum's (apparently) newest member:

  • PvP desync bug fixed. Resolving known bugs should always take priority over the addition of new features, since those features will almost certainly add more bugs.
  • New cards. Like doomeister, I will always vote for more cards. (Unless, of course, there are five bug resolutions to vote for. :D ) If the card pool stays the same, so does the pool of possible decks, and players trying to come up with a new deck idea will find that all the good ones have already been taken. Also, new cards seem to be the best route to...
  • Better game balance (as evidenced by the shoot-down of the proposed nerf to graboids). I've been trying to rank the elements, based on my win/loss record (primarily the losses) with a deck of each element upon completing the quests. My worst so far, out of the elements I've completed them with, is 81/29 with the air deck -- but my light deck already has 29 losses, and hasn't even reached a score of 150, let alone 500!
  • Card trading system has been repeatedly suggested, and each time shot down on the grounds that "trading would be abused" -- presumably by conning newbies out of rare cards, or funneling several accounts' cards into one. It seems to me that these problems could be sufficiently controlled, if not completely solved, by:
    • allowing trades for electrum (i.e. buying and selling of cards),
    • providing the same warning against trading away/selling rares that the bazaar does, and
    • only allowing trades that are a better deal for both sides than they would get at the bazaar (or in the extreme case, automatically adjusting the electrum traded to make all trades equivalent to buying and/or selling cards for a price halfway between the bazaar's buy and sell prices for those cards).
  • Separate ON/OFF buttons for music and sound effects -- actually, I'm not sure what this means, since the only music in the game is at the login screen. I interpreted it as meaning "Put Elements Radio in the game with a mute button, not in the chat with a pause button." I think this is a good idea on both counts. I've sometimes logged into chat and not entered a room, so I can listen to Elements Radio without being constantly interrupted by the sound of new messages; and I mute my computer rather than hitting that pause button, because when i do see someone refer to Elements Radio in chat, I want to know that it refers to what I'm hearing now, not earlier or later (because one of us has paused the radio for longer than the other).
Finally, while I know Elements is not Magic, I'd like to know the reason for having a maximum deck size, since Wizards of the Coast had a reason for not having one -- namely, that larger decks are more unreliable (especially with the four-of limit, or six-of in Elements), and so only newbies and Battle of Wits (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83133) players will have a deck much, if at all, larger than the minimum. Lack of space on the screen, as I see it, is an excuse only to limit decks to 60 unique cards, since the number of each could be displayed next to the card -- and already is, for cards outside the deck.

Cisco

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg41726#msg41726
« Reply #78 on: March 20, 2010, 11:31:33 pm »
good post Ashebrethafe. Agree with a lot of it.

Another thing that needs to be added is more quests.

HowFlyy

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg41876#msg41876
« Reply #79 on: March 21, 2010, 07:45:17 am »

i think we need a complete high score list. Similar to runescape so you can see friends scores so they dont lie and say they have 40k when they only have 20k..

Scaredgirl

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg41927#msg41927
« Reply #80 on: March 21, 2010, 11:33:45 am »
I'd like to rank and explain my votes, for anyone who will listen to the forum's (apparently) newest member:

  • Separate ON/OFF buttons for music and sound effects -- actually, I'm not sure what this means, since the only music in the game is at the login screen. I interpreted it as meaning "Put Elements Radio in the game with a mute button, not in the chat with a pause button." I think this is a good idea on both counts. I've sometimes logged into chat and not entered a room, so I can listen to Elements Radio without being constantly interrupted by the sound of new messages; and I mute my computer rather than hitting that pause button, because when i do see someone refer to Elements Radio in chat, I want to know that it refers to what I'm hearing now, not earlier or later (because one of us has paused the radio for longer than the other).
That is incorrect. False Gods have a background music which gets a bit annoying after you've heard it the 1000th time. The problem is that you then have to disable all the sounds just to get rid of that music.

I would love to see an option to remove only music. This way you could grind False Gods with sound effects and your own music (or Elements Radio if you are cool).

Yes, the Elements radio pause button is a big problem. In case someone didn't know, if you press the pause button, and then press play later, it will continue where you left of so that you are "out of sync" with other listeners. Only way to fix this is to reload the player by refreshing the chat window.

I should change the "pause" to "stop" but I haven't looked at the code yet so I have no idea how easy/difficult it is to fix. I would imagine it's pretty easy, and if someone knows a quick solution, please let me know. I'll give you a cookie for that. I'm not joking, you will receive a cookie under your avatar image. :)

A temporary solution for this is to connect straight to the feed instead of using the flash player in chat. I will provide the links for that later.

Seravy

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg41939#msg41939
« Reply #81 on: March 21, 2010, 01:24:56 pm »
Most important IMHO :
-More cards. Each element should have at least 30-50 different cards.
-Change Password option in Settings.
-Don't allow logging in if someone is already using the account, as that can lead to losing cards in the current system. (most of the time, yourself in another browser windows, but also when a family or friends play on a shared account)
-Card Trading. Rare cards are not only rare, it's completely random which one you get. If you can't even trade for it, unless you are lucky, your chance for obtaining the specific rare card you need is nearly zero.
-Changing the reward cards in top 50. The current system of rewarding the cards in the player's deck gives control of the spread of rare cards to the top 50 players. It would be better if the cards were given out  somehow based on the win/loss ratio of the player while he was using THAT deck. Like, WIN/Loss ratio of 40% or more wins against false gods, pvp or top 50 with the deck= chance for upgraded card and rare card, 20% or more, chance for rare card only, 0-20% only common cards.
If the player didn't play at least 5 matches with the deck yet, he won't appear in top 50, and the next player (51th, 52th etc) is chosen. The reward cards are not chosen from the cards in his deck, but from all cards existing in the game altogether.

-Reduced cost on upgraded cards or increased amount of gold gained from duels. If there are more cards, it takes a lot more time farming to get them. This is a card game, grinding shouldn't be THIS hard.
-Have more control over which false god you play. Not necessarily by selecting which one to play directly, but a button when you lose against one for "stay away" perhaps for some additional electrum cost(30-50 electrum at most), which would prevent that god from facing you the next X (around 50-100) times you play against one. (You could have up to Y (3-5) gods selected this way) Most decks have at least some gods where they don't stand a chance. Alternatively, allow sideboarding in false god matches, but I think the stay away button is better (and easier to implement most likely).
-Allow more than 8 cards in hand. It's very very annoying when you have quanta to draw extra cards from your hourglass, are in desperate need of more pillars because you can't play a thing, and you are unable to use your hourglass because your hand is full of cards you can't play yet.
-Ways to get back cards from your graveyard/discard pile..oh wait, there isn't one in the game...make one. Not being able to see which card are already used up by the opponent isn't very good anyway, having a graveyard would fix that.
-More quests in increasing order of difficulty that reward rare cards for every 3-5 quest you do, like
1.Obtain a rare card by trading, 2.Defeat a false god, 3.Win 10 times in a row against a level 3 opponent, 4.Win 10 times in a row against a level 4 opponent, 5.Win 3 times in a row against a false god, 6. Win 5 times in a row at level 4 (Top 50), 7. Win 10 times in a row against a half blood, 8. Win five times in a row against a false god, 9 obtain a score of 100,000, etc...

Quote
presumably by conning newbies out of rare cards, or funneling several accounts' cards into one
That's normal in all card games. You must know the value of the cards you are trading, it is your responsibility. As long as the game makes the rare and the upgraded cards properly distinguishable, (for example rares can have "rare" written on the in red letters in the trading window, upgraded ones already have a different border color so those are fine). If the trade doesn't include rare cards on a side (or both sides), and that side's card total buy cost is less than the bazaar sell price of the other side, the trade can be automatically canceled by a message of "Doing that trade in the bazaar is a better deal".
Generally, trading can only be allowed for rares, or where neither side loses out for cards with a well defined bazaar buy/sell cost. So basically all you could do in the "conning" department is getting a better rare, or multiple rares for a worse one, and I see nothing wrong with that. The person trading might need the worse rare that much to actually want to trade that way, making the actual "value" of these cards very subjective.

Kaine

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg42827#msg42827
« Reply #82 on: March 23, 2010, 04:02:22 pm »
I'd like to explain the votes I made

New cards: Obvious choice for me. As already stated in this thread, the card variety is limited and so is the deck variety. After a while it gets dull facing the same decks all the time. More creatures and also more non-rares weapons.
This would open more possibilities and there are more than enough ideas in the card ideas section.

More Mid-Level PvE content: Between AI1 and AI3 there is a steady and slow increase in difficulty, but after AI3 the difficulty jumps around. T50 can be rather easy to quite difficult, depending on who is in the T50, but none of those decks actually prepare you for the AI5, so I think there needs to be a AI4 that prepares the player for AI5.
Also, I think more quests need to be added. Score quests (1k, 2.5k, 5k etc) and random quests, like "defeat 3 top 50 decks in a row" or something like that, that just pops up at random.

PvP Desync: Bugs should be fixed, if possible. They take away some of the fun.

PvP Tournaments: While there are already Tournaments organised in the community, I think an official feature in the game would make it easier. For once, registration to a tournament would be easier. Cheating wouldn't be possible as win/loss is recognized by the game. Maybe even add one of those Tree-Diagrams with all the contestants  and winners move up, so you can see who you're facing next, along with a "watch this match" button so spectators will find the balltes easily and quick. Maybe even add Qualiflying rounds where a bunch of people compete for a spot on the tournament, like each player faces each player once in a sudden-death match (only one round) and the two with the most wins/ group get a spot. Oh well I could go on forever about this, so I stop here

Offline diviad

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  • diviad is a Spark waiting for a buff.
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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg42888#msg42888
« Reply #83 on: March 23, 2010, 06:13:32 pm »
You should make it so that once you purchase a mark change once you can use it again without paying.

 

blarg: