What I'd like to have:
1) Bug fixes. It has been working really well, and this should remain the top priority. Thanks to zanzarino, Gl1tch and others, for job well done.
2) Better game balance. Some cards are OP and other are UP. These things have also been modified really well resently: SoG and Puffer Fish being great examples.
3) More mid level PvE content. Making AI5 worth playing would be enough for me. Maybe simply changing the number of upped cards from ~15-20% to ~40-60%, and getting more score/coins from winning would be enough.
4) More high level PvE content. That new FG Proposals section should be used to introduce new FG decks to fight against.
5) New cards. Don't really care what element. *eagerly waiting for version 1.26 and those Cat & Catcher cards*
I agree...but it seems, the problem with AI3 farming was solved the other way...making it HARDER with better Elder decks...
Lets see if the upped number of AI5 upgraded cards in 1.26 makes half-blood farming more profitable.
Afaik, there should be a much higher raise in electrum gain, beginning with AI4... it should always be more profitable to try to win against those harder (well, once difficulty is quite balanced) decks...i am really happy that i started playing BEFORE 1.26 cause i had sufficient time to put together enough cards to still beat AI3 fast and reliable enough. Though i am almost fed up with AI3 farming. Its just not fun... but i already mentioned that once or twice...
I also dont understand, why there is such a jump from normal 100 HP and 1 card draw to 200 HP AND 2 card draw...why not just only give ONE thing (either HP OR additional card) to AI?
Oh, concerning new FGs: I would almost split the current FGs into two categories: There are some FGs that are easy for most decks imo and some that are harder. Tweak and optimize both categories and make the harder FGs a new AI7 category...maybe even giving them some more HP?