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guy_fawkes

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg92305#msg92305
« Reply #168 on: June 15, 2010, 10:24:50 am »
I voted for NEW CARDS!
we need more of 'em to make mono decks more powerful and generally make the game more varius...

Mrd3ath

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg92622#msg92622
« Reply #169 on: June 15, 2010, 07:01:03 pm »

Scaredgirl

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg94592#msg94592
« Reply #170 on: June 17, 2010, 09:48:07 pm »
I've seen here that most people want new cards so i started for which mark?
http://elementscommunity.org/forum/index.php/topic,5217.0.html (http://elementscommunity.org/forum/index.php/topic,5217.0.html)
Good idea. This will tell the developers what cards people want.

I added this to the poll. No need to keep them separate.


Also I reset the poll and changed it back to 5 votes.

Ant-n-ero

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg94598#msg94598
« Reply #171 on: June 17, 2010, 09:54:45 pm »
I went more  :darkness / :life / :water as I feel there is limited decks to these elemetns (e.g. only adren/frog or squids etc)
would have put air and light, but I feel they are developing nicely anyway

still more Mid Pve and High PvE

icybraker

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg94601#msg94601
« Reply #172 on: June 17, 2010, 10:00:00 pm »
I don't think it's about number of decks. I think it's about number of cards, and for that, I chose :darkness and :aether cards.

Ant-n-ero

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg94987#msg94987
« Reply #173 on: June 18, 2010, 11:14:06 am »
I don't think it's about number of decks. I think it's about number of cards, and for that, I chose :darkness and :aether cards.
I meant that those cards are only ever used in 1 or 2 decks, you don't see them ever anywhere else

e.g. only adrenaline in rush photon/frogs otherwise I never see adrenaline
the only :life cards I ever see are Empathic bond and heal, occasionly staff and shield but really none others

The only :darkness cards I see are vampires and devourers -- either for healing or denial, I rarely see any other darkness cards (except steal obv)

and the only water cards I ever see are squid, and I don't see it often.

Offline BluePriest

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg95028#msg95028
« Reply #174 on: June 18, 2010, 01:03:55 pm »
I don't think it's about number of decks. I think it's about number of cards, and for that, I chose :darkness and :aether cards.
I meant that those cards are only ever used in 1 or 2 decks, you don't see them ever anywhere else

e.g. only adrenaline in rush photon/frogs otherwise I never see adrenaline
the only :life cards I ever see are Empathic bond and heal, occasionly staff and shield but really none others

The only :darkness cards I see are vampires and devourers -- either for healing or denial, I rarely see any other darkness cards (except steal obv)

and the only water cards I ever see are squid, and I don't see it often.
Umm...? Permafrost shield?
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CB!

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg95082#msg95082
« Reply #175 on: June 18, 2010, 02:44:00 pm »
Added:

Game log (describes what's happening in text form)

Could we get this added again?  It could add so many possibilities.  Could have a replay system, deck analyzers, etc...

Ant-n-ero

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg95330#msg95330
« Reply #176 on: June 18, 2010, 09:06:20 pm »
I don't think it's about number of decks. I think it's about number of cards, and for that, I chose :darkness and :aether cards.
I meant that those cards are only ever used in 1 or 2 decks, you don't see them ever anywhere else

e.g. only adrenaline in rush photon/frogs otherwise I never see adrenaline
the only :life cards I ever see are Empathic bond and heal, occasionly staff and shield but really none others

The only :darkness cards I see are vampires and devourers -- either for healing or denial, I rarely see any other darkness cards (except steal obv)

and the only water cards I ever see are squid, and I don't see it often.
Umm...? Permafrost shield?
okay squid and perm shield ¬.¬ the only 2 >_<

Scaredgirl

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Re: [POLL] 3 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg95873#msg95873
« Reply #177 on: June 19, 2010, 02:33:06 pm »
Added:

Game log (describes what's happening in text form)

Could we get this added again?  It could add so many possibilities.  Could have a replay system, deck analyzers, etc...
Thanks for catching this. I don't know what happened. I guess I removed it from the list by mistake.

echii

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg96370#msg96370
« Reply #178 on: June 19, 2010, 10:56:58 pm »
should try making the game where if you have monster on the field ...
that attacking monster of the opponent attacks your monster kind of system ...
cause it seems so easy just putting monsters and attack ...
well just suggesting ...
i dont know if someone suggested this already ...

well thanx for reading ...

rakazy8564

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg97612#msg97612
« Reply #179 on: June 21, 2010, 10:18:28 am »
should try making the game where if you have monster on the field ...
that attacking monster of the opponent attacks your monster kind of system ...
cause it seems so easy just putting monsters and attack ...
well just suggesting ...
i dont know if someone suggested this already ...

well thanx for reading ...
It's what makes the game different from other games, but how would you win in the game you're suggesting above??

 

anything
blarg: