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Offline dragonsdemesne

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535540#msg535540
« Reply #60 on: August 22, 2012, 01:53:04 am »
I'd love to be able to trade, but I've never been able to come up with a way to trade that I couldn't abuse, so I've never suggested a method.  Your way is hard (but not impossible) to abuse, although that is in large part because you've limited most of the things people want to trade for.  I mean, I'd love to be able to trade a player starting out a dozen or two upped cards and 10k electrum to get them started for that nymph they just spun, but if that's possible, then so is creating 1000 alts and trading all the nymphs to your main account.

Of course, that's not at all what you've suggested; your trades are 1:1 and exclude the more difficult to obtain cards.  The most abusive thing you can do with your method is to trade upped cards you have extra of and would normally sell for ~1100 electrum to get ones you would need to spend 1500 electrum to upgrade.  Unfortunately, that's also the only thing you can really do with it.

I think your system would work a lot better if we had more rarities of cards besides 'bazaar buyable', 'rare', and 'nymph/mark', especially rarities that took considerable skill to obtain, rather than 'oh look, the fat man was nice to me today'.  For instance, with that trials project Zanz had been talking about, if you won certain cards obtainable only in that manner, a skilled player could obtain those and trade them away to others who are either too lazy to get them, too unskilled to earn them, or weren't able to get the ones they wanted.  (the equivalent of winning 10 morning glories and all the other rares in the reels but no titans when you really want to play gravity, for instance)

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535543#msg535543
« Reply #61 on: August 22, 2012, 02:02:31 am »
I'd love to be able to trade, but I've never been able to come up with a way to trade that I couldn't abuse, so I've never suggested a method.  Your way is hard (but not impossible) to abuse, although that is in large part because you've limited most of the things people want to trade for.  I mean, I'd love to be able to trade a player starting out a dozen or two upped cards and 10k electrum to get them started for that nymph they just spun, but if that's possible, then so is creating 1000 alts and trading all the nymphs to your main account.
What you stated above is great, and if possible, I'd love to see it happen as well. Problem is, like you said, too easily abused
Of course, that's not at all what you've suggested; your trades are 1:1 and exclude the more difficult to obtain cards.  The most abusive thing you can do with your method is to trade upped cards you have extra of and would normally sell for ~1100 electrum to get ones you would need to spend 1500 electrum to upgrade.  Unfortunately, that's also the only thing you can really do with it.
Yeah, to try and mitigate abuses, I had to stick with something like that. Is it much? Not really, merely around a 400 electrum profit, but it's more of the feeling of "MMO" that it gives because it allows for more actions between players
I think your system would work a lot better if we had more rarities of cards besides 'bazaar buyable', 'rare', and 'nymph/mark', especially rarities that took considerable skill to obtain, rather than 'oh look, the fat man was nice to me today'.  For instance, with that trials project Zanz had been talking about, if you won certain cards obtainable only in that manner, a skilled player could obtain those and trade them away to others who are either too lazy to get them, too unskilled to earn them, or weren't able to get the ones they wanted.  (the equivalent of winning 10 morning glories and all the other rares in the reels but no titans when you really want to play gravity, for instance)
Of course. There's really not much point in trading when there are only "You can buy this" "You can't buy this" "You are super lucky" as rarity levels. Perhaps with a bigger card base, more rarity levels, booster packs, or unique cards the system would be much better.

Offline Devas

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535544#msg535544
« Reply #62 on: August 22, 2012, 02:03:48 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535545#msg535545
« Reply #63 on: August 22, 2012, 02:05:40 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

Create alts, gets nymphs, trade it with your main account for some pillar.
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Offline Devas

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535546#msg535546
« Reply #64 on: August 22, 2012, 02:07:16 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

Create alts, gets nymphs, trade it with your main account for some pillar.
Was I really that bad at getting my point across? :(

I meant being able to trade a nymph for a nymph, a rare weapon for a rare weapon...

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535547#msg535547
« Reply #65 on: August 22, 2012, 02:08:04 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

Create alts, gets nymphs, trade it with your main account for some pillar.

No, because you would have to give a nymph to your alt in exchange.

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535549#msg535549
« Reply #66 on: August 22, 2012, 02:10:32 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

O sorry.....'an other' and 'another' make a huge difference in this context. Apologies for that. Well, I guess that could work.
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Offline furballdn

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535550#msg535550
« Reply #67 on: August 22, 2012, 02:12:29 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

Create alts, gets nymphs, trade it with your main account for some pillar.
Was I really that bad at getting my point across? :(

I meant being able to trade a nymph for a nymph, a rare weapon for a rare weapon...
That's actually a pretty good idea. Only slight problem I see with it is that not all nymphs are created equal and some are better than others (You'd much rather 6 nymphs of one element rather than 6 scattered nymphs), but I think it can solve the problem quite nicely.

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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535551#msg535551
« Reply #68 on: August 22, 2012, 02:14:27 am »
I think it would definitely work much better with the nymph for a nymph idea. And about how people will want to collect all of one element's nymph instead of scattered nymphs, isn't that what the trading would be for?
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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535553#msg535553
« Reply #69 on: August 22, 2012, 02:16:34 am »
Suggestion to improve your idea: being able to trade a nymph for an other, the same goes for weapons and mark cards.

Create alts, gets nymphs, trade it with your main account for some pillar.
Was I really that bad at getting my point across? :(

I meant being able to trade a nymph for a nymph, a rare weapon for a rare weapon...
That's actually a pretty good idea. Only slight problem I see with it is that not all nymphs are created equal and some are better than others (You'd much rather 6 nymphs of one element rather than 6 scattered nymphs), but I think it can solve the problem quite nicely.

Actually, since the only reason why I wanted to play in the arena was to get new cards, I'd prefer scattered nymphs.
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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535557#msg535557
« Reply #70 on: August 22, 2012, 02:24:42 am »
Trading keeps being suggested and keeps being proved subpar or counter to the game philosophy.

It cannot render rares common.
It cannot generate infinite  :electrum.
The bazaar is superior to the remains.
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Re: Trading? https://elementscommunity.org/forum/index.php?topic=8143.msg535562#msg535562
« Reply #71 on: August 22, 2012, 02:29:39 am »
Trading keeps being suggested and keeps being proved subpar or counter to the game philosophy.
What is the game's philosophy exactly? In a CCG, shouldn't playing with others be one half of the game and collecting/trading be the other half?

It cannot render rares common.
Make it so that only rares can be traded for rares. Still the same number of rares in circulation.
It cannot generate infinite  :electrum.
I cannot really see a way to generate infinite electrum if it is just the 1 card <-> 1 card model.
The bazaar is superior to the remains.
The bazaar cannot produce rares/upgraded cards. If someone upped a card they regret, they can only keep it or sell it for a -500 :electrum penalty. By trading it for another upped card they want, it helps mitigate that loss.

Here is also a great suggestion:
Have some cards labeled "not tradable". They will be identical to all other cards in terms of gameplay, but you cannot trade them. What is "not tradeable"? All the cards of the starter deck. The rare weapon received for finishing all the quests. Anything received from the oracle.
« Last Edit: August 22, 2012, 02:41:25 am by furballdn »

 

anything
blarg: