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[ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13317#msg13317
« on: December 19, 2009, 06:30:02 am »
Nerfing the cost IS NOT how you balance, what no one has thought of is a generic quanta cost not free but not friggin' time. This way the dial-fire decks and others can still splash a dial or 6 in their deck, by making upped dial cost time he ruined the versatility of sundial, make it cost 3 generic to play, 2 light to draw, or even no drawing, just don't ruin firebolt decks forever. And no I do not have a firebolt deck, I am just considerate.

Celidion

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Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13318#msg13318
« Reply #1 on: December 19, 2009, 06:30:59 am »
3 Generic to play 1 light and time to draw.

Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13319#msg13319
« Reply #2 on: December 19, 2009, 06:32:04 am »
3 Generic to play 1 light and time to draw.
It's very difficult to make it cost two elements for one ability I hear

PuppyChow

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Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13323#msg13323
« Reply #3 on: December 19, 2009, 06:43:25 am »
I say make unupped version cost 2 time and 1 light to draw and last for one turn. Make upped version free to play and cost 3 light to draw. Also lasts for one turn.

Offline zanzarino

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Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13327#msg13327
« Reply #4 on: December 19, 2009, 07:36:49 am »
What are you speaking about Con? You should check the trainer: sundial's cost is the same as the official version but sundial lasts only one turn instead of two. It has been like that for a while now.

When you saw the increased cost I was just doing experiments.

Also, the card cost is the best way to fine-tune a card.

PuppyChow

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Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13328#msg13328
« Reply #5 on: December 19, 2009, 07:45:04 am »
Alright. Me and him were thinking you had decided to nerf it further by making it always cost two elements. I was trying to be less... blunt... about expressing my disagreement with that :P.

I honestly like the nerfing it to one turn the best. Especially with the AI being improved, FGs are going to be hard enough with only one turn dials. I'm not saying that's a bad thing, though. I like it.

Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13399#msg13399
« Reply #6 on: December 19, 2009, 07:12:31 pm »
What are you speaking about Con? You should check the trainer: sundial's cost is the same as the official version but sundial lasts only one turn instead of two. It has been like that for a while now.
I never mentioned how long it lasts
Quote
When you saw the increased cost I was just doing experiments.
I'm saying that instead of upped dial costing time, have it take generic quanta, like purify or animate weapon, hammer etc.

Quote
Also, the card cost is the best way to fine-tune a card.
Fine tune yes, however I said balance

Maybe I got a bit aggresive o-o

Re: [ATTENTION]The sundial nerf https://elementscommunity.org/forum/index.php?topic=1437.msg13402#msg13402
« Reply #7 on: December 19, 2009, 07:15:09 pm »
I realised that I've been shouting aroun dthe forums so much I have forgot about the game itself o-o

 

anything
blarg: