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Scaredgirl

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First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg161006#msg161006
« on: September 19, 2010, 06:22:39 am »
http://elementscommunity.org/forum/index.php/topic,12391.0.html

Please post feedback. There's still a few days to tweak the rules a bit.

Some rules are different from War #1, and some rules are completely new. If you have any questions on why a specific rule is how it is, just ask in that topic. Thanks.

$$$man

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg161527#msg161527
« Reply #1 on: September 20, 2010, 02:49:33 am »
Question: are you excepting ideas for event cards? Also Who are the War organizers.

Offline Demagog

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg161539#msg161539
« Reply #2 on: September 20, 2010, 03:20:41 am »
Ideas might be considered for event cards, but it won't be revealed that your idea will be used until it's used. I'm not sure if SG and the current war masters have already decided on the full set of event cards or not. As for the war masters, at the moment we have safko and Azumi. SG may be involved somewhat. The council will likely make addressing the war the highest priority, so we might appoint an additional war master. We haven't gotten to discuss any of this yet, but that's how I think things will progress.

yahoo123

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg162962#msg162962
« Reply #3 on: September 22, 2010, 03:36:35 pm »
well.... this is war isn't it? So u need to abide to RuLeS in a war?  ???

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg163924#msg163924
« Reply #4 on: September 24, 2010, 02:11:53 am »
Ideas might be considered for event cards, but it won't be revealed that your idea will be used until it's used. I'm not sure if SG and the current war masters have already decided on the full set of event cards or not. As for the war masters, at the moment we have safko and Azumi. SG may be involved somewhat. The council will likely make addressing the war the highest priority, so we might appoint an additional war master. We haven't gotten to discuss any of this yet, but that's how I think things will progress.
Speaking of event cards... I really don't think there should be one that grants people upgraded cards for a round. Some people who sign up will be newbs with under 10k score, unable to upgrade that many cards. If such event cards exist, masters would be naturally forced to exclude those people and find ones with the financial ability to upgrade cards, which would suck.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Scaredgirl

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg164026#msg164026
« Reply #5 on: September 24, 2010, 06:41:05 am »
Ideas might be considered for event cards, but it won't be revealed that your idea will be used until it's used. I'm not sure if SG and the current war masters have already decided on the full set of event cards or not. As for the war masters, at the moment we have safko and Azumi. SG may be involved somewhat. The council will likely make addressing the war the highest priority, so we might appoint an additional war master. We haven't gotten to discuss any of this yet, but that's how I think things will progress.
Speaking of event cards... I really don't think there should be one that grants people upgraded cards for a round. Some people who sign up will be newbs with under 10k score, unable to upgrade that many cards. If such event cards exist, masters would be naturally forced to exclude those people and find ones with the financial ability to upgrade cards, which would suck.
The problem is that we can never make the event 100% "fair" because there are only 72 spots available. Like with War #1, some players will be left out and there's nothing we can do about that.

Think about it like this: is it more fair to leave out non-newbies then? If someone has to be left out, doesn't it make more sense that a new player with..

A) less experience
B) less upped cards
C) more likelihood of disappearing after round 1

..is left out, than someone who has been with Elements a while? If I was a veteran with a big pile of upped cards and cash, and was left out because of some "newbie quota", I would be pissed.

Also we are not really leaving newbies out here because Masters are not really forced to do anything. Each Master can choose their own auction strategy, and they can still by 5 total newbies for a total of 5 cards. Sure it might give some disadvantage, but it also gives a nice card advantage at the beginning.

yahoo123

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg164529#msg164529
« Reply #6 on: September 25, 2010, 06:01:03 am »
well Id like to know y there is only 72 spaces? War should be a major event, therefore I rly dont think 72 spaces is sufficient. As u said somebody will be left out, no matter they are long term players or semi-new ppl

Scaredgirl

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Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg164601#msg164601
« Reply #7 on: September 25, 2010, 12:13:05 pm »
well Id like to know y there is only 72 spaces? War should be a major event, therefore I rly dont think 72 spaces is sufficient. As u said somebody will be left out, no matter they are long term players or semi-new ppl
It's capped at 72 because if we go higher than that, it's going to become increasingly difficult to manage.

There has been talks about changing the event so that you can join as a non-fighting member or War team, which could be really cool because more people could get involved. Then again it might be really lame for the participants who cannot fight because they would be pretty much spectators.

Re: First version of War #2 rules posted. Please give your feedback https://elementscommunity.org/forum/index.php?topic=12731.msg165373#msg165373
« Reply #8 on: September 26, 2010, 11:14:13 pm »
well Id like to know y there is only 72 spaces? War should be a major event, therefore I rly dont think 72 spaces is sufficient. As u said somebody will be left out, no matter they are long term players or semi-new ppl
It's capped at 72 because if we go higher than that, it's going to become increasingly difficult to manage.

There has been talks about changing the event so that you can join as a non-fighting member or War team, which could be really cool because more people could get involved. Then again it might be really lame for the participants who cannot fight because they would be pretty much spectators.
Yes. I would love to join as a non fighting member of any team really. I can't actually participate in the war, as things come up too unreliably (even though I spend a lot of time here). I am sure I can do more than just spectate to help my chosen team, and I would love to apply for this if possible. However I can see a problem if we have too many spectating members who give out their teams secrets, which is why this should be a risk taken by the generals. In theory it should cost your nothing, and you will benefit whatever decks/insight the player has, but if that player is untrustworthy it could cost much more than the benefits.

I personally would love this idea, and would be happy to go with whatever team chose me really, and would never divulge their secrets, as I feel a strong sense of team loyalty.

 

anything
blarg: