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Offline HyroenTopic starter

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Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1227792#msg1227792
« on: March 17, 2016, 05:02:20 pm »
Guildmaster

Interested in managing an ever-running forum event? Want to get involved with the Elements Community Staff? Do you have a desire to host a collage of different styles of events? Then look no further!

The Elements Council is looking to hire ONE Guildmaster. The following is a list of responsibilities that are expected of a Guildmaster:
  • Running Guild events smoothly, and with fair judgements.
  • Ensuring that the Guild Standings are up to date.
  • Ensuring that all guild rosters are updated.
  • Resolving any issue which occurs within a Guild or between Guilds.
  • Taking suggestions and feedback from previously ran events into hand and developing a better system for Guilds.

What would make you more qualified for this position?
  • Being an active forum member.
  • Being prepared to handle a forum event with a large amount of participants.
  • Being well-versed in different sections of the forums, to create events of varying types, as well as having the creativity to compose said events.
  • Being open to communication, for questions, feedback and moderation alike.

Requirements
  • At least 100 forums posts
  • Active on the forums
  • Creativity and openness to criticism
  • Some formatting skill would be useful
  • Knowledge of Google Docs is useful, but not required.



If you have more questions regarding the work of a Guildmaster, feel free to contact Zawadx, one of our current Guildmasters!

If you're interested, send a PM to me with the subject "Guildmaster Application". Your application will be shared with the rest of the council, and we will discuss the matter. Don't forget to read about what the council looks for in an applicant if you haven't already.

« Last Edit: March 23, 2016, 04:30:43 pm by Hyroen »
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Offline worldwideweb3

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228262#msg1228262
« Reply #1 on: March 21, 2016, 10:41:24 pm »
Less than a day left, remember to get your apps in!
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Offline HyroenTopic starter

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228500#msg1228500
« Reply #2 on: March 23, 2016, 04:33:36 pm »
Due to the number of applications received, Council has implemented a 3-day extension.

So get those applications in folks!
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Offline Zawadx

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228505#msg1228505
« Reply #3 on: March 23, 2016, 05:07:19 pm »
I'd like to add that if you are a member of a guild, feel free to apply! Most guildmaster jobs aren't affected if you're part of a guild, and I'm sure you'll be objective enough to not manipulate rulesets to your own advantage consciously. You experiences as a guild member would actually help us make guilds more fun for everyone ^^
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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228506#msg1228506
« Reply #4 on: March 23, 2016, 05:18:23 pm »
be quick- time is quanta.

Offline Zawadx

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228508#msg1228508
« Reply #5 on: March 23, 2016, 05:31:39 pm »
consciously.
exactly.

Then perhaps we should prevent Trials Oragnizers from participating in Trials, TOs from taking part in any tourneys? Admins could also be banned from all events, on the charges that they might subconsciously delete a rule they dislike (jk).

I believe that the organizers will do their best to prevent bias in rulesets. If bias exists, public scrutiny is expected to discover it. And if you feel like any staff member is biased, report them to the admins immediately please.
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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228540#msg1228540
« Reply #6 on: March 24, 2016, 02:46:23 am »
I'd like to add that if you are a member of a guild, feel free to apply! Most guildmaster jobs aren't affected if you're part of a guild, and I'm sure you'll be objective enough to not manipulate rulesets to your own advantage consciously. You experiences as a guild member would actually help us make guilds more fun for everyone ^^

Are you sure?

I know we haven't had much to do, but I'm starting to feel that being in this guild is interfering with my responsibility as Guildmaster. So I shall be leaving this guild. I'm honored you guys chose to take me in, and best of luck in future!

I'm thinking this a topic that requires further discussion.

Elaborating on my thoughts: I feel that TrO and TO are not comparable to GM. Those rules are both set in advance, such that an participating organizer cannot give themselves as advantage. In War, they can, via event cards, so WMs can't be in War. Guilds are ongoing, so there is room for organizers to give themselves an advantage there, however small. In fact, I was under the impression this is why you left your guild, per my quote.
« Last Edit: March 24, 2016, 02:53:10 am by ddevans96 »
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Offline Higurashi

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228541#msg1228541
« Reply #7 on: March 24, 2016, 02:55:05 am »
Warmasters cannot be in teams because they have access to all vaults.

There is no substantial reason to prohibit GM's from being in Guilds and no such rule will be written. Zaw left because he chose to, as anyone can.
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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228543#msg1228543
« Reply #8 on: March 24, 2016, 03:04:36 am »
There is no substantial reason to prohibit GM's from being in Guilds and no such rule will be written.

I think there is one. The nature of guilds is that it's an ongoing event that can be versatile in both PvP and non-PvP contexts. Because of this, a participating GM can design an event tailored in such a way to give favor to their team's skillsets, mid-event since Guilds are ongoing, in such a way that isn't possible in Trials and tournaments, the two examples Zawadx provided as support for his view.
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Offline Zawadx

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228544#msg1228544
« Reply #9 on: March 24, 2016, 03:43:47 am »
I'd like to add that if you are a member of a guild, feel free to apply! Most guildmaster jobs aren't affected if you're part of a guild, and I'm sure you'll be objective enough to not manipulate rulesets to your own advantage consciously. You experiences as a guild member would actually help us make guilds more fun for everyone ^^

Are you sure?

I know we haven't had much to do, but I'm starting to feel that being in this guild is interfering with my responsibility as Guildmaster. So I shall be leaving this guild. I'm honored you guys chose to take me in, and best of luck in future!

I'm thinking this a topic that requires further discussion.

Elaborating on my thoughts: I feel that TrO and TO are not comparable to GM. Those rules are both set in advance, such that an participating organizer cannot give themselves as advantage. In War, they can, via event cards, so WMs can't be in War. Guilds are ongoing, so there is room for organizers to give themselves an advantage there, however small. In fact, I was under the impression this is why you left your guild, per my quote.

I actually have no recollection of why I said that. There's no record of conversation about it in my pms or forums either. I talked with elk over PM iirc, but chat history won't load that far. We did have this discussion before I joined TBolts:

That raises the question, should the people running guilds be allowed to join? I'm inclined to say yes, as Guilds are mostly just for fun and it looks like we'll need as much activity as we can get. But imo we shouldn't be allowed to form new guilds, as us joining is to help out a guild to form. A system like Trials should work.

If elk agrees, I'm honored you chose me to join your guild :> Thunderbolts sounds like a nice name to draw inspiration from. tbh I'd rather have Abominati filled up before other guilds start going over 5 members, but it's AD's decision if he wants to join (i.e. I agree with him joining the guild).


At least at first, I don't think Zawad and I should join guilds, as we are planning the guild challenges, and I'm worried that advance knowledge might seem like an unfair advantage, especially if any have a component of speed to figure them out.

Well, if there's a time limit to a challenge, you just don't start it until it's posted, right? As for challenges of "who does this first", I don't think we should do 'em for one simple reason: timezones.

I thought of challenges as like as Trials Phase 1: completing it within this timeframe earns you some points. That timeframe will obviously be a multiple of 24 hours. In that case I trust myself to not be biased.

I'd say that in the end, I left simply because I had too much work. I'd looked at what my Guildmates were doing for the Guild Quest, and I couldn't really help on top of my duties as CO, TO and GM and school work. So I rationed that if I stayed in the guild and wanted to participate and have fun, I'd have to leave my position as GM. !8 days after leaving TBolts I also handed in my resignation from TO and CO because I could no longer reliably work for them. So my statement was personal, and if an applicant has the time to both manage Guilds and happily participate in one, they're ok to join.

dd's point is true, to some extent. But TOs can also design tourneys which create small advantage for them (If you're a master of an element you could push for a tourney based on that element in a perfect timeslot for you) - however, I don't think we've had any upsets like this? Of course Guilds has much more variety in rulesets and so a GM can design rules for their team more easily, but can we leave it to the non-participating GMs to balance out the distribution of event types so that a guild member GM can't tip the scales too heavily? In the end, I think we can trust in them.
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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1228550#msg1228550
« Reply #10 on: March 24, 2016, 04:31:48 am »
But TOs can also design tourneys which create small advantage for them (If you're a master of an element you could push for a tourney based on that element in a perfect timeslot for you) - however, I don't think we've had any upsets like this?
We just create whatever feels good at the time :>

Tending to agree with the opinion that GMs should be permittrd to join guilds, because as a staff member, you are expected to be unbiased, and anyone who is anything but unbiased should be subject to termination from their staff position.

Offline HyroenTopic starter

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Re: Now Hiring: Guildmaster https://elementscommunity.org/forum/index.php?topic=61538.msg1229223#msg1229223
« Reply #11 on: March 31, 2016, 10:06:19 pm »
Congratulations, Puff, our new Guildmaster!

Admins will be setting up permissions shortly.
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