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August 2015 | ||
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NEW COUNCIL! WAR #9 IS (SLOWLY) COMING! | ||
CONTENTS: (http://i.imgur.com/7NYrmqU.jpg) (http://i.imgur.com/Fd9tssk.png) (http://elementscommunity.org/forum/index.php/board,190.0.html)
(http://i.imgur.com/t1OKsq1.png) (http://i.imgur.com/bzJG6ju.png) (http://elementscommunity.org/forum/index.php/board,186.0.html)
(http://i.imgur.com/KeJGaLY.jpg) (http://i.imgur.com/ltbBRSY.png) (http://elementscommunity.org/forum/index.php/board,77.0.html)
(http://i.imgur.com/ZQZau93.png) (http://i.imgur.com/0bdKGuA.png) (http://elementscommunity.org/forum/pvp-league/)
(http://i.imgur.com/ihJ4XV2.jpg) (http://i.imgur.com/iNI1OdZ.png) (http://elementscommunity.org/forum/forum-games/)
Staff Changes (http://elementscommunity.org/forum/index.php?action=staff)
How did you first discover elements? When I was in 12th grade at school, a friend of mine who I regularly played chess with showed me a new game he found. He was very fascinated of the huge diversity and all the possible combinations, and I became interested. He doesn't play anymore, but I stuck on it. You're usually very calm and collected. Under what circumstances do you rage usually? Or do anything really crazy? Sometimes, I rage when RNG decides to troll me continuosly over several games. My rage always keeps verbal, I never shattered anything because of being enraged. Overall, it takes a lot to make me really angry, especially to another person. Years of having to deal with different kinds of trolls in real life and as a chat/forum moderator hardened me a lot. With the addition of shards to War, do you think you can lead Gravity to a win? What's your strategy for doing so? I don't think I can win War. I know it..... Find the rest of this answer and more in Ginyu's official interview (http://elementscommunity.org/forum/elements-council/featured-community-member/) (http://i.imgur.com/oJFlboQ.jpg) (http://i.imgur.com/SCAAVZ0.png) Enjoy comic - presentation of new Masters of 2015! LINK TO A COMIC (http://elementscommunity.org/forum/humor/krzysiekxd%27s-comics-thread/msg1149681/#msg1149681/) (http://i.imgur.com/3yODds7.png) Electromare [death][darkness][AI4][Arena] (http://elementscommunity.org/forum/duo-decks/fireflight-(airfire)/) by montrossen This deck review was written by Discord 61p 61p 61p 61p 61p 61p 710 710 717 717 717 717 717 717 72i 72i 72i 72i 72i 7t9 7t9 7t9 7ta 7ta 7ta 7th 7th 7th 7th 7th 7th 8pt Electromare is not a deck to use in pvp duel, it's used to grind any ague in arena and even AI4. this deck is fun, and is just as strong as you would expect. playing this deck i noticed that bad hands can really throw you off, same with cards like tower shield and plague, lightning storm and pandemonium. then again this deck throws off deck arenas as well, when this deck works, you'll have an easy victory. Spark(6): the main part of this deck if you want it to work right, spark dies after dealing 3 damage to your opponent. they may not be very strong, but the combo with it in this deck proves spark's worth. Bone Tower(2): helping you get out the boneyards faster, you only need two with the help of all those pendulums. they're pretty much a backup in case you need the deck to go faster, but they are there if you need them. Graveyard(6): in order for this deck to work the way you want it to, the boneyards are used for when the sparks die. getting them out as soon as you possibly can would be advised, seeing as the moment you plat a spark, you can no longer put it back in your hand. so if you misclick, then there's no worry. Death Pendulum(5): these are just used in case you don't exactly get a tower on the first hand, and generate double quantum. Imrpoved Steal(3): just in case you envy something the opponent has, or if the opponent steals something of yours first, use it wisely. Eclipse(3): used for buffing the skeletons when the time comes. Nightmare(6): playing this deck against AI, the AI would be foolish enough to play whatever you nightmare into it's hand, specifically, sparks. make the AI play sparks when you have boneyards out, and it gives you more creatures! Deck weaknesses: obviously Pandemonium, Plague, Rain Of Fire, and Lightning Storm are huge threats to this deck, when played they can kill off any creatures you already have in your field.with not much in the way of protection, and at the times this deck is slow, the AI could have a little more of a chance of killing you. this deck is also weak against stalls, so be careful which AI you choose. Deck strengths: of course when you get everything you need out, this deck is going to be a blast of fun grinding arena and AI4. you can just sit there and watch as you play whatever you want out of this deck. when sparks die, or any other of your opponent's creatures, it turns into a skeleton on your side. how fun is that? winning against AI with no trouble while having fun with Death, Aether and Dark all in the same deck? This deck may be useless against people opponents, but it sure is handy against AIs. you can easily kill off any AI while just having fun with this deck. (http://i.imgur.com/RMJj4mM.png) This card idea of the month is brought to you by ZephyrPhantom. Fishing Rod | Master Rod (http://elementscommunity.org/forum/card-ideas-and-art/fishing-rod-master-rod/) By Treldon.
Originally created in a "Quickdraw" game of Guess My Card (http://elementscommunity.org/forum/card-ideas-and-art/guess-my-card-a-quickdraw-design-game/), Fishing Rod demonstrates that exploring unusual element combinations creatively can lead to interesting strategies. While a lackluster weapon in terms of damage, one must look at Fishing Rod for its ability to cast any Water creature straight from your deck for the low price of 3 :time ignoring any other costs - ironically, you'll benefit more from hooking a Dragon or Nymph in most cases than a Puffer Fish. Best load up your pond with Ice Dragons while you can! Aside from the obvious benefit of being able to call out a load of beatsticks, Fishing Rod can also speed up you ability to thin through your deck in classic Golden Hourglass fashion - a :water / :time stall could include Fishing Rod as an option to quickly draw out squids, whereas an upgraded Animated Weapon Fishing Rod deck might attempt to go for broke and swarm the field with a variety of Water creatures. One particular combo of note is that you could mix this into a SoR Steam Machine deck to draw out Steam Machines onto the field to lower the chances that you'll draw dead Shards of Readiness first. While it this may seems like a powerful card, keep in mind that it requires fairly quanta-heavy comittment and playing more than one is a bit of struggle compared to Golden Hourglass. Additionally, if your aggressive fishing start gets disrupted by a well-timed mass CC spell or some proper stalling, you may be looking at a very fast deckout while your bait comes up empty; remember kids, pillars don't bite. Overall, Fishing Rod functions as an excellent demonstration of :water can do in combination with other elements and how simple ideas can give rise to various new strategies. Just remember to bring your bait kit. (http://i.imgur.com/ked05KA.gif) New Members (http://elementscommunity.org/forum/index.php/board,367.0.html)
Here are the members who posted in the Introduce Yourself (http://elementscommunity.org/forum/introduce-yourself/) board (but within maximum 30 days after registration to the forums). Just click a certain name to be redirected to corresponding introduction post. Don't be rude, say hello to new comers ;)
Many thanks to: -Discord for Deck Idea of the Month, list of New Members, interview edit -ZephyrPhantom for Card Idea of the Month -Ginyu for the interview -Submachine for captions for a comic -J617 for help with Weekly Tournaments section -all readers for reading ;) |
I love this! Thanks!! ;DNL is always a good read :)