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Offline Ginyu

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1235105#msg1235105
« Reply #24 on: June 09, 2016, 03:10:35 pm »
If some of you saw a possibly game breaking mechanic in my game, I will appreciate any PM about it!
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Offline Kuroaitou

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236800#msg1236800
« Reply #25 on: July 03, 2016, 04:13:10 pm »
EDIT: Due to a poor choice of words, votes have been temporarily reset and topic remains locked. Deepest apologies for this folks. I'll open the poll and topic once again at the same time once I have a full list of mafia games available. Deepest apologies again.

The poll has been reopened folks! Feel free to discuss and comment on the potential game ideas* for Mafia 61!

* = Ideas are organized based on sign-up list priority. Those higher up on the list appear first on the poll.

Offline Submachine

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236803#msg1236803
« Reply #26 on: July 03, 2016, 05:13:35 pm »
When there were only 3 options, I liked Espithel's set the most, but holy cow. I just WANT to see Link's setup in action. The idea that the roles are actual EtG players just makes it even more brilliant, for multiple reasons. For one, it lets the players guess a little bit what the other roles can do. For example, I'm pretty sure that there will be roles for Root, Dm, sky, Crockett, JCJ, Kuro, Link himself and myself too. Based on their (our?) past mafia experiences, you can guess what roles might belong to these roles. (if polar opposites get each other's role, that would be hilarious too. Root could become CR and sky could become Link or Dm. Just imagine all the good stuff that can happen)

It only works though if there are no duplicate roles, so I suggest putting that in the guarantee list.


Next up is feedback to Espithel's Domain 1.2. The rules were chaotic at first, because you start off by talking about chants and Threxes and only explain them much later. I think you should start off by stating the primaries: Threxes and Playthings. Then list the single secondary: Purifier. Then explain what stuff like "chants" mean in your setup and then start explaining how they interact with other stuff.

Overall, I think your idea is balanced and it would be fun for a lot of people. A vanilla-based setup is just not my cake though, so I'm an exception. I'm still trying to give unbiased feedback.


CleanOnion's setup: I really like the Lucid Dreaming theme, mostly because I had a blast with playing Scriptwelder's "Deep Sleep" trilogy. I couldn't put your list any higher than 3rd though, because I can't wrap my head around how your setup works. Is it really like, we come up with a dream that's close to the ability we want, and then you give us the power of that ability? Let's say I want an ability that you didn't think about and I describe it to you like a dream: "Tonight I dream that all other dreamers dream nothing.", because I want all other abilities to be disabled tonight. Or what if the civs agree in the thread that they all dream about being doctors and everyone protects everyone? It's not understandable yet what your goal was there, IMO.


I might be biased here, because I'm not a fan of pure vanilla mafia games, but even the most basic mafia games have at least 1 protective and 1 investigative role. A full vanilla setup just doesn't seem to have any value. In a setup like that, it's IMPOSSIBLE to scumread mafia, because all they need to do is to talk like a civilian (or not talk at all). Anyone here has enough acting skills to devolve a full vanilla setup into a guessing game, but some of us are such amazing actors that it would be disastrous for the civvies if 2 players like that became mafia.

If your setup makes it into an actual game though, the one advice I can give is to have VERY strict modkill rules. You can only pull that off if you force all your players to talk, especially the mafia.
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Offline CleanOnion

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236804#msg1236804
« Reply #27 on: July 03, 2016, 05:32:59 pm »
You've basically got my setup right, yeah. You can do anything you want, but if you try to be too specific or OP, you get punished.

If everyone tries to be a doctor, note the bit after the yellow rule: Copying a dream is neither interesting nor creative. So it would probably end up that nobody who pretend to be a doctor that night would end up as a doctor. Each player does get 3 dreams per night (one of which they choose to "manifest") so they have 2 other options, at least.

I'm actually tempted to vote for Link, though. Sorry Esp & Dema

Offline Fippe94

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236806#msg1236806
« Reply #28 on: July 03, 2016, 05:36:49 pm »
I'm honestly not a fan of the dream concept as a mafia game. It seems way too much up the host's interpretations and judgement. It would be cool in some other version as its own forum game, but imo it doesn't fit a real mafia game.
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Offline Demagog

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236817#msg1236817
« Reply #29 on: July 03, 2016, 11:01:35 pm »
The goal of my mafia is to be fun. I get the feeling that without a drastic change in the format of the game, all games will feel "dead" after a few rounds. There are no investigative roles outright because the mafia do not know who each other are. With the "event" system, everyone can feel engaged and contribute to the game regardless of their role. With the requirement that players be involved, we should see some really fun things happen. I actually want there to be less "scumtelling" to encourage mafia members to be involved. That's why people can only ever claim to be mafia. And yes, I'm very strict on modkills.

I don't mind if my game isn't chosen, so don't worry about not voting for it. If the lack of involvement in mafia games bothers you, this game is designed to hopefully get rid of that.

Offline Espithel

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236818#msg1236818
« Reply #30 on: July 03, 2016, 11:06:58 pm »
The goal of my mafia is to be fun. I get the feeling that without a drastic change in the format of the game, all games will feel "dead" after a few rounds. There are no investigative roles outright because the mafia do not know who each other are. With the "event" system, everyone can feel engaged and contribute to the game regardless of their role. With the requirement that players be involved, we should see some really fun things happen. I actually want there to be less "scumtelling" to encourage mafia members to be involved. That's why people can only ever claim to be mafia. And yes, I'm very strict on modkills.

I don't mind if my game isn't chosen, so don't worry about not voting for it. If the lack of involvement in mafia games bothers you, this game is designed to hopefully get rid of that.

Somehow, both of our mafias are quite similar.

Offline Demagog

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236820#msg1236820
« Reply #31 on: July 03, 2016, 11:13:00 pm »
There are some similarities, but your events (chants) are global it seems, while mine are personal. I think that the games will be very different experiences for the players.

Offline Kuroaitou

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236839#msg1236839
« Reply #32 on: July 04, 2016, 04:10:35 am »
Personal sidenote - I'm yearning for a game with third parties. :(

Offline Demagog

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236840#msg1236840
« Reply #33 on: July 04, 2016, 04:13:23 am »
Maybe I can figure out a way to make mine have 3-4 teams. I'll think about it just for you <3

Offline LinkcatTopic starter

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236851#msg1236851
« Reply #34 on: July 04, 2016, 08:41:44 am »
As approved by the FGO, there will be a poll after the game ends to see who roleplayed thier Elements player the best. The winner will receive one Master of Games point, because Kuro wouldn't give me two.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline CleanOnion

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Re: Mafia Sign-Up List and Voting https://elementscommunity.org/forum/index.php?topic=63751.msg1236857#msg1236857
« Reply #35 on: July 04, 2016, 09:27:33 am »
Maybe I can figure out a way to make mine have 3-4 teams. I'll think about it just for you <3
I tried this. I ended up making a forum game which is still in development xD

 

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