Sunless Sea Mafia
You are all aboard a ship out zee, it’s been months since the crew has seen land, and many are restless. One night, many are growing weary of the constant zee and taste of salt. One suggests a mutiny amid the grumble and all fall silent. After a moment, he chuckles softly and claims it’s a foolhardy thought. An hour later the captain is found dead on the deck. A note is pegged to the message board “The Silent Mutineers Call”. The coal is missing, likely thrown out to zee, and the crew is fearful. Either the mutineers will be ousted, or they will kill their way into control of the ship. Only time will tell.
General Rules
1. Do not post, chat, OR PM ANY revealing information if you have been killed/removed from this mafia. You are allowed one death post that contains no information or commentary about the players.
2. You are not allowed to edit or remove your post. Instead, EBWOP will take effect. This means you must post again with the correct fixes.
3. Directly quoting or providing proof in any way of any PM sent by the host will result in an instant modkill and referral to the FGO.
4. You are not allowed to directly quote any PM sent by another player, unless you are quoting it to a fellow mafia member confirmed by the host.
5. You are not allowed to request to be modkilled in the thread. If you PM the host requesting to be modkilled, the host must find a substitute or modkill you at the end of the phase.
6. All players' actions should be primarily motivated by winning the game. Throwing the game or outing your teammates for no strategic value is not allowed.
7. The host has the final say in any dispute. Do not impersonate the host.
8. Any flaming/trolling will not be tolerated.
9. Players' actions should be motivated by this game's events solely. You may look at past mafias to determine behaviors for better reads, but keep personal affairs out of the game.
10. Anything said within the context of the game, including promises, bets, etc, stays within the game. Players can lie, deceive, and manipulate, (but not cheat) in any way they like. Slander within the context of the game is usually not meant as a personal offense.
Specific Rules/Notes
1: All communication must be done in thread, chat and private messages between players is off limits.
2: The game starts on Day 1
3: Each phase will be at least 48 hours. This may be extended on request and necessity, but at least 12 hours of notice will be given before an extension.
4: On a vote tie, no lynch will occur.
5: You may vote for no lynch.
6: Roles are unique, no two players can be the same person
7: No roles will be guaranteed to belong to a certain faction.
Primary Roles:
Loyal Zailor: Town of the game. No additional abilities
Mutineer: The mafia of the game. Every night they may target one player to kill.
Officer Roles:
Bandaged Poissonnier: (1U) Poison a player, if they are killed during the night, the person who killed them dies with them, otherwise they die 2 nights from now.
Nacreous Survivor: (EoR): All targeting effects have no effect when targeting you this round
Magician: (ER) Target a player, learn their officer role. Target them again to learn their Primary Role
Maybe’s Rival: (EoR) Learn who targeted a target player, and who the player targeted.
Carnelian Exile: (Passive) You may also vote via PM to the host (Replaces in thread votes)
Sigil-Eaten Navigator: (EoR) Target cannot use their ability or send in the night kill. They are not informed of this ability use.
Irrepressible Cannoneer: (1U) Kill a target player, their role is not revealed.
Presbyterate Adventuress: (Passive) When you are lynched, reveal which officers, and which primary roles voted on you.
Indomitable Campaigner: (ER) Target a player, if they would be night killed, instead you die, and they are publicly revealed as saved.
Disillusioned Doctor: (Passive) Gain .5 Vote Power every time someone is lynched.
Scarred Sister: (EoR) If the target player would die tonight, instead they lose the ability to post and use abilities, and may only vote.
Zailor: A simple crew member, a boat must have a crew.
Message board
There is a message board on the deck of the ship that the crew often leaves notes on. Players may leave notes whenever they like, and sign them however they like. These notes are sent via PM to the host to be posted during the day.