Putting this down here so I won't forget. I've got a theme in mind, but I need to flesh that out.
Thought I'm pretty sure you can guess what it is.
1) All mafia rules apply, unless they don't.
2) Every member is a town member. In addition to their secondary role, players can either Nightkill (EoR) or Protect (EoR).
3) If 0 < n < # of players/6 (or some other arbitrary number) players would die in the round, convert all players who performed a successful Nightkill into mafia. They lose their secondary role. Otherwise all nightkills are nullified.
4) After 7 days, if mafia has not been determined, randomly assign # of players/6 members as mafia. They lose their secondary role.
5) As long as n < # of players/6, mafia may, instead of performing a Nightkill, Tempt (ER) a town member to convert to mafia. The player chosen will accept or reject this offer on the following day.
6) I'm not sure if I want to play this with hidden mafia (Like
Mafia 44,
Mafia 50) Probably not.
Thanks for balancing, and tell me if this is suited for not-a-mafia-forum-game instead.
EDIT:
[21:07:52] ‹DoubleCapitals› Yeah
[21:08:17] ‹DoubleCapitals› I realise: Players decide at the start of the game whether they want to be mafia. Select from pool randomly as needed
[21:08:29] ‹DoubleCapitals› Is much faster and achieves the same thing
[21:20:16] ‹DoubleCapitals› the gimmick being supposed to be "People get to choose whether they wanna be bad" plain and simple
[21:20:19] ‹DoubleCapitals› I'll edit
[21:20:27] Guest-Seraph-23693 joined.
[21:20:46] ‹DoubleCapitals› then it'll be Dusk, people get secondary roles, and choose whether they wanna be maf, night , decisions resolve
[21:20:57] ‹DoubleCapitals› balance town and mafia count as see fit
[21:22:17] Guest-Seraph-23693 left.
[21:22:54] ‹DoubleCapitals› ..yeah the complicated ruleset is obviously leftover from theme