So while everyone was confused as to how Root would make his series of recruits, I think I figured out one way he was going to prove his cult leader status at end: his picks were in alphabetical order, starting at himself, & wrapping from Z to A
That makes so much more sense than what I was doing lol. I grabbed shock and w3 as they were current/former Fire masters. Subsequent picks were intended to be cultists on the Big team, such that we would sweep through the game with a team of Fire. Was a bit surprised when andre didn't die after I targeted him. Although if I'd known that shock wouldn't actually vote alongside his cult leader, I may have done things differently.
Was indeed intentional that my claims were shock/andre.
Overall I found the format super interesting and loved the theme as well. One of my gripes with a lot of other formats, even including ones I've written myself, is that the cop gets all the actual info, while the rest of the players have little more than reads. What I loved about this format is that every player gets tangible information from their role but cannot simply investigate the leaders directly. Yet, you can still find who the leaders are based on your investigation results, since the leaders will struggle to generate claims which are guaranteed to be true. At best, they can recruit someone and claim that their recruit is a civ (as I did with andre), but they cannot reliably determine that someone is a cultist. In other words, there's hard information in this game just like there would be in a format with a cop, but the hard information is dispersed across all of the civs rather than just one.
I'd definitely be interested in a spin on this format involving the same concepts. The two leaders would be replaced with scum on the same team who don't know each other, and each scum can shoot 1 target per night. The first shot would wound, and the second shot would kill, and the civs of course can target someone to learn if they're wounded. Could maybe require that scum cannot target the same person twice until everyone has been targeted at least once. Would leverage the same information mechanics that I really liked.