I thought until people are waiting for the next mafia to start, we can tackle a short Witch Game.
**Placeholder Witch Game**
Let's simplify the rules for this one. I, the Witch, present a murder mystery. The players have to use
Blue Truths to find a possible solution to the mystery.
Blue Truths are always said in bold and with the dodgerblue color. Blue Truths must give a full solution to the mystery.
The Witch must answer Blue Truths with
Red Truths. Red Truths must always be true. This is the key for the players to solve the Witch's mystery.
Those are the basics. Anyone can join to attempt solving the mystery. So let's get started with the story then.~
You and your colleague decided to stay in a fancy motel for the night. When it was getting dark, you decided to go out for some snacks while your colleague stayed in the motel. When you exited your room, you heard your colleague locking the door from inside. Then you got in your car and started driving to a nearby gas station.
This is where the witch presents his side of the story. He flied to the motel room on his broomstick, then used a magic spell to dispose of your colleague in a mysterious way. Then cackling to himself, he flied away.
When you got back to the motel, you were locked out of your room and your colleague didn't respond. You had to ask the motel staff to open the door with a spare key. That's when you found your colleague in a pool of blood. Around him, the room was a mess. However, the door was locked from inside, and the staff didn't see anyone take the spare key while you were away. How can you explain this situation?
And that's it. A basic mystery until the signups for Mafia 71 end.
Red Truth collection:
ENTRANCE
- The staff members didn't see anyone take the spare key.
- A culprit would not use the spare key to unlock the door from outside.
- Your colleague was alone in the room when he locked the door.
- Only your colleague's key and the spare key could unlock the door that night.
- Only the door and a window can exist as entrances and exits to the room.
- Legs didn't move through windows in this story.
DEATH
- Noone committed suicide.
- Your colleague did not accidentally kill himself.
- No projectile was used through the window.
- Your colleague was not attacked with a close-ranged method through the window.
- Your colleague died as a result of physical damage. He died immediately.
- A culprit could only use a weapon or a trap from inside the room.
- The victim was not killed by an animal. (Humans do not count as animals in this context.)
- No more than one person was involved in the victim's death. This includes changing the crime scene before the staff unlocked the door.
- The solution must be possible without the use of magic.
- The victim's body didn't leave the room after he locked the door.
- Only one person died during the story.
- Your colleague would not suffer an accident on his own.
- Your colleague died while someone else was in the room.
- No traps were set in the motel.
- Your colleague was not tripped.
EXIT
- The room has no windows big enough for a human to pass through.
- Anyone who attacked your colleague would not lock the room's door from outside after he left the room.
- The victim's key was inside the room when you entered the room.
- When the staff member turned the spare key to unlock the door, no living person was inside the room.
- When a person stands outside the room, he cannot lock the door from the inside.
- The walls and the door of the motel were not removed or taken apart.
- The door can only be locked with a key, and only while it is closed.
- It is impossible for a person to exit the room while the door is locked.