"The Usurper"
13 players. Each player represents one of the False Gods, except one -- the Usurper.
Every player has three False God powers: one based on their Element, one based on their Creature, and one based on their Item. Items and Creatures can change owners and even be destroyed or killed (any of which deactivates any powers they generate that are currently active), but none of this is visible to the players (except the item/creature's owner, of course).
The goal of the False Gods is to find out which player is the Usurper and kill him using one of their Powers.
The goal of the Usurper is to manipulate circumstances so that there are no Powers left capable of killing him. Once that has been accomplished, he wins. Yes, this can be a difficult thing to do, but the Usurper has some impressive powers at his disposal.
Play consists of max-48-hour rounds in four phases:
1) Each player asks any other player a question.
2) Each FG may choose to activate a power. If they do so now, they cannot do so in Phase 4.
3) Each question gets answered by the player asked -- but the answer may be the truth or a lie, and sometimes a Power will dictate which it is.
4) Each FG who didn't activate a Power earlier
must activate a Power.
5) Report on the results of all powers and start a new round.
Nothing could be simpler, right?
Gods and their Powers
Chaos LordFG power: Mutate: One random creature owned by target player randomly becomes any other Creature in the game.
Creature power: Maxwell's Demon: Target character who has contradicted himself at any point in the game dies.
Item power: Dissipation Shield: You cannot die or activate any Powers next turn.
Dark MatterFG power: Black Hole: Target player cannot use his FG power next turn.
Creature power: Otyugh: One random creature owned by target player dies.
Item power: Titan: Target player's life cannot be saved by any skill this turn.
DecayFG power: Steal: Steal One random item owned by target player.
Creature power: Pest: Target player cannot use his FG power next turn.
Item power: Eclipse:
and
creatures cannot be killed until this power is deactivated (which requires another action.)
DestinyFG power: Fate Egg: Target player who has no Creatures receives a random Creature.
Creature power: Fallen Druid: One random creature owned by target player randomly becomes any other Creature in the game.
Item power: Eternity: All Creatures and Items owned by target player return to the original owners (or vanish if the original owners are dead).
Divine GloryFG power: Miracle: No player dies this turn. Cannot be played again until a player dies.
Creature power: Animated Weapons: Target player's Items become Creatures for the rest of the game.
Item power: Morning Glory: Target player with no shields dies. Immaterial.
Dream CatcherFG power: Read Dreams: You learn whether target answer was the truth or a lie.
Creature power: Swarm of 2-ATK Creatures: Roll 1d6. If the result is greater than the number of players currently alive, target player dies.
Item power: Discord: Target question must be answered with a lie.
ElidnisFG power: Waterboarding: Your question this phase must be answered truthfully.
Creature power: Ulitharid: One random creature owned by target player no longer provides a Power.
Item power: Empathic Bond: You cannot die as long as you possess a Creature Power. Lasts until deactivated (which requires another action).
Eternal PhoenixFG power: Eternal: You cannot die until this power is deactivated (which requires another action).
Creature power: Ruby Dragon: Target player is scared into not answering any questions this round.
Item power: Fire Lance: Roll 2d4. If the result is less than the number of players currently alive, target player dies.
FeroxFG power: Summon: Target Player gains a random new Creature.
Creature power: Swarm of 5-ATK Creatures: Roll 1d10. If the result is greater than the number of players currently left alive, target player dies.
Item power: Jade Shield: This turn, no Item Powers work on you or anything you own.
Fire QueenFG power: Firebolt: Roll 3d4. If the result is less than the number of Fireflies you own, target player dies.
Creature power: Firefly Queen: You gain a Firefly. (A Firefly is Creature with a special passive Creature Power: Fireflys are affected before any other Creature you control.)
Item power: Eagle's Eye: One random creature owned by target player dies.
GeminiFG power: Twin Universe: You gain a copy of One random creature owned by target player.
Creature power: Giant Dragon: All powers that One random creature owned by target players this round target Giant Dragon instead.
Item power: Lobotomizer: One random creature owned by target player no longer provides a Power.
GravitonFG power: Inescapable Attraction: Target player must answer questions truthfully this round.
Creature power: Otyugh: One random creature owned by target player dies.
Item power: Gravity Shield: You and everything you own are immune to Creature Powers this turn.
HermesFG power: Burn!: Target player dies.
Creature power: Ruby Dragon: Target Player is sacred into not answering any questions this round.
Item power: Rain of Fire: One random creature owned by target player dies.
IncarnateFG power: Obfuscation: Target player must answer all questions with lies this turn.
Creature power: Retrovirus: All other Creatures that use their powers this turn die.
Item power: Bone Wall: You cannot die unless at least 3 players attempt to kill you at the same time. This power remains active until deactivated (which requires another action.)
MiracleFG power: Miracle: No player dies this turn. Cannot be played again until a player dies.
Creature power: Giant Dragon: All powers that One random creature owned by target players this round target Giant Dragon instead.
Item power: Jade Shield: This turn, no Item Powers work on you or anything you own.
MorteFG power: Deadeye: You can see one other player's identity.
Creature power: Retrovirus: All other Creatures that use their powers this turn die.
Item power: Arsenic: Target player dies at the end of next turn.
NeptuneFG power: Scrying Pool: You can see one other player's Items.
Creature power: Arctic Squid: One random creature owned by target player cannot use it's Power this turn or next turn.
Item power: Permafrost Shield: You cannot die this turn. Any Creatures that target you or anything you own this turn cannot use their Powers next turn.
ObliteratorFG power: Find Posessions: You can see one other player's Creatures.
Creature power: Swarm of 7-ATK Creatures: Roll 1d12. If the result is greater than the number of players left alive, target player dies.
Item power: Pulverizer: One random item owned by target player is destroyed.
OctaneFG power: High Octane: Target player can use two Powers next turn.
Creature power: Animated Weapons: Target player's Item Powers become Creature Powers for the rest of the game.
Item power: Unstable Gas: Target player with 2 or more Creatures dies.
OsirisFG power: Eyes of the Ancients: You can see
Creature power: Swarm of 3-ATK Creatures: Roll 1d8. If the result is greater than the number of players currently alive, target player dies.
Item power: Procrastination: No Creature Skills function during this phase.
ParadoxFG power: Paradox: Target character who has contradicted himself at any point in the game dies.
Creature power: Deja Vu: Target player gains a Deja Vu.
Item power: Mirror Shield: You cannot die to Item Powers until this power is deactivated (which takes another action).
RainbowFG power: Masses of Permanent Control: One random item owned by target player is destroyed
Creature power: Swarm of Growing Creatures: Target Player dies if there are at least 8 players left alive.
Item power: Eagle's Eye: One random creature owned by target player dies.
ScorpioFG power: Twin Universe: You gain a copy of One random creature owned by target player.
Creature power: Physalia: Target player dies at the end of next turn.
Item power: Permafrost Shield: You cannot die this turn. Any Creatures that target you or anything you own this turn cannot use their Powers next turn.
SeismFG power: Quanta Control: Choose a number between -5 and +5. All Powers that rely on a specific number of players currently alive are affected as though the number of players were modified by the number you choose. This remains true until you reactivate this power and choose a new number.
Creature power: Gnomish Gemfinder: Target player finds a Gem (an Item with no powers.)
Item power: Diamond Shield: You cannot die this turn.
The UsurperUsurper Power: (Special passive ability) At the beginning of each round, flip a coin. If heads, the player that currently has the power "Swap Powers" is revealed to you.
FG power: Swap Powers: You gain the FG power of target player, and that player gains this power.
Creature power: Body Snatcher: Counts as a
creature. Mimic the power of one random creature owned by target player. You cannot use this ability next turn.
Item power: Mythic Blade: Counts as a
weapon. Target player dies if he has the FG power "Swap Powers" dies. You gain the FG power "Swap Powers" in addition to any other FG powers you already possess. Immaterial.
And there you have it. Obviously, only the Usurper will exist in every game, the other 12 players are randomly assigned 2 identities each and may choose the one they wish to use.