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Offline eljoemo

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101355#msg1101355
« Reply #312 on: October 07, 2013, 06:37:46 pm »
Ok so I know that this is based off an anime, but what the heck are those knox thingies?

Also, do we need a culprit or just a method of murdering the cousins without using magic?
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Offline Kakerlake

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101362#msg1101362
« Reply #313 on: October 07, 2013, 06:56:18 pm »
Well, I'm assuming the culprit smoked too much weed and thought he was a witch. Or something similar.

Anyway, I'll still stick to my story
[...]
The moment when the detective woke up, the kids were still alive.
it happened very similar to this story:

The kids aren't dead and with this, there is no culprit.
Each kid made (or baught) his very own life size dead body dummy. They had the idea last summer and wanted to scare the zanzarino out of the little cousin.
With this, it's rather easy and straight forward what happened: they went out through the window and to the car in order to fetch their dummys. Then pulled them back into the room, stabbed the "victim" dummy with a knife and poured a ridiculous ammount of blood around the room. Then they each hid in the bathroom.

After the detective went back to the house, the boys left the bathroom and continued to hide behind the door of the rooms. A culprit then entered one room after the other through the broken window and killed the boy in that room with a knife, removed the dummies, placed the boys where the dummys were and drove off with his beloved, slightly red and holed dummies.
[...]
The culprit is a homeless guy who smokes waaay too much weed and thinks himself a witch and probably often runs around the mansion and shouting "I'm a witch!". Thus the warning from the owner.
« Last Edit: October 07, 2013, 06:58:46 pm by Kakerlake »

Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101372#msg1101372
« Reply #314 on: October 07, 2013, 08:02:13 pm »
Are you claiming that the witch in the story is just some human gone crazy?

No human exists who can hold the title of "Witch".

Offline Fippe94

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101379#msg1101379
« Reply #315 on: October 07, 2013, 08:43:06 pm »
There are several things that point to that someone actually lives in the guest house, with or without the owners knowledge.
Therefore the person that usually lives there finds the cousins sleeping there (and doing a prank), and so he/she decides to kill them in order to get them out of the way (and scare the last person so he never comes back)

This covers the motive too, which you probably seek as well.
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Offline eljoemo

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101391#msg1101391
« Reply #316 on: October 07, 2013, 10:24:39 pm »
Theory time!

This is quite a long read.

The mansion is actually a cover up for a secret cloning laboratory. It was built to look ancient and run down so as to seem inconspicuous. The legend of the witch was also created to keep people away. The mansion is actually a high tech building kept in pristine standards. This explains the outhouse building being so much better looked after. Your cousins are all scientists who have in fact been co-operating with whoever runs the facility and as a result have many clones of themselves. The real reason behind this trip is to visit the "mansion" to do more work/experiments.

However, whilst they slept, the was a breakout at the facility (Oh no!). 3 clones escaped and it just so happened that these clones were of Bob, Fred and Bill. They knew that they were experiments and swore to get revenge on their evil creators. So each clone climbed through the window with a knife to kill their respective cousin. But they were too loud, the original cousins awoke and after a brief (yet quiet) fight, each clone was lying dead on the bed. The cousins then panicked. They never meant to kill anyone. They locked their rooms and hid in the bathroom and locked the door. A nightmare ridden sleep engulfed them all.

Morning came, you awoke. The cousins were too fearful to open their doors to you. As you smashed each window, it was true that the body was dead and that it belonged to one of your cousins. And that you and the cousin were the only humans in the room. Discovering a tragedy, you run and hide under the table...

But wait! There's more!

The secret operation was flawed. A double agent worked at the facility. Someone who was against the evil that happened there. She (yes, a woman. This story had a gender inbalance, ok?) was the one who let the clones out and told them to kill the originals. She watched as the clones were stabbed and the scientists hid. She had failed... Until you came along and smashed the windows in. She went into each guestroom after you had checked, kicked the bathroom door down, killed the cousin and hid the body. When the police arrived, the attention from your story of a witch would prompt a full investigation, leading to the discovery of the secret lab.


Culprit: check
Motive: check
Method: check
« Last Edit: October 08, 2013, 04:40:21 am by eljoemo »
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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101423#msg1101423
« Reply #317 on: October 08, 2013, 01:44:02 am »
Building on Fippe's post:

The culprit lives in the guesthouse, however, they also have exclusive access to the front gate's pager (perhaps the old man thinks it's broken, or has someone else let people in for him, or doesn't even know it's there). When the cousins use the pager, this is a warning for the culprit to leave the guesthouse, and prepare for murdering.
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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101433#msg1101433
« Reply #318 on: October 08, 2013, 02:59:41 am »
Pretty sure cloning yourself would count as hard to understand technological devices and that the next red truth will be "They were the real bodies, not clones."

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101465#msg1101465
« Reply #319 on: October 08, 2013, 04:19:18 am »
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Offline Kakerlake

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101490#msg1101490
« Reply #320 on: October 08, 2013, 07:23:15 am »
Since the detective heard "a few quick words exchanged" when ringing the doorbell, it's safe to assume there lives a second person in the mansion.
The excentric nature of the owner gives a hint to his crazy twin sister living with him. This sister immediatly fell in love with the timid detective and wanted him for herself. So killing the folks around him seems like a valid option, does it not?

Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101638#msg1101638
« Reply #321 on: October 08, 2013, 08:26:37 pm »
There are several things that point to that someone actually lives in the guest house, with or without the owners knowledge.
Therefore the person that usually lives there finds the cousins sleeping there (and doing a prank), and so he/she decides to kill them in order to get them out of the way (and scare the last person so he never comes back)

This covers the motive too, which you probably seek as well.

While there may be hints, no such person was directly mentioned.

Building on Fippe's post:

The culprit lives in the guesthouse, however, they also have exclusive access to the front gate's pager (perhaps the old man thinks it's broken, or has someone else let people in for him, or doesn't even know it's there). When the cousins use the pager, this is a warning for the culprit to leave the guesthouse, and prepare for murdering.
Since the detective heard "a few quick words exchanged" when ringing the doorbell, it's safe to assume there lives a second person in the mansion.
The excentric nature of the owner gives a hint to his crazy twin sister living with him. This sister immediatly fell in love with the timid detective and wanted him for herself. So killing the folks around him seems like a valid option, does it not?


The person who answered the gate and gave you the key are one and the same. It is not the case that a separate person answered the pager.

But perhaps I should just clarify my use of Knox's First before you get too into this.

The humans mentioned in the story include only you, the three cousins, and the man who gave you the key.
In short, no other possibility for a human culprit exists.

Offline Fippe94

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101640#msg1101640
« Reply #322 on: October 08, 2013, 08:31:48 pm »
While I suppose it has not been directly mentioned (?), I assume the 'you' in the story is the detective, and thus covered by Knox's 7th?
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Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1101641#msg1101641
« Reply #323 on: October 08, 2013, 08:32:49 pm »
Correct.

While in this game you do not make the detective's proclamation, you qualify as the detective.

 

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