I'll take a moment to group up all the red truths by category, and point out any ambiguity via comments in white and the colors orange or yellow (not done yet) to indicate the ambiguous statements. Other sorts of comments will also be made in black. (Also incomplete)
Possible culprits:
- The owner of the mansion is not a culprit.
- A culprit in this game is defined as "One who has murdered one of the game's victims."
- Neither you, nor one of the cousins is the owner of the mansion! He is, without a doubt, a different person!
- It is forbidden for the detective to be the culprit!!
- No more than two culprits exist. (Redundant, as indicated by the below.)
- No more than one culprit exists in this game.
- In this game, only another culprit can assist or otherwise cooperate with a culprit in murder.
- Only a human or witch can qualify as a culprit. No other possibility for a culprit exists.
- Other than you, the three cousins, and the owner of the mansion, no person exists in the area who the three cousins would recognize. (Not a direct mention, but this implies the murderer is unknown to the cousins, though maybe familiar to you or the mansion owner.)
Yes, this was a murder of a very specific kind:
- No victim died as a result of suicide. I will extend this to accidents, heart attacks, or any other way of dying without the will of a separate killer.- Each of the three bodies you discovered was unmistakably dead.- No method exists through which it is possible to kill someone inside one of the guestrooms from outside the room. (Inside and outside are rather ambiguously defined.)
- Each victim died an instant death. There was no time for them to react or perform any action after attacked.-The body which you discovered in Bill's room belongs to Bill.The body which you discovered in Fred's room belongs to Fred.The body which you discovered in Bob's room belongs to Bob.- The moment when each victim died, both the murderer and the culprit were in the same room.- Each victim was stabbed by a knife. No other method of murder was used.- It is forbidden for supernatural agencies to be employed as a detective technique. - It is forbidden for unknown drugs or hard to understand scientific devices to be used. (What's hard to understand? Lasers? Wheels? Batteries? This needs more explanation!)
- There are exactly three victims in this game! (Semi-redundant truth.)
- Bob is dead!- Fred is dead!- And of course, Bill is also dead!- A "victim" in this game is defined as a human in the story who has been murdered by one of the game's culprits.- Your memory aside, people really were murdered. (Redundant truth.)
- Your memory is accurate to the narration in the story. Nothing has been done to alter your memory.
Probably not the keys... (But my logic might be wrong)
- No more than two keys exist that can lock or unlock a door within the guesthouse. One of these keys is currently within your possession.
*There are no more than two keys total.
- No more than one master key to the guesthouse exists. The only person who could possibly have such a master key is the owner of the mansion. (Redundant truth.)
*This disallows any situations where such a master key would change hands, even temporarily.- No master key exists for the guesthouse. Any key to the guesthouse is for the front door only.
- Any key that is not a master key can only be used to lock or unlock a single door.
- Without the use of a key, no method exists through which it is possible to unlock a locked guestroom door from outside the room!
*It's also not possible to lock a door from the outside without a key.
- Without a doubt, the key in your possession is the key for the front door of the guesthouse!
- No key exists that can lock or unlock a door to any of the three guestrooms.
- As no keys to the guestroom doors exist, no method exists through which it is possible to perfectly seal a guestroom door from outside the guestroom.
- No method exists through which it is possible to destroy or render useless any key for the guesthouse.
The evil perfect seals:
- A window locked from the inside represents a "perfect seal".
- The definition of a "perfect seal" states that it is impossible to enter through a sealed entrance without first breaking or removing the seal.
*It is not possible to move through a perfectly sealed passage without first removing or breaking the seal.
- No method exists through which it is possible to perfectly seal one of the guestroom windows from outside the guestroom.
- Without breaking the seal, no method exists through which it is possible to remove a perfect seal on a guestroom window from outside the guestroom.
- A locked guestroom door is a "perfect seal". No method exists to break or remove a perfect seal on a guestroom door from outside the guestroom.
- Both the moment when you woke up and when you came across each window, the windows were perfectly sealed from the inside.
- No form of autonomous device or artificial intelligence is capable perfectly sealing a door or window. I will extend this to weather, natural forces, animals or any other method which does not require the direct action of a human or use of magic.
*The definition of a "direct action" required to perfectly seal a door or window includes a prerequisite of direct physical contact. Any inclusion of a device or third party to seal a window is considered indirect.
- Perfectly sealing an entranceway from the inside requires that the one doing so be inside the room at the exact time it is sealed.
- ANY other method is considered perfectly sealing from the outside and is not possible in this game.
- For ANY method where the human unsealing one of the guestroom doors is outside the room at the exact time it is unsealed, it is considered "breaking or removing a perfect seal on a guestroom door from outside the room" and is not possible.
- You would be able to tell if a window had been broken and then repaired. (Note: It doesn't mention perfect seal, but it's almost identical in structure to the perfect seal truths. It's probably redundant too.)
- Other than through a door or window, there exists no method through which it is possible for a human to enter any of the three guestrooms.
*There is also no such method to leave the rooms.
*This refers to the game in its entirety. At no point in time was such a method possible.
*This includes cases where a human partially enters or exits the guestroom. In other words, the only way for a human to be both inside and outside the guestroom simultaneously is at an open door or window. (Again, not a perfect seal truth, but still just like them)
House structure:
- It is forbidden for hidden passages to exist. (What if they're not-so-hidden?)
- It is impossible to enter or exit a room through a locked door without first unlocking it!- No key exists that can unlock a guestroom window! The windows are locked without the use of a key!- When you woke up, each of the three guestroom doors were locked from the inside using a sliding bolt.-Each guestroom is divided into three sections: the bedroom, the bathroom, and a small closet.All three sections are part of the guestroom. Moving between sections does not qualify as leaving or entering the guestroom.- Each bedroom contains a bed, a small chest of drawers, and a single window leading outside.There are three doors in each bedroom, two leading to the other sections and one leading to the common room.- Each bathroom door can only be locked or unlocked from inside the bathroom.Each closet door has no built in method for locking or unlocking it.- The guesthouse only consists of a single floor. No basement or attic exists within the guesthouse.- The only route between any of the three guestrooms within the guesthouse is through the common room. No other route exists within the guesthouse.- No method exists that can open a window in the common room. They are designed in a way that does not let them open.- The one window in each guestroom leads to the bedroom. No other window exists in each guestroom.- Windows open outwards.- There are small differences, but for the purposes of this game this image is an accurate representation of the layout of the guesthouse.[LINK] (Almost useless as written, as it is very ambiguous.)
Modus operandi:
- There's no way you could stay asleep if multiple people entered the room and started knocking loud enough for the cousins to answer the door.- There's no way any of the cousins would simply open a window for a stranger.- There's no way you wouldn't notice someone trying to sneak past you in the common room. (It's pretty much established that the murderers entered through some windows that were already open, though that might be changed by some red truths later.)
- In this game, a culprit cannot die.*In order to qualify as a culprit, it has to be living and breathing! This means that any dead segment that the culprit leaves behind in the room no longer qualifies as a culprit.- In this game, only a victim can die. Therefore, deaths of non-victims cannot be used as a basis for a theory.- It is forbidden for a character to disguise themselves as another without any clues. - Any method of knocking on a guestroom door loud enough to wake one of the cousins is also loud enough to wake you. I will extend this to any other method of gaining the cousin's attention, not just knocking.(What if you woke up for a split millisecond and then fell back asleep? That might for the basis of a clever theory.)
- When you woke up, each of the guestroom windows was locked from the inside.- When you checked and entered each guestroom, the respective door to the common room was locked from the inside.People's places:
- From the moment you parted ways, the owner of the mansion never actually left the mansion.
- From the moment you entered the guesthouse until the moment you woke up in the morning the next day, not once did you leave the guesthouse.
- Each cousin slept in a separate room.
- When you checked and entered each guestroom, other than you and the respective cousin, no human existed within the room.
I'm working on it as you are watching. Stay tuned.