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Offline Coolkid1

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Re: MOVETO: [Forum Games] The Witch's Game by EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099438#msg1099438
« Reply #216 on: September 27, 2013, 09:58:09 pm »

- Only a human or witch can qualify as a culprit. No other possibility for a culprit exists.



- As such, any being that is NOT a culprit can be any mythical, mystical, legendary, extraterrestial, godlike, and/or unidentified "creature" in the world!



The cousins left their windows open during the night. The culprit goes in through each window, kills the respective cousin and leaves again. Three completely unrelated people then enter each room, lock themselves in, hide in the closet/under the bed/somewhere else...

And then they did this!
- These people were humanoids of a distant future with the ability to teleport due to technological inventions of their era.
- The three unrelated people manipulate space and thus exit the room quietly without disturbing any of the environment.
Doors and windows locked, culprit gone, three strangers poofed into the air.  ^^

Just a safety measure. There might be a counter to this but I'll add it just in case.
- It is not impossible for technologies or sciences beyond the understanding of the era to be present due to time travel or manipulation.
- Sciences of the future do not qualify as magic.
« Last Edit: September 27, 2013, 10:05:07 pm by Coolkid1 »

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099446#msg1099446
« Reply #217 on: September 27, 2013, 10:24:41 pm »

It is forbidden for unknown drugs or hard to understand scientific devices to be used.


To quote Clarke's third law, "Any sufficiently advanced technology is indistinguishable from magic."

If you cannot explain how the device could be built or used, then it will be caught under this red truth.
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Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099502#msg1099502
« Reply #218 on: September 28, 2013, 07:15:42 am »
Annele, I believe your theory has been covered already.

Do note that we can't trust any of this:

Quote
Is there something specific you want to know about them?

They are relatively ordinary windows. They open outwards (as I've said) and locked with a simple latching mechanism.

Each of the windows is large enough that it's relatively easy to step through them when opened.

They are divided with a horizontal crossbeam down the middle, so smashing the window will only leave enough space to unlock it (as you did in the story).

All three cousins kept their windows shut. The culprit takes the glass out of the first window, steps inside, stabs the cousin inside, steps out, and replaces the glass. They do this for the other two cousins as well.

I believe we need a reply to this.

It's countered by the combination of these red truths:
Quote
- Both the moment when you woke up and when you came across each window, the windows were perfectly sealed from the inside.
- The definition of a "perfect seal" states that it is impossible to enter through a sealed entrance without first breaking or removing the seal.
- Without breaking the seal, no method exists through which it is possible to remove a perfect seal on a guestroom window from outside the guestroom.
- No method exists through which it is possible to perfectly seal one of the guestroom windows from outside the guestroom.

So to enter by removing the glass counts as breaking the seal. When leaving again, the perfect seal can only be created again from the inside, but the culprit has to be outside to replace the glass, so no perfect seal was created that way.
The detective encountered a perfect seal. That is a contraditcion.


- Only a human or witch can qualify as a culprit. No other possibility for a culprit exists.



- As such, any being that is NOT a culprit can be any mythical, mystical, legendary, extraterrestial, godlike, and/or unidentified "creature" in the world!



The cousins left their windows open during the night. The culprit goes in through each window, kills the respective cousin and leaves again. Three completely unrelated people then enter each room, lock themselves in, hide in the closet/under the bed/somewhere else...

And then they did this!
- These people were humanoids of a distant future with the ability to teleport due to technological inventions of their era.
- The three unrelated people manipulate space and thus exit the room quietly without disturbing any of the environment.
Doors and windows locked, culprit gone, three strangers poofed into the air.  ^^

Just a safety measure. There might be a counter to this but I'll add it just in case.
- It is not impossible for technologies or sciences beyond the understanding of the era to be present due to time travel or manipulation.
- Sciences of the future do not qualify as magic.


It's nice to have another one join the witches team! :p

Your theories qualify as magic or supernatural and therefore cannot work as an argument for the human side.

To quote in red:

Quote
- It is forbidden for supernatural agencies to be employed as a detective technique.

- It is forbidden for unknown drugs or hard to understand scientific devices to be used.

Offline Annele

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099518#msg1099518
« Reply #219 on: September 28, 2013, 09:45:54 am »
The red truths say that it is impossible to ENTER a perfect seal. My theory only exits.
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Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099574#msg1099574
« Reply #220 on: September 28, 2013, 03:37:45 pm »
The red truths say that it is impossible to ENTER a perfect seal. My theory only exits.

I'm sorry. I would appreciate this reasoning as part of your theory if possible, as it stands your theory looks to be saying "The culprit unsealed the entrance, left, then resealed it."

I will clarify the red truth.

It is not possible to move through a perfectly sealed passage without first removing or breaking the seal.

Offline Annele

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099659#msg1099659
« Reply #221 on: September 28, 2013, 08:50:38 pm »
Okay, thanks.
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Offline eljoemo

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099799#msg1099799
« Reply #222 on: September 29, 2013, 07:56:46 pm »
If we combined these red truths:
Quote

- A window locked from the inside represents a "perfect seal".

- A locked guestroom door is a "perfect seal". No method exists to break or remove a perfect seal on a guestroom door from outside the guestroom.

- It is not possible to move through a perfectly sealed passage without first removing or breaking the seal.

- Other than through a door or window, there exists no method through which it is possible for a human to enter any of the three guestrooms.
*There is also no such method to leave the rooms.
*This refers to the game in its entirety. At no point in time was such a method possible.

Then we can say that,
It is impossible to leave a perfectly sealed room, leaving the seals intact.

If we take these truths:
Quote

- When you woke up, each of the guestroom windows was locked from the inside.

- When you woke up, each of the three guestroom doors were locked from the inside using a sliding bolt.

- No more than one culprit exists in this game.

- When you checked and entered each guestroom, other than you and the respective cousin, no human existed within the room.

We can say that
The culprit perfectly sealed the room, then left the perfectly sealed room, leaving the seals intact.

Seeing as both of these contradict each other, I would like to know which one is false please.
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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099804#msg1099804
« Reply #223 on: September 29, 2013, 08:22:59 pm »

Before the cousins arrived, the culprit entered through the window and cut a small part of his skin leaving it on the floor. He then carefully placed a knife directly above the bed, placed in between the cracks of the ceiling. He did this for the other two rooms as well. When the cousins arrived, they locked the guestroom door, locked the window, and then laid down to sleep. The culprit climbed to the roof and knocking on the right parts, he dropped the knives from the ceiling directly onto the brothers below, killing them instantly.



Because you never specified how much of the culprit had to be in the room when the victims were killed.

Do you even wat

Offline EvaRiaTopic starter

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099816#msg1099816
« Reply #224 on: September 29, 2013, 09:50:15 pm »
If we combined these red truths:
Quote

- A window locked from the inside represents a "perfect seal".

- A locked guestroom door is a "perfect seal". No method exists to break or remove a perfect seal on a guestroom door from outside the guestroom.

- It is not possible to move through a perfectly sealed passage without first removing or breaking the seal.

- Other than through a door or window, there exists no method through which it is possible for a human to enter any of the three guestrooms.
*There is also no such method to leave the rooms.
*This refers to the game in its entirety. At no point in time was such a method possible.

Then we can say that,
It is impossible to leave a perfectly sealed room, leaving the seals intact.

If we take these truths:
Quote

- When you woke up, each of the guestroom windows was locked from the inside.

- When you woke up, each of the three guestroom doors were locked from the inside using a sliding bolt.

- No more than one culprit exists in this game.

- When you checked and entered each guestroom, other than you and the respective cousin, no human existed within the room.

We can say that
The culprit perfectly sealed the room, then left the perfectly sealed room, leaving the seals intact.

Seeing as both of these contradict each other, I would like to know which one is false please.

I refuse to answer in red! The witch left each room using magic, so both are true!


Before the cousins arrived, the culprit entered through the window and cut a small part of his skin leaving it on the floor. He then carefully placed a knife directly above the bed, placed in between the cracks of the ceiling. He did this for the other two rooms as well. When the cousins arrived, they locked the guestroom door, locked the window, and then laid down to sleep. The culprit climbed to the roof and knocking on the right parts, he dropped the knives from the ceiling directly onto the brothers below, killing them instantly.



Because you never specified how much of the culprit had to be in the room when the victims were killed.

Do you even wat

That's some crazy logic you've got there!

Quote
In this game, a culprit cannot die.

In order to qualify as a culprit, it has to be living and breathing! This means that any dead segment that the culprit leaves behind in the room no longer qualifies as a culprit.

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099838#msg1099838
« Reply #225 on: September 30, 2013, 02:38:33 am »
I refuse to answer in red!

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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099844#msg1099844
« Reply #226 on: September 30, 2013, 03:49:17 am »
The last thing is a guarantee of fairness in the game. As this must be a fair game in nature, the Witch must have an appropriate line of "logic" for the Human team to find. In other words, to be a fair game, the human team needs to have a fair chance at winning.

Any situation where a Witch's red truths make it truly impossible to construct a blue truth is called a "Logic Error". It is the one thing the Witch cannot allow to happen on their gameboard.
*Hack*

Bob and Fred slept in the same room. In each room with people, a culprit went inside via an already-open window, killed the people in the room, sealed the room, and is currently hiding somewhere in the rooms.
« Last Edit: September 30, 2013, 04:01:34 am by eaglgenes101 »
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Re: The Witch's Game - By EvaRia https://elementscommunity.org/forum/index.php?topic=51086.msg1099845#msg1099845
« Reply #227 on: September 30, 2013, 04:00:25 am »
The last thing is a guarantee of fairness in the game. As this must be a fair game in nature, the Witch must have an appropriate line of "logic" for the Human team to find. In other words, to be a fair game, the human team needs to have a fair chance at winning.

Any situation where a Witch's red truths make it truly impossible to construct a blue truth is called a "Logic Error". It is the one thing the Witch cannot allow to happen on their gameboard.
*Hack*

I believe this situation has occured quite a long while ago ONLY because the blue truths havent made progress towards a logical theory according to the red truths.

and I have been thinking since my last blue truth on one that would work, and I gotta say look up line of text up.
« Last Edit: September 30, 2013, 04:12:41 am by xyan »

 

anything
blarg: