"The Usurper"Up to 30 players. Each player represents one of the False Gods, except one -- the Usurper.
Every player begins with three False God powers: one based on their Element, one based on their Creature, and one based on their Item. Items and Creatures can change owners and even be destroyed or killed (any of which deactivates any powers they generate that are currently active), but none of this is visible to the players (except the item/creature's owner, of course).
The goal of the False Gods is to find out which player is the Usurper and kill him using one of their Powers.
The goal of the Usurper is to manipulate circumstances so that there are no Powers left capable of killing him. Once that has been accomplished, he wins.
Yes, this can be a difficult thing to do, but the Usurper has some impressive powers at his disposal.
Play consists of a cycle of rounds in four 48-hour phases:
1) Each player asks any other player a question, OR makes a statement about something they know for certain. Any statements made at this point (except for the Usurper's must be true, and no power or circumstance can force a falsehood.
2) Each FG may choose to activate a power. If they do so now, they cannot do so in Phase 4.
3) Each question gets answered by the player asked -- but the answer may be the truth or a lie, and sometimes a Power will dictate which it is.
4) Each FG who didn't activate a Power earlier
must activate a Power.
5) Report on the results of all powers and start a new round.
Nothing could be simpler, right?
AkebonoFG power: Crush: Target player dies. 5% of the time, this ability backfires and kills Akebono.
Creature power: Elite Armagio: Until deactivated, if this creature's owner would be killed, kill this creature instead.
Item power: Titan: Target player's life cannot be saved by any skill this turn.
Chaos LordFG power: Mutate: One random creature owned by target player randomly becomes any other Creature in the game.
Creature power: Maxwell's Demon: Target character who has contradicted himself at any point in the game dies.
Item power: Dissipation Shield: You cannot die or activate any Powers next turn.
Dark MatterFG power: Black Hole: Target player cannot use his FG power this turn or next turn.
Creature power: Otyugh: One random creature owned by target player dies.
Item power: Titan: Target player's life cannot be saved by any skill this turn.
DecayFG power: Steal: Steal One random item owned by target player.
Creature power: Pest: Target player cannot use his FG power next turn.
Item power: Eclipse:
and
creatures cannot be killed until this power is deactivated.
DestinyFG power: Fate Egg: Target player who has no Creatures receives a random Creature.
Creature power: Fallen Druid: One random creature owned by target player randomly becomes any other Creature in the game.
Item power: Eternity: All Creatures and Items owned by target player return to the original owners (or vanish if the original owners are dead).
Divine GloryFG power: Miracle: No player dies this turn. Cannot be played again until a player dies.
Creature power: Animated Weapons: Target player's Items become Creatures for the rest of the game.
Item power: Morning Glory: Target player with no shields dies. Immaterial.
Dream CatcherFG power: Read Dreams: You learn whether target answer was the truth or a lie.
Creature power: Swarm of 2-ATK Creatures: Roll 1d6. If the result is greater than the number of players currently alive, target player dies.
Item power: Discord: Target question must be answered with a lie.
ElidnisFG power: Waterboarding: Your question this phase must be answered truthfully.
Creature power: Ulitharid: One random creature owned by target player no longer provides a Power.
Item power: Empathic Bond: You cannot die as long as you possess a Creature. Lasts until deactivated (which requires another action).
Eternal PhoenixFG power: Eternal: You cannot die until this power is deactivated (which requires another action).
Creature power: Ruby Dragon: Target player is scared into silence (may not answer questions or make statements) this round.
Item power: Fire Lance: Roll 2d4. If the result is less than the number of players currently alive, target player dies.
FeroxFG power: Summon: Target Player gains a random new Creature.
Creature power: Swarm of 5-ATK Creatures: Roll 1d10. If the result is greater than the number of players currently left alive, target player dies.
Item power: Jade Shield: Until deactivated, no Item Powers work on you or anything you own.
Fire QueenFG power: Firebolt: Roll 2d4. If the result is less than the number of Fireflies you own, target player dies.
Creature power: Firefly Queen: You gain a Firefly. (A Firefly is Creature with a special passive Creature Power: Fireflys are affected before any
other Creature you control.)
Item power: Eagle's Eye: One random creature owned by target player dies.
GeminiFG power: Twin Universe: You gain a copy of One random creature owned by target player.
Creature power: Giant Dragon: Target player and Giant Dragon both die.
Item power: Lobotomizer: One random creature owned by target player no longer provides a Power.
GravitonFG power: Inescapable Attraction: Target player must answer questions truthfully this round. This power overrides any power that would force a lie.
Creature power: Otyugh: One random creature owned by target player dies.
Item power: Gravity Shield: Until deactivated, you and everything you own are immune to Creature Powers.
HecateFG power: Enrage: Next turn, target player must use a power that will kill another player (if they have one.)
Creature power: Voodoo Doll: Until deactivated, if a creature power or FG power would kill this creature, kill the player or creature activating that
power instead.
Item power: Dusk: Until deactivated, all powers that targets you or your creatures or items have a 50% chance to fail.
HermesFG power: Burn!: Target player dies.
Creature power: Ruby Dragon: Target player is scared into silence (may not answer questions or make statements) this round.
Item power: Rain of Fire: One random creature owned by target player dies.
IncarnateFG power: Obfuscation: Target player must answer all questions with lies this turn.
Creature power: Retrovirus: All other Creatures that use their powers this turn die.
Item power: Bone Wall: Until deactivated, you cannot die unless at least 2 players attempt to kill you at the same time.
JezebelFG power: Steal: Gain control of one random item owned by target player.
Creature power: Nymph Queen: Target player gains a random Nymph.
Air Nymph: Target player gains an Unstable Gas. (Unstable Gas (item):Target player with 2 or more creatures dies.)
Earth Nymph: Random creature target player controls cannot be killed, but cannot be used this turn or next turn. Any active abilities that creature has are
ended.
Fire Nymph: Random creature target player controls dies.
Water Nymph: Target player gains a random Nymph.
Life Nymph: A random one of target player's creatures gains the permanent ability to be used once per turn in addition to whatever other actions that player
takes.
Death Nymph: Random creature target player controls becomes a Malignant Cell. (Malignant Cell: The owner of this creature cannot use Creature powers.)
Light Nymph: All creatures in the game that do not have skills become Fireflies.
Darknss Nymph: Target creature's power becomes "Vampiric Bond: Until deactivated, this creature's owner cannot die."
Time Nymph: This creature's owner may activate two Powers next turn.
Gravity Nymph: Target player cannot use his FG power this turn or next turn.
Entropy Nymph: Until deactivated, target player cannot be killed.
Aether Nymph: A random creature Target player controls cannot be destroyed, ever.
Item power: Cloak: Until deactivated, creatures and items other than Cloak owned by this player cannot be affected by powers.
LionheartFG power: Call to Arms: Target player gains a Crusader.
Creature power: Crusader: When activated, Crusader gains the skill of a random item owned by target player.
Item power: Turtle Shield: until deactivated, any time the owner of this item is targed by a power, the player controlling that power cannot use any
Powers or ask any questions next turn.
MiracleFG power: Miracle: No player dies this turn. Cannot be played again until a player dies.
Creature power: Giant Dragon: Target player and Giant Dragon both die.
Item power: Jade Shield: Until deactivated, no Item Powers work on you or anything you own.
MorteFG power: Deadeye: You can see one other player's identity.
Creature power: Retrovirus: All other Creatures that use their powers this turn die.
Item power: Arsenic: Target player dies at the end of next turn.
NeptuneFG power: Scrying Pool: You can see one other player's Creatures.
Creature power: Arctic Squid: One random creature owned by target player cannot use it's Power this turn or next turn.
Item power: Permafrost Shield: You cannot die this turn. Any Creatures that target you or anything you own this turn cannot use their Powers next
turn.
ObliteratorFG power: Find Posessions: You can see one other player's Items.
Creature power: Swarm of 7-ATK Creatures: Roll 1d12. If the result is greater than the number of players left alive, target player dies.
Item power: Pulverizer: One random item owned by target player is destroyed.
OctaneFG power: High Octane: Target player can use two Powers next turn.
Creature power: Animated Weapons: Target player's Item Powers become Creature Powers for the rest of the game.
Item power: Unstable Gas: Target player with 2 or more Creatures dies.
OsirisFG power: Eyes of the Ancients: You can see target player's FG power.
Creature power: Swarm of 3-ATK Creatures: Roll 1d8. If the result is greater than the number of players currently alive, target player dies.
Item power: Turtle Shield: until deactivated, any time the owner of this item is targed by a power, the player controlling that power cannot act next
turn.
ParadoxFG power: Paradox: Target character who has contradicted himself at any point in the game dies.
Creature power: Deja Vu: Target player gains a Deja Vu. This power can be used in addition it's owners Item or FG powers each turn.
Item power: Mirror Shield: You cannot die to Item Powers until this power is deactivated (which takes another action).
RainbowFG power: Masses of Permanent Control: One random item owned by target player is destroyed
Creature power: Swarm of Growing Creatures: Target Player dies if there are at least 8 players left alive.
Item power: Eagle's Eye: One random creature owned by target player dies.
ScorpioFG power: Twin Universe: You gain a copy of One random creature owned by target player.
Creature power: Physalia: Target player dies at the end of next turn.
Item power: Permafrost Shield: You cannot die this turn. Any Creatures that target you or anything you own this turn cannot use their Powers next
turn.
SeismFG power: Quanta Denial: Target player's currently-active powers deactivate and cannot be reactivated next turn.
Creature power: Gnomish Gemfinder: Target player finds a Gem (an Item with no powers.) This power can be used in addition to it's owners' Item or FG
powers each turn.
Item power: Diamond Shield: Until deactivated, you cannot die.
SerketFG power: Swarm: Target player gains a Deathstalker. (Deathstalker: Target player has a 5% chance to die per Deathstalker you own.)
Creature power: Life Nymph: One of target player's creatures gains the permanent ability to be used once per turn in addition to whatever other
actions that player takes.
Item power: Cloak: Until deactivated, creatures and items other than Cloak owned by this player cannot be affected by powers.
The UsurperUsurper Power: (Special passive ability) At the beginning of each round the player that currently has the power "Swap Powers" is revealed to you.
FG power: Swap Powers: You gain the FG power of target player, and that player gains this power.
Creature power: Dark Chimera: Counts as a
creature. Gains the power of one random creature owned by target player. This ability is never
lost, more abilties can still be gained, and all abilities this creature has are activated as a single action.
Item power: Mythic Blade: Counts as a
weapon. Target player who has the FG power "Swap Powers" dies. You gain the FG power "Swap Powers" in
addition to any other FG powers you already possess. Immaterial.
And there you have it. Obviously, only the Usurper will exist in every game, the other players are randomly assigned identities, and if there are few enough, may choose the one they wish to use from a small set.
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