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~THE RAID~
(http://pre04.deviantart.net/13a2/th/pre/f/2012/192/3/d/fire_breathing_dragon_by_sandara-d56vmyu.jpg)
Art credits towards sandara (http://sandara.deviantart.com/art/Fire-Breathing-Dragon-313884678)
Objective: KILL THE BOSS IN 20 ROUNDS OR LESS.
"Is this really it? The home of-"
"Fazstraga, the broodmother of the hell whelps, Queen dragon of the south."
The two elementals looked at each other; the Light elemental was quite shocked that the entrance to the dragon's lair was so open. A large yet boring cave in broad daylight didn't seem as intimidating, despite the volcanic activity several kilometers away. Smoke billowed from each of these miniature volcanoes, but none were spewing magma. A good sign; the silence meant that it was more passive during the day.
The Time elemental knew much more about the dragon than many others, but realized that despite the constant terror (or annoyance) that the dragon provided, every elemental city refused to send massive armies to destroy the dragon outright in fear of possibly being subverted by another army. So instead, they all sent at least one of their best (or worst) soldiers to deal with the nuisance. He volunteered knowing the risks, but was more fascinated by the growth of such a creature given its lack of resources and fuel. How did 'she' (or it) grow so big over only a few months? Why would the Fire cultists grant it such a name? What was it guarding? And most importantly, was it truly 'immortal'?
An Earth elemental shifted the ground behind them and pokes its head outside the hole.
"Da group is nare. Yo come now?"
The Time elemental began to head back as the Earth elemental popped back underneath the rocky soil. A few steps later, the Time elemental realized his so called companion was still starting at the head of the cave.
"Do you wish to admire the architecture or are you planning to follow your promise?"
The Light elemental clutched her pendant while staring at the cavern for a few more moments in silence, then swiftly began to head back to the raiders.
Signing-up:
No limit to the # of players participating. The host can participate in the game as well. :D
Before the game starts, players must strategically observe the order of who goes first. Players should preferably also select one of the twelve elements below to gain a set of bonus skills to fight against the boss. Otherwise, their element and the 'rankings' will be randomized.
The reason for this is because the first player of the 'ranking list', also called 'THE LEADER', is essentially the one that will be taunting/leading the assault on the boss. As all boss actions are generally directed towards the leader, it's vital that you keep the leader alive and ensure the safety of your team.
RANKING is the other major numeric besides HP. It is essentially the order of where you stand on the sign-up list. As the first player is always considered the leader, increasing one's rank pushes them closer to the leader position, which in turn makes them more likely to suffer from the bosses major attacks.
As all actions are processed based on RANKING order, it is vital that players coordinate when to stage their attacks, or some players might end up getting unintentionally damaged, killed, and rendered useless. Players SHOULD NOT DELETE their posts, but are welcome to modify them as necessary -before- a round ends. The host is required to always take the most recently post by a player as their final current action.
Players cannot 'leave' a raid by withdrawal - by signing up and not directly participating/dropping your activity from the game, you will still be doing 'automated' actions to help the raid succeed passively. This means there are no drawbacks to signing up and going inactive, as your 'character' will still be doing damage.
Rules:
Each 'round', players should post in the topic [Do not PM your 'moves' to the host!] to discuss strategy and what 'action' they would like to use. Discussing in chat is also fine. They post their action in bold, and based on their RANKING, players then proceed to use their actions in the order of first player (leader) to last player (bottom of the list).
Every player has 50 HP, and the following basic skills.
Strike - Deals 3 damage to the boss (or target) [This is the default action]
Block - Reduces direct (non-periodic) damage on you by 2 against current round attacks (stackable).
Mend - Heals a player for 3 HP.
Swap - Changes your element to another.
You can only use one skill per round.
For example, you can't swap to an element and use that elemental skill the same time, you're only limited to one action per round (unless you used 'Quicken', see Time ability below).
Round cycles have 4 stages and goes as follows:
-Round starts
-Stage 1: All player post their skills (otherwise, it defaults to 'Strike Boss')
-Stage 2: Player skills occur based on their current ranking and afflict their effects (this includes periodic damage (to enemies)/period healing (to allies) effects)
Boss damage over time debuffs 'tick' accordingly (i.e. - Stuns wear off, or periodic damage from previous Whelplings/Fireballs DoTs/etc. is then dealt here).
-Stage 3: Boss rolls dice (and if there are dice-based skills, their effects occur here as well)
-Stage 4: Boss deals damage and uses skills
-Repeat from the top
Rounds will generally last 24 OR 48 hours; this has yet to be decided.
The Dragon's skills:
The boss starts at 1000 HP. Its HP increases by 50 for every additional player after 20 players (i.e. - 22 players = 1100 HP).
Each of the boss's attacks are randomized each round.
As it is a fearsome dragon, it can deal more attacks than the normal mortal (i.e. - us).
Above 600 HP, it rolls 2 10-sided dice (and thus afflicts whatever skills based on those dice).
Between 200-600 HP, it rolls 3 10-sided dice.
Below 200, it rolls 4 10-sided dice, and things can get crazy.
The host will generally be the one to roll the dice (and post the screenshot as necessary if possible to show what rolls occurred). If a player 'volunteers' to so, they must meet up with either the host in Elements chat OR meet up with 2-3 other participating players in chat to oversee that the dice roll isn't 'exploited' (i.e. - no rerolls if you get a bad or good roll of some sort). There will be a 'code phrase' when the boss determiens their roll.
'0' (cannot be rolled, only triggered by Entropy): Dragon Whispers - Redirects all of the leader's actions/targeting towards the player in second rank.
1: Flinch - Does nothing.
2: Fireball - Deals 3 damage to the leader, and applies a DoT effect on them if they were hurt by this (2 HP per round). DoT effects stack.
3: Torch - Deals 4 damage to the leader, and 3 damage to the first (2) player(s) who are directly ranked after the leader.
4: Ash-Cloud - Deals 5 damage to the leader and 4 damage to the first (4) player(s) who are directly ranked after the leader. Removes any HoTs (healing over time effects) from all those targets.
5: Wingspan - Ignores the first two ranked player actions against him (the leader and the 2nd rank) for the following round. If 5 is rolled more than once, it ignores the following two ranked player actions after per additional duplicate. Affects both basic and elemental actions.
6: Searing Breath - Deals 7 damage to the leader and 6 damage to the rest of the remaining players (stacking). If 6 is rolled more than once, it also prevents healing to the current leader for the upcoming round (non-stacking).
7: Broodkeeper - Summons a whelpling with 5 HP; the whelping does 2 direct damage to the leader immediately and then again every round until the whelpling dies. If the current leader dies from an effect, the whelpling targets the next ranked player.
8: Scorching Ring - Deals moderate damage (-9 HP) to all players. Stuns three random non-leader players for the upcoming round (non-stacking).
9: Thrashing Strikes - Stuns all even/odd numbered players (based on the current round # if even or odd) for the upcoming round (non-stacking). Deals significant damage (-12 HP) to odd/even numbered players. Switches off the odd-even factor depending on round #.
10: Cataclysm - Last player on the 'ranking' list is brought up to become the leader, and the original leader that was swapped takes near-lethal damage (-30 HP). Can be repeated. If there are only 2 players or less remaining, Cataclysm kills them both instead.
11 (cannot be rolled, only triggered by Entropy): Complete Misfire - Loses 10% of its total HP.
DEATH:
If a player dies, they are removed from the ranking list, and placed on a DEATH list that has no effect on the RANKING list. Dead players cannot reap any rewards or do any actions while dead.
Elemental Skills:
Aether (2) :aether
Mimic - May choose to use a non-Aether elemental skill of the player directly above OR below you in ranking for the current round. Cannot mimic passives.
Warp - Remove any debuffs from you. Can be used while stunned. This ability will negate Viciousness if a Darkness player targets you with that skill. Moves your ranking to last place.
Air (2) :air
Pinpoint - Deal 5 damage to the target, and guess the numbers of the dice that were rolled. Apply triple your damage for every dice value you get in the correct order. This takes effect AFTER 'Fortune' has been implemented (the damage is applied after Fortune modifies the dice).
(i.e. - 3d10 was, "8, 2, 4", Air player guessed "8, 8, 4", damage is doubled twice (5 x 3 x 3 = 45) as the first and last values were right)
Evasive (Passive!) - Whenever you use Pinpoint, you reduce all direct damage you receive by 3X (or 3 times X) for the round. X is the number of dice rolls you got correct while guessing.
Darkness (2) :darkness
Subterfuge - Choose to deal X damage OR Y damage to the target. X is the number of players using 'Strike' during the current round. Y is the number of players currently above you in ranking. Increase your ranking by the chosen 'X' or 'Y'.
Viciousness - Name a player with 11 or more current HP, and name a number ('V') from 1-10. Recover your HP, decrease the target's HP, and decrease your ranking by 'V'. This ability cannot be used to kill any ally player, and cannot be used on players that would cause them to die directly from this effect.
Death (2) :death
Acid - Deal 4 damage to the boss/target, and an additional 2 damage (stackable - occurs immediately after the dice roll stage) every round after. Increases your ranking by 2 every time it ticks. Your individual acid counter damage (and the ranking increase) is boosted by 1 per additional use. If you swap element, use Ingest, or die, your periodic Acid damage is lost.
Ingest - Remove your acid debuff on the boss/target. Should you die during the round, regurgitate (reapply) the acid back onto the boss, and revive with full HP (this counts towards your healing total as +50 HP recovered). If you do not die, reduce your maximum HP permanently equal to the damage the acid counter was inflicting. Your max HP cannot go below your current HP.
Earth (2) :earth
Guard - Reduces damage for a player and for yourself by X. Decreases ranking of the target player by X if they are not an :earth player at the time you use Guard on them. X is a single-digit value between 1-3 that you can choose. Guard can stack with other Guards, Intercepts, and Blocks. This cannot reduce periodic (DoT) damage.
Barbs (Passive!) - Using 'Block' also inflicts 3 damage to the targeted Dragon.
Entropy (2) :entropy
Fortune - Increase or decrease the actual value of any of the dragon's dice values (first, second, third, or fourth) by 1 before the dragon's roll occurs. If used repeatedly, a '0', if further decreased, will roll up to '11', and then back down 10, 9, 8, etc. - likewise, an '11', if increased further, will roll back to '0', and then up to 1, 2, 3, etc.
[All entropy players that use this ability to trigger an '11' will count towards the 'Damage Dealt' totals]
Roulette - Sum up all of the dice rolls made by the dragon on its turn. The dragon takes damage equal to the sum of the dice, minus the value of every dice roll duplicate. Duplicate values instead damage you for their value.
(i.e. - a 2d10 roll of "8 7" deals 15 damage to the Dragon, but a 4d10 "10, 3, 2, 10" will deal 5 damage to the dragon, and (10 + 10) 20 damage to you).
Fire (3) :fire
Endothermic - When used, heals yourself instead for the amount of damage dealt normally by the dragon for the current round only. Decreases your ranking by 2.
Wrath (Passive!) - Whenever you are below 25 HP, all Strike damage you deal is increased by 3 * X, where X is the # of consecutive rounds you've stayed under 25 HP. Stacks indefinitely until you are healed back above that limit during a round, or you change Element.
You can be in a different element beforehand and swap to Fire to gain this effect while being under the HP threshold.
Fizzled (Passive!) - If you are killed as a Fire player, you can no longer be resurrected/targeted.
Gravity (2) :gravity
Tactics - Swap a targeted player on the ranking list with another target player. Fails if this targets the same player twice.
Intercept - Target up to three distinct (3) players (you may target yourself as one of those targets). Those players take 1 less damage, but deal 1 less damage as well however. Intercept can stack with other Intercepts, Guards, and Blocks. This cannot reduce periodic (DoT) damage.
Life (2) :life
Nourish - Heal an alive player for 5, remove debuffs from them, and applies an indefinite HoT effect (1 HP per round). Increases the target's ranking by 1 per healing tick. Your individual Nourish HoTs (healing over time effects) as well as its rank-increases, stack per additional application of Nourish, but are lost when you swap element or die. Can target self.
Ivy - Deal X+N damage. X is the amount of players that have used Nourish, Hope, Cleanse, or Mend on the current round. N is the number of players that have a healing HoT on them.
Light (2) :light
Hope - Heal any player for 8 (can target self), and decrease your ranking by 1 (unless you target yourself). Can revive non-Fire players, but reviving a player puts them on the top of the list. Obviously cannot be used while dead.
Grace - Target player and you gains a shield that absorbs N damage for the current round only. N is the number of players above you in ranking. Increases your ranking by N/2 (rounded up).
Time (2) :time
Quicken - You and a target player can use an additional skill (+1) for the following round. Decreases their ranking by 1. Cannot target self. Quicken cannot be used twice or more by the same player in a round [This includes Quickens that are Mimicked].
Delay - Gain one 'charge'. The moment you use any non-Swap basic skill, you increase its effectiveness by 3 (2 for Blocking) per 'charge' you accumulated, and then remove one 'charge'. All charges are automatically removed otherwise if you die or change elements. Delay cannot be used twice or more by the same player in a round [This includes Delays that are Mimicked].
Water (3) :water
Cleanse - Target X alive players (where X is a number between 1-5); removes all debuffs from them and heals them for 2+X. Increases your ranking by X.
Icicle - Deal 2+(N/2) damage to the target, where N is the number of players below you in ranking (rounded up). Decrease your ranking by 2.
Steamed (Passive!) - You receive twice as much damage from the Dragon, as well as twice as much direct healing from skills (from you and other players) if you're in the Leader position as a Water player.
Rewards (Master of Game points):
- Dealing the most damage during the raid (+2 points) [Ties split by whoever has higher ranking by the end]
- Blocking the most damage during the raid (+2 points) [Ties split by whoever has higher ranking by the end]
- Healing the most damage during the raid (doesn't include overhealing) (+2 points) [Ties split by whoever has higher ranking by the end]
- Being the leader by the end of the raid (+1 point),
- and if you never died (+1 additonal point)
- and if you never changed your element* (+1 additional point)
- and if your *starter element was Fire or Water (+1 additional point)
- Failing to kill the boss either due to round timer, or because everyone died (multiply all point accumulation by 0)
* = starter element; Note that for the 'Leader' point reward, each indented achievement is based off of whether or not the previous one was completed (i.e. - you get the +1 additional point if your starter element was :fire or :water ONLY IF you did not change to any other element during the RAID.
THERE SHAN'T BE ANY MORE EDITS AS OF RIGHT NOW.
OKAY, there shouldn't be any more edits as of NOW now (Round 11, Feb. 25, 2016)
So all I ask is... are you ready to RAID?
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Sign-ups
Don't forget to select an element folks!
Sign-ups are now over! May the odds be ever in our favor...
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Snine
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IM IN as :water
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in :light
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:water
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This sounds like fun, I'll join the fight, and I have to rep :aether
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I'm in as :time
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In, :water
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In, :death
Why do you get points for starting as :fire or :water?
Can you kill someone with viciousness?
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In, :air
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In, :entropy!
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In, :death
Why do you get points for starting as :fire or :water?
Can you kill someone with viciousness?
:fire and :water both have passive skills that make their classes a bit riskier to use; trying to stick to either of those elements (in a raid that's mainly about defeating a fearsome Fire Dragon) is something that I wanted to award, under the conditions outlined in the Rewards section.
You cannot kill a player with Viciousness however; does that skill need rewording to state it otherwise?
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In, :fire
Bravery >:(
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Ideally, we have 2 Gravity and 2 Light elementals to use Grace to it's fullest effect, but, I don't think that's going to end up happening.
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:darkness!
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Everyone should be a water mage.
That's why I pick :gravity.
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:darkness!
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In, :life
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Updated with lore, and ensured there are more RAID spots for those who are interested. ;)
...and I, as the host, plan on getting the last sign-up spot as a :time elemental. :P
EDIT: Fortune reverted back to original state after players complained about new edition being useless. >_>
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In, :entropy , I have no idea what I'm doing.
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Do we decide to increase or decrease a die roll with fortune after or before it's been rolled?
Just confirming again because I don't want people to get the impression we can completely rig every die.
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In, :light
Will read rules once game is over
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Do we decide to increase or decrease a die roll with fortune after or before it's been rolled?
Just confirming again because I don't want people to get the impression we can completely rig every die.
Only before it's rolled - the reason why it's called "Fortune" to begin with is because it's not about being lucky enough to get the right roll to increment/decrease, but rather having fortune telling abilities to make the decision to begin with. ;) I'll try to make this more clear for Fortune's description.
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In :light
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:earth
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LAST MINUTE UPDATE: Slightly buffed :earth to make it better at cohesion and 'tanking' specialties. :)
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A viable strategy;
Water uses Ice Bolt, Earth uses Guard (# of players total). Water goes down, uses Purify, goes back up & Ice bolt. Repeat.
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Kuro, how do we have 3 Light elementals? I thought the limit was 2 :-\
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the (2) is the number of abilities, both active and passive. Thats why fire for example, has (3)
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ROUND 1
Processing actions.
THE RAID HAS BEGUN!
Please look at the following spreadsheet to see the order of who goes first in the raid (top-down). Whenever a new day begins, a new tab will be created to show the new order of what moves are processed (as well as changes in status, HP, and other effects).
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=0
Good luck everyone!
ROUND TIP: Always post your desired action in bold. This is the only way for the host to allow your action to be processed; do not PM the host, as your action will be lost and simply delegated to 'auto-attack'. {Strike}
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Just letting you guys know that I had solved the game, but I had Kuro nerf it because I'm a nice guy. The only part that still remains is that the Time elementals, who should be using Quicken every round, should have their Quicken buffs on Entropy elementals. Two pairs reducing both of the Dragon's rolls by 2 would make it impossible for it to roll a 9 or a 10, with a 10% chance for each roll to deal 10% of the Dragon's hp. Ideally there would be a third pair as backup in case they get stunned.
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Fortune (1st roll, reduce)
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Quicken Linkcat
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Here are my thoughts...
dawn to dusk, Nourish me.
Arum, Icicle for 2 + (18/2) = 11 damage, putting you in 4th position, moving MeowMeowCat to 2nd and Linkcat to 3rd.
MeowMeowCat, Grace me, shielding me for 2 damage and moving you up to 1st position, dawn to 2nd.
Linkcat is swapping to Entropy, remaining in 3rd position.
ProBacon, Arum is now directly above you, so use Mimic from 5th to Icicle for 2 + (15/2) = 9.5 = 9 damage, moving you to 7th, fabian to 5th and UTAlan to 6th.
fabian771, Quicken iancudorinmarian.
UTAlan, from 6th, Icicle for 2 + (14/2) = 9 damage, putting you in 8th, 101 in 6th and Tim in 7th.
101, use Acid for 4 damage and a DoT of 2. Your position won't change until after the boss moves.
Timdood3, Pinpoint with whatever guesses you want.
flyingcat, Fortune (subtract 1.)
mettas, Strike for 3 damage, or swap to another element. Not much else for you to do until you get below 25HP - Fire doesn't seem like a strong starter.
Aves, Viciousness on me for 10 (shielded for 2 by MMC's Grace), moving you to 20th for a massive Subterfuge next round.
Espithel - big one here. Tactics on MeowMeowCat and myself. Moves me to 1st to tank, moves MMC to 19th for massive Grace shields when needed.
ji412jo, Viciousness on me for 6 to 19th position.
kinkykitten624, Nourish dawn to dusk.
iancudorinmarian is using Fortune (subtract 1.)
RootRanger, Hope on me.
killsdazombies, same as Root - Hope on me for the full heal.
I'll Guard dawn to dusk for 3.
Kuroaitou is using Quicken on Linkcat.
I think these are our best moves for the round. This puts me in the leader position to tank as Earth, sets up all our Light healers at the bottom of the list, with our two Darkness elementals right at the bottom for big damage next turn. Feel free to point out anything you disagree with.
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I use Icicle on the dragon.
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I use Mimic and use Icicle
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Grace on Physsion
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Viciousness on Physsion for 10.
As you command, my liege!
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I could listen to physsion and do whatever he asks me to.
But I didn't join so that physsion plays the game, i joined so i can play the game.
Subterfuge Y
if that makes no sense, poke me.
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I could listen to physsion and do whatever he asks me to.
But I didn't join so that physsion plays the game, i joined so i can play the game.
Subterfuge Y
if that makes no sense, poke me.
No need for pokes/pms; state it here. If you can't say it here, then perhaps the reason isn't a good onem
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If nobody cooperates, it's going to be harder to win the raid. Will there be backstabs later on? Probably. But if you mark yourself out this early as somebody who refuses to support others, well...
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Nourish dawn to dusk
WIll follow along with Physsion for now, until I think he is taking his role as leader too far
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Aves, has a point. Plus Physsion has a good strategy for the first round. If we can't learn to work together then we will end up dying a horrible, painful, fiery filled death and lose. WE LOSE... let's not let that happen
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I use Icicle for 2+18 damage.
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Light is too slow, swap Element to :death
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I use HOPE on Physsion
Physsion is our tank. Hes our "Leader" at the moment, thats part of being the tank. If you can't listen to the tank, then just be a DPS and hit the dragon until its dead.
Side note, Linkcat, I see your logic with the time elements, but couldn't time stack their delay buffs on themselves all game, then burst down the dragons final stage? By my count two time elements can do 120~ damage to the dragon at the last round, or even as soon as the dragon hits that 200 stage. Rage mode is our likely time to lose this game, so getting through it as fast as possible is my goal.
We should use this time to plan out our strategy so EVERYONE is on board with it. Even you Ji, we need total cooperation or we aren't playing against the dragon, just each other.
SO PLEASE. If you have a plan or an idea POST IT. And try to post a reason for each move. Even if it seems small if we can see reasoning we can support it, or offer counter reasoning
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I use HOPE on Physsion
Physsion is our tank. Hes our "Leader" at the moment, thats part of being the tank. If you can't listen to the tank, then just be a DPS and hit the dragon until its dead.
Side note, Linkcat, I see your logic with the time elements, but couldn't time stack their delay buffs on themselves all game, then burst down the dragons final stage? By my count two time elements can do 120~ damage to the dragon at the last round, or even as soon as the dragon hits that 200 stage. Rage mode is our likely time to lose this game, so getting through it as fast as possible is my goal.
We should use this time to plan out our strategy so EVERYONE is on board with it. Even you Ji, we need total cooperation or we aren't playing against the dragon, just each other.
SO PLEASE. If you have a plan or an idea POST IT. And try to post a reason for each move. Even if it seems small if we can see reasoning we can support it, or offer counter reasoning
Coming from a background of playing WoW and raiding like no tomorrow, having a tanking strategy is vital for things like this. (Btw, anyone else see the relation between Light and Disco priest? :P) Senseless rambling aside, if we don't work together, we will NEVER win.
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My default plan is to keep doing Subterfuge/Viciousness combos for dps. Mettas, if you stick with your element, I'll target you (or whoever is up to tanking) in the next few cycles so your hp can drop and you'll start being useful with :fire. It would be helpful if ji412jo joined in with this until you're under 25.
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I use HOPE on Physsion
Make sure you put your action in bold.
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Done. Thank you UT
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I would've preferred a water elemental at the bottom so we can recover like 20% of all of our HP, but having light on the bottom and earth on top works too.
Tactics Meowmeowcat and Physsion.
Edit:
Pretend the above command is in bold.
Edit:
Tactics Meowmeowcat and Physsion.
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Oh, hm, missed the bold bit. Swap to :death
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Game tip: When you're bolding your moves, bold the ENTIRE move! (This includes player names/targets, as well as the 'in between words'.
Valid Examples - All words in the action are bolded:
Fortune (1st roll, decrease by 1).Cleanse (Physsion, RootRanger, UTAlan, Physsion, and Timdood3)Invalid Examples - not all names or targets in the action are in bold necessarily, which causes your action to be automated to strike:
Swap Element to :life
Viciousness on
Physsion for 10.
:-X This is the rule of the RAID (and the bosses' too technically...)
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Grace on Physsion
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Nourish on dawn to dusk
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Fortune (reduce second roll by 1)
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Swap: :entropy
kdz, Quicken affects the user as well, so they will still be able to use Delay every round.
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Viciousness on mettas for 10.
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My default plan is to keep doing Subterfuge/Viciousness combos for dps. Mettas, if you stick with your element, I'll target you (or whoever is up to tanking) in the next few cycles so your hp can drop and you'll start being useful with :fire. It would be helpful if ji412jo joined in with this until you're under 25.
I think this is the optimal strategy for Darkness damage - we need to be moving you guys down with Viciousness (and having our healers mitigate the drained damage) then let you burst with huge Subterfuge damage. I predict you two will be pulling in some of the highest DPS in the early game before the Time elementals start using their Delayed damage.
Joey, if you Subterfuge now, you're going to end up in 1st position with no shielding, blocking, damage mitigation or HoTs. We need me in 1st position (as the tank) for the start of round 2, otherwise you're going to lose a hell of a lot of health. I really urge you to change your move this round. Aves raised a really good point with using Viciousness on mettas, our Fire elemental - I think you should hit him for 10 with this. Don't hit me like I initially planned, since Root is changing to Death.
:earth Guard dawn to dusk for 3.
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Pinpoint 6,8
I didn't mess up any syntax right?
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Strike
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Thanks Aves. I'm hoping I can get my health down to 25 either this round or the next and keep it there. ji412jo, you should use viciousness on me for 10 as well.
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Acid
The wording for acid is a bit confusing, if i used it 3 turns in a row, would it put 2 acid counters on, then 3, then 4 making 9 in total, increasing my rank by the same amount?
The people who are being quickened should post their second actions.
Also reducing the roll using fortune can't activate Complete Misfire, i think.
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Acid
The wording for acid is a bit confusing, if i used it 3 turns in a row, would it put 2 acid counters on, then 3, then 4 making 9 in total, increasing my rank by the same amount?
The people who are being quickened should post their second actions.
Also reducing the roll using fortune can't activate Complete Misfire, i think.
To your question regarding Acid, yes. Think of 'Acid' as the weapon Arsenic.
(damage over time)
First use = 4 direct damage, 1 damage over time tick (1 damage total)
Second use = 4 direct damage, 2 damage over time tick (3 damage total)
Third use = 4 direct damage, 3 damage over time tick (6 damage total)
Fourth use = 4 direct damage, 4 damage over time tick (10 damage total)
Your other questions however; Quicken affects the -next- round's actions, and Fortune can trigger complete misfire in the opposite direction, as dice rolls can 'wrap around'.
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Doesnt acid start off with 2 counters though?
Also, youre completely right about the other two, i shouldve read the rules better.
-
Doesnt acid start off with 2 counters though?
My bad, you're right. It starts with 2, then adds 1 each additional time. So:
2 (2 total)
3 (5 total)
4 (9 total)
etc.
-
Nourish Flourish Physs
-
Swap to :death (Death)
From now on, I'll be writing my messages entirely in bold, just to cover al my bases.
-
ROUND 2
Processing actions.
The Dragon rolls: (4, 2) -> MODIFICATION BY ENTROPY: (3, 1)
End Result: Torch, Flinch
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=0
ROUND TIP: Healing ONLY counts if it actually recovers HP; Shielding a player to absorb damage does not count, nor do 'overhealing' effects (i.e. - if a player is at full HP, healing over time effects or direct heals do nothing). Keep this in mind if you plan on chasing towards the 'best healer' reward...
-
Subterfuge Y
-
I'm thinking I should Hope Arum, just to top up his HP?
-
Should I use icicle or acid? (remember I got mimic)
-
I'm up for subbing.
-
I'm up for subbing.
Normally I wouldn't want to allow this, but for the extent of this I'll let you sub in for fabian771. If fabian771 wants to play though and attempts to post an action, he gets priority back.
Calindu is now in place for fabian771.
EDIT: Quicken Linkcat - Delay
-
Shall I just pinpoint some more, hopefully without the sun in my eyes this time?
-
Good start. Good rolls.
:earth Guard Aves for 3.
Nourish on Arum and Linkcat from our two :life elementals seems like a good choice here.
Icicle from our :water guys still seems like their best option. ProBacon, you can Mimic from UTAlan (below you) if we do this.
-
I use Icicle for maximum damage.
-
Strike.
-
Viciousness on mettas for 10.
#quotes are op
-
Strike
Willing to change based on the situation
-
Fortune: Decrease second roll by 1
-
Pinpoint, 7, 5
-
Quicken UTAlan
-
Just default all my future actions to "Strike". (Posting this so I don't get thousands of pokes for not sending move)
-
Mimic--> Icicle
-
Endothermic
Healing my self for 3 so that Aves can use viciousness on me for 10 again next turn. That should get me to 23 hp and start the damage stacking.
-
Acid
I wont be able to post in the next round, so could you just assume it was another Acid, please.
-
Acid on mettas
#TeamDragon
-
Icicle, yo.
-
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
-
Changing my target numbers to 6, 5
-
Nourish Linkcat
-
RootRanger ruined my pro plays :'(. Guess I'll Strike instead
-
ROUND 3
Processing actions.
The Dragon rolls: (8, 6) -> MODIFICATION BY ENTROPY: (6, 5)
End Result: Searing Breath, Wingspan
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=0
ROUND TIP: If you are currently one of the targets under 'Wingspan' (the dragon move), this means that you cannot do anything towards the dragon, which includes both damaging it and reducing damage from its attacks. You may be more inclined to use moves that will benefit your allies instead during that phase, as you cannot remove Wingspan (it is not a debuff!).
-
Pew pew.
45 damage
2accurate4dragon~
Pinpoint 4, 3
-
I cast Cleanse on mettas, Aves, Physsion, and 1011686
-
I cast Cleanse on all players.
This move will fail, since Cleanse can only max target 5 players. :( It was nerfed before the game began Arum, sorry.
Quicken Linkcat, Delay
-
Just default all my future actions to "Strike". (Posting this so I don't get thousands of pokes for not sending move)
Viciousness to iancudorinmarin for 10
Can change target if somebody thinks there is a better one.
-
Cleanse ProBacon, Arum, Linkcat, dawn to dusk, Calindu; Icicle dragon
-
Viciousness Timdood3 for 8.
-
Mimic--> Roulette
-
Nourish UTAlan
As I said with Mafia, weekends are incredibly inactive for me, so is it possible for me to have someone submit my moves for me, Kuro?
-
Nourish UTAlan
As I said with Mafia, weekends are incredibly inactive for me, so is it possible for me to have someone submit my moves for me, Kuro?
No, but you can submit your moves ahead of time (for a round) if you need to.
-
:earth Guard 1011686 for 3
-
Strike
-
Arum, you can pick someone else for cleanse if you want. I can heal my self for 6 anyway. Nevermind, I'm poisoned...
-
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
-
Strike
-
Quicken Timdood3 - Delay
Go get 'em, champ!
-
hope on physsion
-
Fortune: Reduce second roll by 1
Much useful. Many wow. So not dead.
-
Guys... stop reducing the rolls.... I used roulette so the dragon will take more damage if we increase what he rolls. If we decrease then he will take less. Why you no look at what others do? ;-;
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Guys... stop reducing the rolls.... I used roulette so the dragon will take more damage if we increase what he rolls. If we decrease then he will take less. Why you no look at what others do? ;-;
If we increase what he rolls, we take more damage.
-
Roulette - Sum up all of the dice rolls made by the dragon on its turn. The dragon takes damage equal to the sum of the dice, minus the value of every dice roll duplicate. Duplicate values instead damage you for their value.
-
That's why it's called "Roulette" :D
(And we all know how good I am with that....http://elementscommunity.org/forum/forum-game-archive/quantafied-by-kuroaitou/msg1219207/#msg1219207)
Also, if you guys affect the dice too much, You'll make me miss :silly:
And ProBacon, he means that the Dragon will do more damaging stuff because he'll roll higher.
EDIT: Wrong link
-
But then he deals lots of damage to himself
-
It's just a question of which we value more: Preserving our health or taking the dragon's.
-
If we beat on the dragon early then we can focus on other things such as healing, getting people set up for the next round, etc... later in the game
-
So far we've been doing well on damage. In order to win we need to average at least 50 damage per round, and we're well above that.
-
I understand, then we keep up the massive 50+ damage/round. And the dragon hurting itself for lots of damage is a good way to help
-
These are the possible results for a normal roll:
1: Flinch - Does nothing.
2: Fireball - Deals 3 damage to the leader, and applies a DoT effect on them if they were hurt by this (2 HP per round). DoT effects stack.
3: Torch - Deals 4 damage to the leader, and 3 damage to the first (2) player(s) who are directly ranked after the leader.
4: Ash-Cloud - Deals 5 damage to the leader and 4 damage to the first (4) player(s) who are directly ranked after the leader. Removes any HoTs (healing over time effects) from all those targets.
5: Wingspan - Ignores the first two ranked player actions against him (the leader and the 2nd rank) for the following round. If 5 is rolled more than once, it ignores the following two ranked player actions after per additional duplicate. Affects both basic and elemental actions.
6: Searing Breath - Deals 7 damage to the leader and 6 damage to the rest of the remaining players (stacking). If 6 is rolled more than once, it also prevents healing to the current leader for the upcoming round (non-stacking).
7: Broodkeeper - Summons a whelpling with 5 HP; the whelping does 2 direct damage to the leader immediately and then again every round until the whelpling dies. If the current leader dies from an effect, the whelpling targets the next ranked player.
8: Scorching Ring - Deals moderate damage (-9 HP) to all players. Stuns three random non-leader players for the upcoming round (non-stacking).
9: Thrashing Strikes - Stuns all even/odd numbered players (based on the current round # if even or odd) for the upcoming round (non-stacking). Deals significant damage (-12 HP) to odd/even numbered players. Switches off the odd-even factor depending on round #.
10: Cataclysm - Last player on the 'ranking' list is brought up to become the leader, and the original leader that was swapped takes near-lethal damage (-30 HP). Can be repeated. If there are only 2 players or less remaining, Cataclysm kills them both instead.
These are the possible results for a -2 roll:
'0' (cannot be rolled, only triggered by Entropy): Dragon Whispers - Redirects all of the leader's actions/targeting towards the player in second rank.
1: Flinch - Does nothing.
2: Fireball - Deals 3 damage to the leader, and applies a DoT effect on them if they were hurt by this (2 HP per round). DoT effects stack.
3: Torch - Deals 4 damage to the leader, and 3 damage to the first (2) player(s) who are directly ranked after the leader.
4: Ash-Cloud - Deals 5 damage to the leader and 4 damage to the first (4) player(s) who are directly ranked after the leader. Removes any HoTs (healing over time effects) from all those targets.
5: Wingspan - Ignores the first two ranked player actions against him (the leader and the 2nd rank) for the following round. If 5 is rolled more than once, it ignores the following two ranked player actions after per additional duplicate. Affects both basic and elemental actions.
6: Searing Breath - Deals 7 damage to the leader and 6 damage to the rest of the remaining players (stacking). If 6 is rolled more than once, it also prevents healing to the current leader for the upcoming round (non-stacking).
7: Broodkeeper - Summons a whelpling with 5 HP; the whelping does 2 direct damage to the leader immediately and then again every round until the whelpling dies. If the current leader dies from an effect, the whelpling targets the next ranked player.
8: Scorching Ring - Deals moderate damage (-9 HP) to all players. Stuns three random non-leader players for the upcoming round (non-stacking).
11 (cannot be rolled, only triggered by Entropy): Complete Misfire - Loses 10% of its total HP.
You can help more by reducing the second roll by 1, as we currently don't have enough uses to control the roles. (I'm looking at you, Calindu.)
A third Time elemental would also help.
-
So far we've been doing well on damage. In order to win we need to average at least 50 damage per round, and we're well above that.
Considering you alone pumped out like 45 damage last turn... :P
-
Acid on 101686
Arum, UTAlan, you will gain nothing from using Cleanse, other than a victory for the rest of the players. Give in to the pull of the dragon...
-
The dragon is easier when he has higher health. So this is the time we can take to build up our dots and other damage increases (like my fire passive). No need to deal extra damage right now, at least that's what I think.
-
You can help more by reducing the second roll by 1, as we currently don't have enough uses to control the roles. (I'm looking at you, Calindu.)
Fine.
Quicken flyingcat - Delay
-
ROUND 4
Processing actions.
The Dragon rolls: (4, 2) -> MODIFICATION BY ENTROPY: (2, 1)
End Result: Fireball, Flinch
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=0
ROUND TIP: If you want to earn Master of Game points, you should choose which points you want and figure out the best strategy to earn them. Going for the 'leader' achievement is theoretically the hardest, as it's not as easy to predict when the last round will be, nor will easy actions grant a simple 1st place ranking by the time the dragon dies...
-
Nourish Timdood3
Krinkly, you should probably Nourish Physsion because he is tanky and cool and stuff
-
For those of you who are wondering how ranking is calculated, let me give you an example:
Players A-E (Rankings from 1-5)
Player A = :earth, B = :fire, C = :gravity, D = :darkness, E = :light
A uses Guard (1) on D
B uses Strike
C uses Tactics on B and E
D uses Subterfuge
E uses Hope on A
Note that the above list is -completely set- for the current round. All of those actions go from order A-E without exception. Rank changes affect the next round only, and the boss' targeting effects.
After A uses Guard, D drops a bit in ranking like so:
A
B
C
E
D
Player B strikes for 4 rounds of consecutive Wrath damage because they're awesome (or crazy). No changes to rankings there, so it's the same as above. Player C though switches things up and mixes the rankings of B and E, and so the next round rankings are like so:
A
E
C
B
D
Player D uses Subterfuge for 3 damage (Players A, B, and C are above him on the original list), and tops the ranking list as he chose to deal damage based on whoever is above him, versus how many players use strike. So he becomes the new leader:
D
A
E
C
B
And finally, player E heals the :earth player, decreasing their own ranking like so:
D
A
C
E
B
When ranking calculations are being done, the list on the left side of the list cannot change and all actions from each player are calculated on their current ranking, on based upon the new changes - this means that ally status effects and buffs (or debuffs, thanks to RootRanger >_>) tick down after their individual action is processed. When everyone's actions are finished being processed, the new rank-switched list is then used for the dragon to determine who gets targeted/damaged (if at that).
Anyway: Quicken Linkcat, Delay
-
Mimic-->Pinpoint
7,5
-
Icicle
UTA, recommend you cleanse 5 people, including me. Nourish wouldn't hurt, but Guard should remove me out of 1st just fine.
-
subterfuge Y
-
Viciousness to ji412jo for 10.
I just realized, we can use viciousness on each other for a looping effect-- Deal 10 damage, decrease ranking+Heal. Deal 10 damage, decrease ranking+Heal. This minimizes the amount of extra damage we need to deal on the others, and also lets us sustain our subterfuge combos.
-
Nourish Timdood3
Krinkly, you should probably Nourish Physsion because he is tanky and cool and stuff
On it
Nourish Physsion
-
Link and flyingcat are the best targets for quicken. But it looks like Calindu sent his change in after Kuro was already processing everything, so I got the quicken buff.
So uh...*Goes and get's 'em*
Pinpoint 6,4
Pinpoint 3,8
I could stack them for a chance at a cool 90 damage, or I could do that and get double the chance of 45. What do you guys think is better?
-
Link and flyingcat are the best targets for quicken. But it looks like Calindu sent his change in after Kuro was already processing everything, so I got the quicken buff.
So uh...*Goes and get's 'em*
Pinpoint 6,4
Pinpoint 3,8
I could stack them for a chance at a cool 90 damage, or I could do that and get double the chance of 45. What do you guys think is better?
Better to spread them out.
-
:earth Guard Arum for 3
-
Cleanse Arum, 1011, flyingcat, Espithel, kinkykitten624
-
Something something Fortune: reduce second roll by 1
Second Fortune: reduce second roll by 1 again
I swear I'm not a bot.
-
Something something Fortune: reduce second roll by 1
I swear I'm not a bot.
I don't believe you
-
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
-
Changing my second Pinpoint to 2,5.
So it's:
Pinpoint 6,4
Pinpoint 2,5
UTAlan Kiki is already nourshing me, so no need to cleanse me. If anything, cleanse the Acid off of 1011 or heal our resident Strikebot iancudorinmarian.
-
Quicken flyingcat - Delay
-
Cleanse Arum, 1011, flyingcat, Espithel, kinkykitten624
Just making sure Kuro sees this - It was edited to target 1011 instead of myself.
-
ROUND 5
Processing actions.
The Dragon rolls: (1, 7) -> MODIFICATION BY ENTROPY: (11, 6)
End Result: Complete Misfire!*, Searing Breath
* = Special roll! Props to Linkcat for dealing 100 damage due to Fortune.
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=0
ROUND TIP: Periodic healing and damage (Acid and Nourish respectively) can alter the rankings drastically once they tick off after all processed actions occur. Because of this, players should try to figure out ways to ensure that those targets that have Nourish buffs (or Acid debuffs on a target) to remain low profile unless you want them to attempt tanking the boss.
-
Strike
Honestly, I'm half-considering just swapping to air unless any of you feel like the huge cleanse we can keep doing every second turn isn't enough somehow. More damage output.
-
acid
too bad i was too late for last round.
was there any particular reason why root used acid on me?
-
Wow, atta boi Linkcat. 100 damage is not an easy feat. Thumbs up to you.
Mimic---> Pinpoint 7,5
-
Icicle Dragon
-
viciousness 10 Aves
-
Subterfuge Y
-
Linkcat and flyingcat have a 10% chance to do 100 damage every round.
I have a 1% chance to do 45.
How is this fair? D:
Pinpoint 7,4
-
Nourish Linkcat
-
Acid mettas
-
Cleanse RootRanger, Arum, UTAlan, Physsion, Dawn to Dusk
Tell me if I should change my targets.
-
Intercept Ji412jo, Iancudorinmarian, Mettas
-
Fortune: Reduce second roll by 1
i swer im not bot
Wait, I got quickened last round but only reduced by 1?
-
Fortune: Reduce second roll by 1
i swer im not bot
Wait, I got quickened last round but only reduced by 1?
The quicken went on me because Kuro didn't see in time that Calindu changed his target.
But you're quickened this round so go ahead and just copy paste your action twice :3
-
Strike RootRanger
-
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
-
...
Quicken Linkcat, Delay
-
Strike
-
Nourish MeowMeowCat
-
:earth Guard Arum for 3
-
ROUND 6
Processing actions.
The Dragon rolls: (9, 2, 9) -> MODIFICATION BY ENTROPY: (7, 1, 9)
End Result: Broodkeeper^, Flinch, Thrashing Strikes
^ = A NEW ENEMY HAS ENTERED THE RAID. (It does not have to die in order for the RAID to be complete)
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1791816271
ROUND TIP: If a player is STUNNED [sic] according to the spreadsheet, players with higher ranking than them can remove their stun immediately to allow their action! This means, if a player cannot remove have their stun removed before the attempted action is processed, their action will simply not go through. Players are still encouraged to send their action while stunned, in case a player manages to remove that debuff from them.
-
Cleanse mettas, flyingcat, Espisthel, UTAlan, and killsdazombies
-
Nourish Linkcat
-
acid
Complete misfire is actually really, really powerful. I predict thats how we'll win.
On round 3, the table says i did no damage. Did you count the damage over time fromm acid?
-
acid
Complete misfire is actually really, really powerful. I predict thats how we'll win.
On round 3, the table says i did no damage. Did you count the damage over time fromm acid?
The dragon didn't count your 'damage', due to the fact that Wingspan was in place, meaning it was ignoring all of your capabilities/actions. This includes debuffs as well.
...and no offense, but your Acid won't be useful, due to the fact that no one higher ranked than you can use a dispel. :(
Quicken Linkcat, Delay*
*=Might turn this into Mend if we're desperate and/or KDZ/MMC doesn't pick up their healing skillz.
-
Quicken flyingcat
-
Warp
*This is just a note to myself so I don't forget what I want to do for the next few rounds: Next round-Element Change :darkness Round after: Subterfuge Y
-
Fortune: Reduce second roll by 1
-
Stunned this round, correct?
-
Endothermic
-
Stunned this round, correct?
Yes, unless someone dispels your stun before your actions are processed in terms or ranking.
Fortune: Reduce second roll by 1, third roll by 1
flyingcat, you need to read your status more carefully - if someone uses Quicken on you during a round, you have to wait until NEXT round to gain the additional ability use. You wasted your Quicken last round by only reducing the roll once, and your second action was automated to strike.
Read statuses people! For current AND NEXT. >.<
-
Nourish Physsion
-
Pinpoint 6,8,3
-
Oops :-[
-
Hope mettas
Don't die on me son
-
Anyone have suggestions on what I should do this round? Just icicle dragon again?
Edit: That is, if I'm not still stunned. :/
Cleanse mettas, iancudorinmarian, Kuroaitou, MeowMeowCat, Calindu ProBacon
-
:earth Guard Aves for 3
-
Redirecting my aim.
Pinpoint 6, 6, 4
-
Stunned this round, correct?
You are not stunned, my Cleanse clears you.
-
Intercept Mettas, UTAlan, Arum
Edit due to mindslaver:
Tactics 1011, Espithel
-
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
-
Oh alright, then I'll HOPE ON AVES
-
ROUND 7
Processing actions.
The Dragon rolls: (10, 5, 9) -> MODIFICATION BY ENTROPY: (8, 4, 9)
End Result: Scorching Ring, Ash Cloud, Thrashing Strikes
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1799349069
ROUND TIP: When a player dies, they are considered to have 'no ranking' and are thus put on the bottom of the list. A dead player may attempt to use abilities IF someone revives them, but otherwise, have a large probability of getting killed again (as the :light ability Hope places them back on top again). Players should coordinate with each other vigilantly to figure out the best course of action to ensure that no one dies on the following round, as consecutive deaths will often spell out the end of the RAID.
-
Okay, here's the plan.
Physsion; Guard ProBacon.
Episthel; Tactics UTAlan with ProBacon.
Tim, pinpoint however you'd like.
MMC, Grace Tim.
Joey, Viciousness mettas for 8.
kinky, Nourish yourself.
Link; reduce roll 1 and 2 by 1.
Flying; reduce roll 2 and 3 by 1.
Kuroaitou; Quicken UTA for double cleanse next round. Delay as your second.
That should be everyone. Next round, UTA won't be stunned and can do a double cleanse to heal a few people up/remove debuffs, and I can be grace+hoped to bring me back in. Let's hope for no more 10s/9s.
-
Tactics UTAlan, ProBacon.
Be happy I'm not this braindead in mafia
OR AM I
-
Okay, here's the plan.
[snip]
Kuroaitou; Quicken UTA for double cleanse next round. Delay as your second.
[snip]
Doing something slightly different for the good of the RAID:
Quicken Linkcat, Mend Espithel*
* = Subject to change.
Based on your plan Arum, ProBacon will switch to the top with UTAlan, but ProBacon can simply use Warp to put himself in last place again. What does this mean? - It means that Espithel AND dawn to dusk will be in the top 2 positions, meaning that one or the other is going to take the majority of the damage. Physsion could easily guard one of those two instead, as Bacon can simply teleport himself to safety. I figure I can lose a Delay charge just to ensure that the top three players don't die.
-
I got a better idea. Let's just prevent 9s and 10s from even happening. We'll need more Time elementals.
Flyingcat, proceed as normal.
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
Also, someone heal Kuro.
-
Nourish kinkykitten624
-
I got a better idea. Let's just prevent 9s and 10s from even happening. We'll need more Time elementals.
Flyingcat, proceed as normal.
Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
Also, someone heal Kuro.
That's what I was having you do. Reduce roll 1 and 2 by 1, and flying would reduce roll 2 and 3 by 1, so if we get 9-10-9 we are fine.
-
No, it is not. We aren't touching roll 3.
-
Warp
Again.... ;-;
-
Pinpoint 4,3,8
We need another pair of :entropy + :time
We'll need a fourth by the end of the game unless we want to deal the last 200 in one burst (or take our chances).
Joey, Aves, Probacon and myself are all viable switches. I'd like to keep :air because of the absolutely massive damage potential provided with a bit of luck. Subterfuge can do a lot of damage but only from the bottom of the rankings, which makes it inefficient without proper synergy (like :gravity). Mimic is only useful in certain circumstances.
PBacon can mimic quicken off Kuro if kiki nourishes him. He would target whoever switches to :entropy (Joey would be ideal, so we can keep my [admittedly low] chance for big damage alive, and because Aves is stunned) that way next round we'd have three uses of fortune, so we could 100% prevent disaster.
We can let 1011 near the top because he can tank with ingest.
I need to go down in ranking and/or be healed because I'm very low hp. MMC casting Hope on me would be ideal.
Summary:
Kiki, Noursh PB
PB, Mimic Kuro's quicken
Joey, switch to :entropy
MMC, Hope me
I believe that is everyone relevant to this post.
-
Hope Timdood3
I am your heals, and your heals.
-
Fortune: Roll 2 -1, roll 2 -1
I'm doing this right, right?
I might change.
-
No, it is not. We aren't touching roll 3.
Why not? Roll three has an equal chance of being a 10 or a 9. It would be foolish to not roll it lower.
-
No, it is not. We aren't touching roll 3.
Why not? Roll three has an equal chance of being a 10 or a 9. It would be foolish to not roll it lower.
9s are much more dangerous than 10s.
-
Fortune: Roll 2 -1, roll 2 -1
I'm doing this right, right?
Right.
-
Quicken Linkcat, Mend Kuroaitou
I realize I'm probably going to die if multiple 6's or 8's are rolled, so I figure I should heal myself first. >_>
-
:earth Guard dawn to dusk for 3
-
ROUND 8
Processing actions.
The Dragon rolls: (6, 5, 1) -> MODIFICATION BY ENTROPY: (4, 3, 1)
End Result: Ash Cloud, Torch, Flinch
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1302974485
ROUND TIP: Sometimes, using basic actions instead of your elemental actions can be useful in keeping the RAID alive; players are not necessarily confined to their 'specialty'. If a player is injured, any player is capable of mending that target to ensure that they are brought back up to appropriate levels to ensure that the dragon does not kill them. Likewise, if players are concerned about their own health, they can also Guard to reduce the damage taken from singular/area of effect attack.
-
Hope on kinkykitten624
A heal for a heal? :)
-
*quakes in his flying boots*
Guys I'm almost at the top I'm scurred
-
Cleanse Espithel, Physsion, Timdood3, Aves, Linkcat
Just getting the top 5. Lemme know if anyone has input on any better targets.
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viciousness 10 aves
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Nourish MeowMeowCat
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HOPE Aves
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Quicken flyingcat
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viciousness 10 ji412jo
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Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
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:earth Guard Espithel for 3
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Block
Edit:
Tactics timdood3, rootranger
I am an obediant sheeple.
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Quicken Linkcat, Delay
Espithel, you -could- try using Tactics on Timdood3 and anyone else (besides Physsion) to avoid him from overtaking Physsion. >.>
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Nourish Kuroaitou
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Mimic ---> Cleanse (ProBacon, KinkyKitten, MMC)
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Acid
the timer says 3 minutes remaining
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ROUND 9
Processing actions.
The Dragon rolls: (2, 1, 1) -> MODIFICATION BY ENTROPY: (0, 1, 1)
End Result: Dragon Whispers, Flinch, Flinch
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=973913143
ROUND TIP: When a '0' is triggered, all leader actions of the following round are redirected towards the player in 2nd rank. Should this happen, players should attempt to use abilities that would benefit the target instead, such as healing or damage reduction. Note that abilities that normally self-inflicted (Endothermic, Ingest, and Delay) are actually redirected towards the target, which can cause some very unusual combinations if analyzed.
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QUICKEN: iancudorinmarian, DELAY
God, finally I managed to enter the forums, jeez! What happened?
Either way, I better post my action while I'm here. God, I feel like I abandoned you people.
Also, what's the plan? Up to what I know it's something about using quicken on entropy.
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Cleanse Physsion, 1011686, Espithel, Timdood3, Linkcat
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QUICKEN: iancudorinmarian, DELAY
God, finally I managed to enter the forums, jeez! What happened?
Either way, I better post my action while I'm here. God, I feel like I abandoned you people.
Also, what's the plan? Up to what I know it's something about using quicken on entropy.
:time elementals use quicken on :entropy who then use two fortunes (reduction) on one of the dice rolls.
This prevents 9s and 10s from popping up and killing us for those rolls.
Pinpoint 5,3,6
Kuro let me rolls the dragon's dice last round, you're all welcome.
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Nourish Physsion
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viciousness 10 mettas
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Fortune: Reduce roll 2 by 1
And roll 2 by 1 again
Whoops my bot glitched. Er wait wut?
Thanks for the quicken reminder.
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Fortune: Reduce roll 2 by 1
Whoops my bot glitched. Er wait wut?
Psst you're quickened do it twice
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viciousness 10 mettas
You're already at rank 19; it would be better for me to damage him, and for you to attack.
viciousness 6 mettas
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acid
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Intercept Physsion, 1011686, Rootranger
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QUICKEN: iancudorinmarian, DELAY
God, finally I managed to enter the forums, jeez! What happened?
Either way, I better post my action while I'm here. God, I feel like I abandoned you people.
Also, what's the plan? Up to what I know it's something about using quicken on entropy.
As of this post fabian771, you are currently back in the game and Calindu is no longer 'subbing' for you. :)
On another note, is there a reason why you had problems getting back onto the forums? >.> Either way, I suggest you use your moves on flyingcat, as iancudorinmarian is just using strike.
Quicken Linkcat, Delay
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Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
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Hope on Arum
Live.
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I need a guard or shield, anyone?
Icicle on the dragon to bring me down. [snip]
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grace arum
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:earth Guard Arum for 3
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Nourish Espithel
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ROUND 10
Processing actions.
The Dragon rolls: (9, 9, 5) -> MODIFICATION BY ENTROPY: (7, 7, 5)
End Result: Broodkeeper, Broodkeeper, Wingspan
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=758952567
ROUND TIP: Due to a forum access issue, the timer of this round is going to be tentatively extended. Deepest apologies and hopefully we'll have everyone able to post in on time.
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Pinpoint 4,6,3
Someone should probably kill off the Whelps....
Mettas and Espithel are the only ones that we look like we can spare safely, and Espi can kill the last whelp next round if we can afford it.
Arum needs some heals to get back in this fully, a cleanse from UTA (with other targets) and a hope from MMC should do the job.
Everyone else's health totals look acceptable.
Standard Quicken+Fortunes from the time entropy duos, damage from wherever else we can get it.
ProBacon, you can mimic a fortune to get the third roll out of 10 range.
Arum, Icicle.
Other people, other stuff.
I don't know just kill the damn dragon.
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Mimic ---> Fortune (-1 to the third roll)
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Tactics Arum, Probacon
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I asked Espithel to Tactics me with Probacon, and he can use warp to get out of danger, but as he is one of the higher HP targets I figured that was a better idea, as it allows me to cleanse people.
Cleanse - Arum, mettas, ji412jo, iancudorin, and dawn to dusk.
This puts me at a low spot so I can continuously heal should next dice rolls be evil.
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I asked Espithel to Tactics me with Probacon, and he can use warp to get out of danger, but as he is one of the higher HP targets I figured that was a better idea, as it allows me to cleanse people.
This puts me at a low spot so I can continuously heal should next dice rolls be evil.
I agree with this move, I'll take some hits while the weaker (as in health wise...) people heal. Good strats
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Subterfuge Y
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Quicken flyingcat, Mend Arum
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Fortune: Reduce second roll by 1
I don't think I have quicken for this round :/
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Cleanse Arum, Espithel, killsdazombies, fabian771, kinkykitten624
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Nourish Arum
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Hope Arum
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Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
Calindu, make sure you spread your Fortune between the second and third rolls.
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Fortune: Roll 2 -1
Fortune: Roll 3 -1
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Calindu is now in place of iancudorinmarian.
Quicken Linkcat, Delay
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:earth Guard 1011686 for 3
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Hope RootRanger
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Acid
My rank ticking up a lot each round could be a good thing, since whenever someone gets resurrected, the tick up will put me between them and the dragon, and ingest is a very good defensive ability.
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ROUND 11
Processing actions.
The Dragon rolls: (9, 7, 1) -> MODIFICATION BY ENTROPY: (7, 5, 11)
End Result: Broodkeeper, Wingspan, Complete Misfire
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1069526047
ROUND QUESTION: Should 'least amount of damage taken' instead be 'most damage blocked/reduced/absorbed'? This is in regards to the Master of Games points reward, not the general stat.
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*realizes he hasn't hit an accurate pinpoint in a while*
*becomes upset*
*anime comeback time*
Pinpoint 4,8,9
Those are just the naked numbers I predict, I'll change them to fit the entropy modifiers when it's confirmed what they are.
Edit: yes to question
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:earth Guard UTAlan for 3
Yes
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Yes, to the question.
Cleanse Aves, ji412jo, flyingcat, Calindu, dawn to dusk
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Fortune: Roll 1 -1.
Fortune: Roll 1 -1.
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Nourish ji412jo
And yes
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Quicken Linkcat, Delay
Answer the question people! >.<
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Mimic ---> Icicle
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A thought just occurred to me. Can I use viciousness... on myself?
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A thought just occurred to me. Can I use viciousness... on myself?
Glad someone finally asked.
...yes you can. :P :P :P
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Viciousness Aves 10
As for the question-- Maybe something combining the two? Most damage reduced AND least damage taken. So something like 2*DMG_REDUCED - DMG_TAKEN, or something.
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Nourish flyingcat
I agree with Aves' answer to the question. A combo of the two would work out well
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Quicken Calindu, Delay
Should 'least amount of damage taken' instead be 'most damage blocked/reduced/absorbed'?
Sounds nice, even though it doesn't make a lot of change to it since what you're basically doing in there is to add more options to it.
I'm so/so with it.
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Fortune: Reduce roll 2 by 1
Fortune: Reduce roll 2 by 1
Sure wynaut
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Fortune: Reduce roll 3 by 1
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A thought just occurred to me. Can I use viciousness... on myself?
My god... that's brilliant.
Acid
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Grace Physsion
I've got ya, Darkness.
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Grace Physsion (http://elementscommunity.org/forum/index.php?action=profile;user=Physsion)
I've got ya, Darkness.
same
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Icicle dragon
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Mimic ---> Icicle
Welp I screwed up :/
Mimic---> Cleanse (Mettas, ji4, flyingcat)
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ROUND 12
Processing actions.
The Dragon rolls: (8, 7, 8) -> MODIFICATION BY ENTROPY: (6, 5, 7)
End Result: Searing Breath, Wingspan, Broodkeeper
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=259492538
ROUND TIP: When the killing blow is dealt (and any rank changes associated with the attack are calculated), all other actions after that player are cancelled. Thus, if you want to be the Leader by the end of the RAID, you should try to analyze not only what attacks affect a person's ranking, but also any debuffs/buffs that can tick them in a certain direction. This is key in order to get the MoG reward with the biggest payoff!
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Viciousness ji412jo 10
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Mimic---> Pinpoint (6,7,3)
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Pinpoint 9,3,9
Dawn, kiki, one of you, can I get a nourish?
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Cleanse 1011686, kinkykitten624, Aves, fabian771, Kuroaitou
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Nourish Timdood3
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:earth Guard MeowMeowCat for 3
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Fortune: Reduce roll 1 by 1
Fortune: Reduce roll 1 by 1
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Acid
This is a bit conditional, but if i'm on less than 10 hp next round, could you automate my next action to be ingest, because i don't think ill be able to post next round.
Edit:Target one of the whelps with the acid please
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Acid
This is a bit conditional, but if i'm on less than 10 hp next round, could you automate my next action to be ingest, because i don't think ill be able to post next round.
Edit:Target one of the whelps with the acid please
You'll have to put the Whelpling name (example: "Acid Whelpling A") in bold for your current action if you want it to be directed to the target. I'll allow the Ingest action automation IF you put it in bold this round as well. :-X
Quicken Linkcat, Delay
This will be the last round I use Delay. I will be attacking the following round if the Dragon is at critical health, because otherwise we're going to wipe. >.<
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Let's do something stupid.
Quicken Calindu, Mend Fazstraga
Can I? :D
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Let's do something stupid.
Quicken Calindu, Mend Fazstraga
Can I? :D
If you go through with this, I will change my action to viciousness 10 fabian771. If he does not, Kuro, then please disregard this and keep it at what my previous post.
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Let's do something stupid.
Quicken Calindu, Mend Fazstraga
Can I? :D
If you go through with this, I will change my action to viciousness 10 fabian771. If he does not, Kuro, then please disregard this and keep it at what my previous post.
Woah, let's not get onto that side! ):
Swapping actions.
Quicken Calindu, Delay
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Mimic---> Pinpoint (9,7,5,5)
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Pinpoint 9,4,6,4
Target switch woo.
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Hope on kinkykitten624
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ROUND 13
Processing actions.
The Dragon rolls: (5, 8, 8, 6) -> MODIFICATION BY ENTROPY: (3, 8, 8, 6)
End Result: Torch, Scorching Ring, Scorching Ring, Searing Breath
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1600303777
...one of your more intrusive thoughts somehow manifest into an actual voice, but you fear that this may be the work of something more sinister.
Join me children, within the flames. Let your bodies become as warm as my heart.
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Quicken Calindu, Mend myself
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Ok! So we need some super cereal heals. A lot of people are knocking on death's door and asking if he wants some girl scout cookies. And we don't have the kind he likes. So I say that we focus on healing this round because we have 8 rounds (including this one) to deal 177 damage. I think we can afford to deal a bit less damage to keep people from dying, so that means that Time should use quicken on people who can heal and those who can heal should heal as much as they can.
LET'S DO THIS! WARP!
And guys remember...
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQU3JIKooH3WUIQtNTzIro9cm5Lqbx74REmKIWgp53dTXgZDVEPomhUloo)
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Let's do something stupid.
Quicken Calindu, Mend Fazstraga
Can I? :D
If you go through with this, I will change my action to viciousness 10 fabian771. If he does not, Kuro, then please disregard this and keep it at what my previous post.
Uhh Kuro, why didn't you change it back? D:
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Hope dawn to dusk
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Ivy
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Cleanse fabian177, Arum, MeowMeowCat, UTAlan, Dawn to Dusk
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Cleanse 1011686, Timdood3, ProBacon, Espithel, Linkcat
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Let's do something stupid.
Quicken Calindu, Mend Fazstraga
Can I? :D
If you go through with this, I will change my action to viciousness 10 fabian771. If he does not, Kuro, then please disregard this and keep it at what my previous post.
Uhh Kuro, why didn't you change it back? D:
Because it was the latest post in the during that round and I only look at bolded actions to see if it was changed before doing calculations - it's up to players to check this thread before the deadline ends to see who is doing what. ^^;
Also...
Strike, Strike
I know it's crazy, but I have enough Delaying power to deal a whopping 57 damage this round in one turn, and 24 damage the following turn. Linkcat, you didn't use Fortune last round, so you won't get the Quicken. :P
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Pinpoint 4,7,6,8
We need to kill the dragon now.
We can do it.
The dargen has 177 HP.
Kuro is doing 57 damage in strikes, that makes it 120.
Kiki using ivy will do at least 8(+The number of people using heals). We'll estimate 110 hp left.
If Dawn uses Ivy as well, 100.
1011 will deal 12 damage from Acid. 88 HP.
The rest can easily be handled by a well aimed pinpoint and damage from other people.
Edit: I'm a dumb who doesn't read.
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Subterfuge Y
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Pinpoint 4,7,6,8
We need to kill the dragon now.
We can do it.
The dargen has 177 HP.
Kuro is doing 57 damage in strikes, that makes it 120.
Kiki using ivy will do at least 8(+The number of people using heals). We'll estimate 110 hp left.
If Dawn uses Ivy as well, 100.
1011 will deal 20 damage from Acid. 80 HP.
The rest can easily be handled by pinpoints from me and Bacon.
ProBacon, mimic a pinpoint would you please?
ProBacon is stunned, Tim. :/
Also, how'd you get 20 damage from the Acid?
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So should I roulette and hope I don't kill myself?
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I'd say yes, but if you don't want to take the risk that's up to you.
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So should I roulette and hope I don't kill myself?
(http://vomzi.com/wp-content/uploads/2015/12/just-do-it-gif-454.gif)
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Fortune: Reduce roll 1 by 1
Fortune: Reduce roll 1 by 1
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Roulette
Darn this bot must be bugged.
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HOSTING NOTICE: An extension has been applied to the current round due to popular request and also unforeseen circumstances. Send in those actions folks!
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Fortune: Roll 2 -1.
Fortune: Roll 2 -1.
Somebody Cleanse me.
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Ivy
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Hope killsdazombies
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Right now, we're doing 118 damage (before dice-based skills) (120 if 1011 uses acid in the next 30 minutes). That leaves 59 (57) damage that needs to be done by a roulette and a pinpoint. That shouldn't be too hard.
The maximum damage roulette can do is 34. It's unreasonable to assume it'll actually do that much though. It's more reasonable to assume that I'll get at least one guess right and do 45 damage (knocking the health down to 14, completely in kill range of roulette).
If all else fails, we still have that 10% chance of complete misfire.
(though I wish Calindu would've gone for the consistency of roulette ._.; )
Pinpoint 6,7,5,10
These numbers and we pray.
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Ingest
Um...
Im too late,arent I.
Oh well.
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Ingest
Um...
Im too late,arent I.
Oh well.
I'll allow it. :P
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ROUND 14
Processing actions.
The Dragon rolls: (6, 8, 2, 1) -> MODIFICATION BY ENTROPY: (4, 6, 2, 1)
End Result: Ash Cloud, Searing Breath, Fireball, Flinch
Please look at the following spreadsheet to see the order of who goes first in the raid for this round.
https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=155543682
You suddenly hear someone shout something-
I DESERVE THE REWARDS AS LEADER OF THIS RAID!
You get the ominous feeling that the dragon, despite its heavily weakened state, could still finish you all off... all because of greed.
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Alas, I hath been slain. May the most conniving leader take all the credit!
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Mimic---> Fortune (Roll 2: -1)
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Cleanse Arum, Timdood3, Physsion, UTAlan, Espithel
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Roulette
Yolo
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Icicle!
60 HP left, damage is best option.
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Hope Calindu
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Just as an fyi, you get a point if you win as the leader, which for some, is and important point. It should also be noted that damage dealt to players is counted as damage dealt, and so is healing given to the dragon
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subterfuge Y
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Pinpoint 4,5,4,8
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~Victory!~
The dragon has been defeated!
Rewards (Master of Game points):Dealing the most damage during the raid (+2 points)
Timdood3
Blocking the most damage during the raid (+2 points)
Physsion
Healing the most damage during the raid (except overhealing) (+2 points)
UTAlan
Being the leader by the end of the raid (+1 point),
and if you never died (+1 additonal point)
and if you never changed your element* (+1 additional point)
and if your *starter element was :fire Fire or :water Water (+1 additional point)
1011686
Check out the raid's final standings here:https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit#gid=1445827332
...or go crazy in the conversation found here!:https://docs.google.com/spreadsheets/d/111dR-WDP4qFlaecgHiIxR1JzwHmg8hflyZBaEJpJF7U/edit
Thank you to everyone who participated, and please feel free to express any concerns, suggestions, or critiques about how to improve this game for my 2nd iteration. ;) See you~
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(http://vignette3.wikia.nocookie.net/stevenuniverse-fanon/images/b/b3/SPONGEBOB_VICTORY_SCREECH.gif/revision/latest?cb=20150806210937)
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Thank you to everyone who participated, and please feel free to express any concerns, suggestions, or critiques about how to improve this game for my 2nd iteration.
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I said this in chat, but I wanted this in the thread too.
Have the boss roll dice at the start of the round for the purposes of dice based skills.
Actions would be processed in the same order, but the boss's actions would already be determined.
This would be to avoid retroactive effects of dice based skills.
(Like if this is how it worked and I hit my pinpoint in the last round I would have been leader at time of death- I didn't but that isn't the point)
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Wait, how did i end up in first rank? acid damage ticks only after all actions occur, and i dont see how i could have been in first when kuro dealt the killing blow.
Not that i mind, of course.
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He resolved it so that your rank ticked as your turn came and went, but now that you mention it, you're right. Your rank (and damage) would have been at the end of player actions.
This doesn't change when the dragon died (I think), but I think it does change who the leader was.
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Suggestions taken into account for the sequel. :) Gonna archive this topic (you can still post in it however).
blarg: dawn to dusk,Arum,MeowMeowCat,Linkcat,ProBacon,fabian771,UTAlan,1011686,Timdood3,flyingcat,mettas,Aves,Espithel,ji412jo,kinkykitten624,iancudorinmarian,RootRanger,killsdazombies,Physsion,Kuroaitou,Physsion ,Calindu,101686