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Offline Silver Emerald

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243581#msg1243581
« Reply #300 on: September 03, 2016, 02:55:57 pm »
Very well, we have no plans to impede its progress. Not sure how much faster the drone is going to help you with getting there, but is that going to be your intended method of entering the elevator?

Either we need to keep the center clear so you can use the drone or move further in so that you have a place to expand as you approach from the east.
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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243702#msg1243702
« Reply #301 on: September 03, 2016, 11:43:22 pm »
Ok well I suppose expansion is a more sensible way of getting there. We'll do that and just hope nothing goes wrong

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243844#msg1243844
« Reply #302 on: September 05, 2016, 12:08:06 am »


Spoiler for Pipeworks at the end of Round 17:
Map at the end of Round 17:


Items at the end of Round 17:

Spoiler for Notable events:
Engineers invaded Sanitation territory on E26.
Sanitation found the Elevator Console - looks like it's rigged to turn on automatically at the appropriate time.
Wraiths relinquished W5, causing most of their territory to decay. They also relinquished P5, Q5, C4, U7 and R7.
Hunters found an assortment of cookery equipment on Q26, along with several dead Chefs. Most the machinery appeared to be rendered inoperable and still gave off trace amounts of radiation. With nothing to protect them, the Hunters chose to keep their distance.
Hunters declared war against the Wraiths.

A Major Collapse occurred centred on Q14.
A Major Collapse occurred centred on N24.
A Minor Collapse occurred centred on H18.
You should probably have found a more productive use of your excess actions.

Nobody found any items.
Full rules document - Spreadsheet

ROUND 18

Today was marked by a series of loud noises. Chunks of concrete fell from the ceiling.

Before today, the parts of the Pipeworks that had been crushed by the falling stone had been... well, expendable. Pipes populated by unimportant workers. Rooms containing machinery that could be easily replaced. Routes had been blocked but another path could easily be found.

Today was different.

Today, important people died.

Megalomaniacs, Sanitation, and Hunters - the base of operations of three factions, destroyed. Leaders and commanders wiped out. Fortunately, the most important people were gathered in the Elevator, and were safe. But plenty more died.

Why?

Because, although they were well aware of how to hold off a collapse, they chose not to.

The Collapse Chance is at 99%. Tomorrow, there will be a Total Collapse. Some analysts think it will happen after Action 3. Some say Action 4. If someone sets off a Nuclear Bomb, maybe Action 1 or 2.

Round 18 has ended.
There is 1 round remaining, and it's this one.


Submit your actions in the top six lines of your titanpad. Please PM me any queries.

To those who would complain about it being implied there would be 2 rounds left:SUCK ITDon't assume anything.
« Last Edit: September 05, 2016, 12:17:36 am by CleanOnion »

Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243848#msg1243848
« Reply #303 on: September 05, 2016, 12:17:02 am »
Sanitation, Relinquish X24.
Engineers, Expand B23, B24. Running Shoes West B24. That should put all factions in the elevator by the end of the third action. For the rest, we might as well fill in some corridors, but otherwise-- we should be set.
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Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243849#msg1243849
« Reply #304 on: September 05, 2016, 12:36:37 am »
[20:23:21] Aves [»]  CleanOnion: Will expanding foam and bricks be able to delay the total collapse from turn 3 to turn 4?
[20:23:34] CleanOnion [»]  Aves: Or even further, yes

Hunters
Action 1: Expanding Foam Q26
Action 2: Expanding Foam Q26
Action 3: Expanding Foam R26
Action 4: Expanding Foam R3
Action 5: Expanding Foam Q3
Action 6: Expanding Foam P3

Wraiths
Action 1: Drone W11 W9
Action 2: Expanding Foam W10
Action 3: Expanding Foam V10
Action 4: Expanding Foam V9
« Last Edit: September 05, 2016, 12:44:09 am by Aves »
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Offline Silver Emerald

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243854#msg1243854
« Reply #305 on: September 05, 2016, 01:28:48 am »
Sanitation
Action 1: Relinquish X24
Action 2: Some Bricks Y12/Y13 wall
Action 3: Some Less Bricks Z12/Z13 wall
Action 4: Expanding Foam F19
Action 5: Expanding Foam G21
Action 6: Expanding Foam I20

...we are using one can of expanding foam in three different areas entirely separated by rubble. Because reasons. X3
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243855#msg1243855
« Reply #306 on: September 05, 2016, 01:35:54 am »
So Aves brought up an interesting point in the wraith pad last round: it seems that everyone in the wraiths is a spy. So what does this mean? Could the message that the wraith's win condition be to cause everyone else to lose be a ploy to get us in to the elevator? What could the point of having a team of spies be?

Serious discussion only please.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243874#msg1243874
« Reply #307 on: September 05, 2016, 04:36:13 am »
It's possible that spies were assigned completely randomly and Wraiths just happened to be assigned four, and thus their spy count is completely independent from their win condition.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243892#msg1243892
« Reply #308 on: September 05, 2016, 07:26:20 am »
I want to believe something nefarious is going on.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243893#msg1243893
« Reply #309 on: September 05, 2016, 07:28:52 am »
At this point it would not remotely surprise me.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243897#msg1243897
« Reply #310 on: September 05, 2016, 09:01:41 am »
Engineers actions this round:

Action 1: expand B23
Action 2: running shoes South from B23
Action 3: expand X24
Action 4: let the other pipeworks denizens die a horrible death
Action 5: because who even cares about poor people
Action 6: lol look at their peeling flesh as their entire world collapses in around them #banter #lolDatOneLooksLikeACrushedBanana

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244065#msg1244065
« Reply #311 on: September 06, 2016, 01:25:22 pm »
So like seriously do we have anything to do in actions 4 to 6, because if we know there's going to be a total collapse in action 4 there's no point using items like expanding foam and bricks or whatever right, but just doing literally nothing seems kinda wasteful

 

blarg: