Spoiler for Pipeworks at the end of Round 14:
Map at the end of Round 14:
Items at the end of Round 14:
Full rules document -
SpreadsheetROUND 15
The forces of nature happily continue to consume the Pipeworks, unrestricted by idle teams whose shit remains in a state of not being together.
Inside the Main Reactor, a small team of Engineers was sent into the Dark Storage to explore. They switched on their torches the engulfing darkness receded into the corners of the room like a terrified cat.
This room has no lights, and the dull beams of illumination that the Engineers carried were all they had to see by. They saw pipes, switches, levers. Discarded pieces of metal and scrapped pieces of the Main Reactor littered the floor. This place had not been touched since the Pipeworks were constructed.
One of the Engineers crouched down next to a piece of equipment that looked identical to the Reactor's console. At the top were mysterious runes - the same shapes that the Wraiths had found carved into a wall several days ago. The Engineer couldn't decipher them, but he was sharp enough to draw them in a notepad as accurately as he could, holding his torch in his mouth and doing his best to keep the subject matter lit up.
CAREM CONSTRUCTION® - 1961 |
With that task completed, the Engineer swung his torch around the room, alighting on several goodies from hundreds of years ago.
Round 15 has ended.
There are a maximum of █ rounds remaining.You'll know how many once you turn on Integrity Testing - and you don't even know what you have to do to win yet.Submit your actions in the top six lines of your titanpad. Please PM me any queries.
If big red text doesn't get you jumping to your titanpads I don't know what will.