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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242847#msg1242847
« Reply #228 on: August 27, 2016, 04:00:46 pm »
Oh ok, well currently we own that. I kinda doubt illuminating it will do much but we can give it a go I guess. If one of the other factions could donate us an expanding foam we could get the reactor fixed, turned on next round, and then immediately turn off resource collection, all by action 3 next round. I think it would be good to get the reactor going again so we can see everything and try communicating again. We really need to try to get out as soon as possible, I feel like the pipes are collapsing in on us more and more each round.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242851#msg1242851
« Reply #229 on: August 27, 2016, 04:56:02 pm »
Can't speak for the others, but I'm sure Hunters will be willing to donate an expanding foam as our first action next round.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242861#msg1242861
« Reply #230 on: August 28, 2016, 12:07:13 am »


Spoiler for Pipeworks at the end of Round 13:
Map at the end of Round 13:


Items at the end of Round 13:

Spoiler for Notable events:
Hunters and Hostile Survivors battled over R10/Q10. Hunters had the greater influence, and Hostile Survivors were doomed to a third consecutive round of total action failure.
Wraiths used a Sledge Hammer to break into R7 from S7.
Hunters eliminated the Hostile Survivors on S12. They salvaged a Damaged Hammer, a Blunt Drill, a can of Expanding Foam, an A Bomb and Some Bricks. They got the 'First Blood' achievement, but it was worth Nothing.
Megalomaniacs knocked down the obstruction in the Main Reactor with their Sledge Hammer. The impact bumbed a few wires into position, and the Main Reactor can now be turned on without incident (hopefully).
Wraiths knocked down the western wall of Q5 with their Used Hammer.
A Major Collapse occurred centred on G13.

Megalomaniacs picked up a Fragile Uranium Rod on T15. It broke in half. Now they have two.
Engineers picked up a Slow-Spinning Drill on K6.
Wraiths picked up a Drone on R7.
Engineers picked up a Laser Pointer on L11.
Wraiths picked up a Sledge Hammer on Q5.
Hunters found a large residential area on J5. It was devoid of anything useful, with the exception of a Locked Underwear Drawer. You probably won't have time to find the key, though.
Wraiths picked up a Uranium Rod on P5.
Full rules document - Spreadsheet

ROUND 14

The last survivors of the Nuclear Holocaust of the Reactor Zone of N+310 were finally killed off by the Hunters. The remaining few were sent to join their fallen family in the graves.
The Pipeworks is made of concrete, and as such, 'grave' is purely a traditional term. Their bodies were left to rot.

Doom inches ever closer. The largest collapse the Pipeworks has ever seen kills thousands. Time is ticking, and it is not generous.

The Hunters were given a Uranium Rod that they should have been given last round.

Round 14 has ended.

Submit your actions in the top six lines of your titanpad. Please PM me any queries.

If you plan on further expansion, make sure to spread your territory across as much distance as possible. A single collapse could easily wipe out a faction in the blink of an eye, if all its territory is lumped together.
« Last Edit: August 28, 2016, 12:29:13 am by CleanOnion »

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242870#msg1242870
« Reply #231 on: August 28, 2016, 01:03:00 am »
Okay.

Engineers are going to have to do the following:

1) Turn on the reactor
2) Turn off resource collecting to avoid the mine explosion/collapse
3) Turn on External Comm.
4) BEGIN TO PANIC AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

...As a group action. ^^;

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242878#msg1242878
« Reply #232 on: August 28, 2016, 01:32:35 am »
I can't be a part of this round @wraiths and megas.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242879#msg1242879
« Reply #233 on: August 28, 2016, 01:34:42 am »
I can't be a part of this round @wraiths and megas.

Got you, I'll lead Megas this round.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242881#msg1242881
« Reply #234 on: August 28, 2016, 01:47:31 am »
If Engineers turn on ExComms on action 5 or earlier, we can use our 6th to send a message if that's desired.
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Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242882#msg1242882
« Reply #235 on: August 28, 2016, 01:48:14 am »
I can't be a part of this round @wraiths and megas.
We don't need infiltrate this round, so that's alright. Wraiths will be fine.

@CO, are allied factions able to turn off processes the same turn the reactor goes on? And who gets the rod in that case?

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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242883#msg1242883
« Reply #236 on: August 28, 2016, 01:55:01 am »
@CO, are allied factions able to turn off processes the same turn the reactor goes on? And who gets the rod in that case?
Yes, they are. The faction who deactivates it gets the rod.

I hadn't thought of that, so thanks for bringing it up. It would make sense if the faction in control of the reactor gets the rod, but I already made allied factions pay for turning processes on so the reverse should also apply.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242884#msg1242884
« Reply #237 on: August 28, 2016, 02:00:30 am »
Alright, Wraiths will set deactivating the Resource Collection process as our first action this round.

Engineers, I highly advise that you illuminate the Dark Storage room, which I believe was on N14. I'm going to assume that whatever's there will be integral to our escape plan, as it is inside the main reactor.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242976#msg1242976
« Reply #238 on: August 28, 2016, 05:39:02 pm »
Yay thank you Hunters for finally eradicating the Hostile Survivors! Turns out the reactor is already fixed so actually the expanding foam won't be necessary, but thank you very much for the offer!

I have set the current actions as:

Action 1: Turn on reactor
Action 2: Turn off resource collection (No offence Wraiths but we'd rather risk wasting an action than accidentally have a collapse if one of the faction memebrs forgets to PM)
Action 3: Turn on External Comms
Action 4: Turn on elevator (?????)
Action 5: Communicate "Please help, we are dying"
Action 6: Illuminate N14

I will be PM-ing these to Clean and hopefully so will the other Engineers.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1242984#msg1242984
« Reply #239 on: August 28, 2016, 06:29:18 pm »
Onion confirmed to me that it would work; feel free to ask him directly yourself. I don't mind the extra caution though, it's all good. Any requests for hunters/wraiths? Otherwise I think I'll be setting up basic expansion actions, maybe hunt and gather if I can get the other hunters to confirm their presence.

About forgetting to PM, activating and deactivating processes is not a group action.

Edit: Actually, I checked the document. The action is specifically called 'activate process'  for both activating and deactivating. If you say 'activate process' after we say 'activate process' then it'll turn off and then immediately turn on. That would have disastrous consequences. Onion, please confirm what I'm saying?
« Last Edit: August 28, 2016, 06:33:08 pm by Aves »
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anything
blarg: