Spoiler for Pipeworks at the end of Round 8:
Map at the end of Round 8:
Items at the end of Round 8:
Spoiler for Notable events:
Megalomaniacs used a Damaged Hammer on the Locked Box in the Main Reactor. They bashed it open, and found a collection of Special Wooden Rods. On closer inspection, they were Headless Hammer Handles. The Damaged Hammer degraded to a Headless Hammer Handle, adding to the collection, much to the amusement of the host.
Engineers turned on the Main Reactor.
Engineers activated the Lighting process of the Main Reactor. The Pipeworks are now fully illuminated.
Engineers activated the Resource Collecting process of the Main Reactor. The conveyor belts bringing ore from the mines whirred into motion. You'll see their effect in a round or two.
Sanitation used their Slow-Spinning Drill to drill south from I18. It took literally forever but they did it. The drill died afterwards, though.
Hunters used Hunt & Gather from P25, picking up a Used Hammer, a can of Expanding Foam and a Crumpled Note from three unclaimed tiles, and forcibly taking a Sledge Hammer and a Running Shoe from tiles already in their territory.
The Crumpled Note, though its information was valuable, was worth Nothing by itself.
Engineers donated a Sledge Hammer to Sanitation.
Megalomaniacs found a Javelin on N12.
Engineers found a Blunt Drill on H12.
Sanitation picked up a Javelin on I21.
Wraiths found a Damaged Hammer on Y3.
Wraiths found Some Less Bricks on B25.
Full rules document -
SpreadsheetROUND 9
At 13:41 AM on Day 121 of N+310, Skotid Johnson the Engineer hammered the final nail into place and, with a sense of ceremony, flicked the tiny unlabelled switch. The ground beneath Skotid's feet began to shake as ancient gears and generators spurred into life. The cacophony of whirring and pumping and hissing rose to a crescendo, and Skotid couldn't help but raise his hands to his ears to block out the noise. He glanced fearfully to his left, to the array of shaking pipes that pumped gas either up or down. They were vibrating frighteningly, hitting against each other with worrying clanging noises, but nothing was coming out of them. For the first time in weeks, the Main Reactor was online without being irradiated.
Skotid's sigh of relief was cut short, as he now had to switch on the lighting systems. He withdrew a single uranium rod from his backpack, his lead-lined underwear protecting him from the trace amounts of radiation it was emitting, and placed it into a small hole on the control panel of the reactor. He pressed a nearby switch and gears within the hole gripped the rod and began to quickly pull it down.
Skotid's hand still gripped the rod, and his arm was dragged down into the hole as well. His hand, wrist and forearm were all sucked in but his elbow was too wide. The gears that had been pulling him in stopped pulling and instead started clawing up his flesh. Skotid cried out in pain but there was nothing he could do. He tried to reach for the lighting switch, but he was in an awkward position and couldn't quite reach.
Across the Pipeworks, Hunters and Sanitation workers and Megalomaniacs and Wraiths raised their heads as the lights flickered on. Martha's corpse on V13 was completely illuminated, as the lights she had been trying to repair flickered on one by one. A small group of
Hostile Survivors, previously hidden by darkness, blinked at the sudden light and readied their Drill for the next round. The Engineers smiled, knowing that their plan had come to fruition, and sent in another guy with a uranium rod to turn on Resource Collection. Nobody heard Skotid's screams.
The other guy found Skotid's body on the floor of the Main Reactor, with one arm gnawed down to the elbow. He looked like he'd bled out, and his one good arm was outstretched to the naked
Dead Engineer, as if to beg for help.
Round 9 has ended.Submit your actions in the top six lines of your titanpad. Please PM me any queries.