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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240208#msg1240208
« Reply #48 on: August 07, 2016, 08:00:33 pm »
I thought it was cool as well :)

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240224#msg1240224
« Reply #49 on: August 07, 2016, 11:49:16 pm »


Spoiler for Pipeworks at the end of Round 3:
Map at the start of Round 3:


Items at the start of Round 3:

Spoiler for Notable events:
Everyone allied everyone else. I won't even bother listing individual actions. EVERYONE IS AN ALLY.
Engineers used Running Shoes West on G7, discovering 4 tiles.
Wraiths used their group action, Infiltrate, on tiles U11 and U12, swapping those two tiles around. The "T" tile became a "corner" tile, because the "dead end" tile got priority.

This Infiltration has a very serious consequence. U13 was a tile that was flooded with Level 3 radiation from the Main Reactor. By placing a ""corner tile"" just above it, it allowed the radiation to spread upwards. Note the Geiger Counter on cell AF19 of the spreadsheet: previously, it reported that 146 tiles were flooded with radiation. It now reports 147, and that number can only go up. (incidentally, this killed all of the Wraiths on that tile)

The worst part is that you can't even see where it's spreading.

RUN.

Engineers picked up a Uranium Rod on D7.
Engineers picked up a Sledge Hammer on J15.
Hunters picked up an Expanding Foam on L20.
Sanitation picked up a Uranium Rod on E18.
Sanitation picked up Slow-Spinning Drill on I22.
Megalomaniacs picked up a Some Less Bricks on T23.
Wraiths picked up a Damaged Hammer on D5.
Full rules document - Spreadsheet

ROUND 4

The wall to the Reactor Zone has been breached.

A wholesome alliances emerges from the sea of distrust - yet one faction keeps its true tactics close to its metaphorical chest.
Or maybe everyone genuinely wants harmony.

Having performed a calculation, 68.6% of all the rooms on the map (as the map currently stands) are adjacent to another room.

Remember that radiation spreads after action 3 and action 6. Plan your actions accordingly.

Round 4 has ended.

Submit your actions in the top six lines of your titanpad. Please PM me any queries.
« Last Edit: August 08, 2016, 01:30:22 am by CleanOnion »

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240225#msg1240225
« Reply #50 on: August 07, 2016, 11:49:59 pm »
Spoiler for Hidden:
Posts in this thread do not count as votes.

Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240226#msg1240226
« Reply #51 on: August 07, 2016, 11:55:09 pm »
Can we have a more in-depth explanation of what the hell happened with the Wraiths infiltrate because I for one am certainly confused???

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240228#msg1240228
« Reply #52 on: August 07, 2016, 11:58:41 pm »
We swapped rooms, now U12 has an exit to the south and east. U13 had radiation in it, which spread to U12 with the new opening, and now it can go to V12.

But it's ok! I believe if the Engineers turn off the reactor, which you have enough rods now to do, the radiation will dissipate before it reaches you. Yaaaay!

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240230#msg1240230
« Reply #53 on: August 08, 2016, 12:10:08 am »
OK, I agree to turning off the reactor, we shall probably do so as our first action this round (haven't ran it past my teammates yet but I don't see why they'd disagree). So can we not even see the radiation? I was under the impression that it looked yellow on the map but maybe I just didn't read the rules carefully enough. Now that we're all allied can Sanitation do their thing on your territory to save you or is that now how that works?

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240232#msg1240232
« Reply #54 on: August 08, 2016, 12:23:55 am »
OK, I agree to turning off the reactor, we shall probably do so as our first action this round (haven't ran it past my teammates yet but I don't see why they'd disagree). So can we not even see the radiation? I was under the impression that it looked yellow on the map but maybe I just didn't read the rules carefully enough. Now that we're all allied can Sanitation do their thing on your territory to save you or is that now how that works?

The radiation is only seen IF we get within its vision radius. Ignoring the 3x3 center tiles, if we explored the area around the center, by now we would see how far the radiation has spread (and also how severe it is, from Level 1-3). I mean, we could just wait one more round before turning off the main reactor to see if we can find a way towards it if Sanis plan on using their group action instead. This way we don't waste group actions necessarily.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240233#msg1240233
« Reply #55 on: August 08, 2016, 12:27:25 am »
OK, I agree to turning off the reactor, we shall probably do so as our first action this round (haven't ran it past my teammates yet but I don't see why they'd disagree). So can we not even see the radiation? I was under the impression that it looked yellow on the map but maybe I just didn't read the rules carefully enough. Now that we're all allied can Sanitation do their thing on your territory to save you or is that now how that works?


The selected tile (blue outline) is U12. It is flooded with radiation.

You can't see the radiation because there's no territory next to it (the Wraiths territory is behind a wall). Radiation will look yellow if the tile it's in in visible.

We know it is connected to the tile beneath it, and the tile to the right. Therefore, either U13 or V12 must have been flooded with radiation before the action happened. Radiation has flooded into U12 and will continue flooded through the unprotected sections of the map.

The longer you leave it, the harder it is to contain. Using Illuminate will help you see radiation a turn or two before it reaches you.
« Last Edit: August 08, 2016, 12:30:47 am by CleanOnion »

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240235#msg1240235
« Reply #56 on: August 08, 2016, 12:42:10 am »
If the Wraiths re-infiltrate those two tiles, then what happens? The radiation outside of the original boundaries should no longer be connected to the reactor, right? And thus the radiation that was released outside those walls will eventually dissipate?
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240236#msg1240236
« Reply #57 on: August 08, 2016, 12:56:11 am »
If the Wraiths re-infiltrate those two tiles, then what happens? The radiation outside of the original boundaries should no longer be connected to the reactor, right? And thus the radiation that was released outside those walls will eventually dissipate?
If that instance of Infiltrate was just reversed, then U12 would contain visible radiation. It would expand a bit into Wraiths territory, but it would dissipate - it would probably be all gone after spreading 2 or 3 tiles.

The radiation released into the "non-visible" section would probably start to dissipate, too.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240237#msg1240237
« Reply #58 on: August 08, 2016, 01:06:51 am »
We can't swap tiles we can't see though, sorry.

Once the reactor is off, Sanitation should be fine to target N15 with their ability. If you turn off the reactor on action 1, they can do it on action 2, or any other action besides 1. This will remove the radiation there in the reactor.

This situation isn't as bad as it sounds. Once the reactor is off, the radiation goes away. It's waaay for away from people right now, like 3-4 turns at least.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240239#msg1240239
« Reply #59 on: August 08, 2016, 01:57:24 am »
Engi's and Sani's, can you both confirm whether or not you'll be using your abilities this round? I've been told Action 1 from Engi's will be their group ability. Could we get an action 2 group ability on N15 from the Sani's?

 

blarg: