Ok, assuming that the alliances will go through, we need to start planning. Our first order of business should be turning the reactor off. There are 3 ways to do this.
1. Engineers get 4 uranium rods (they have 3 right now) and turn it off. This may be the easiest, they just need to find 1 more or have another faction trade it to them once our territories are connected.
2. Turn a room in the reactor into a corridor by getting next to the reactor. To do this, Sanitation would have to spam their ability for a bit.
3. Wraiths can get close enough to the reactor and use their ability to swap a room in it with a corridor, which would turn it off.
Wraiths can try to do this on the off chance that it ends up being faster than Engineers getting a fourth rod. If a fourth rod is obtained, we'll need Engineers to turn it off. Hope you guys are on board with this. In the spirit of our alliance, we'll now be posting our moves for this round.
Action 1: Expand T17
Action 2: Ally Sanitation
Action 3: Ally Hunters
Action 4: Expand T23
Action 5: Expand X21
Action 6: Ally Engineers
Action 1: Ally Hunters
Action 2: Ally Engineers
Action 3: Ally Sanitation
Action 4: Expand C5
Action 5: Expand D5
Action 6: Infiltrate U11 and U12
I'm sure you can figure out which moveset is for which faction. We're performing an Infiltrate the round as a test of its functionality and to make sure there are no extremely hostile spies. Everyone in the pad has agreed to the moveset and PM'd the moveset to Onion, so if it doesn't happen we'll know it was due to disagreement rather than inactivity and act appropriately (eviction).
There isn't much of a need to post movesets at this time, as it's unlikely that any teams will encounter each other this round... but feel free to post your moves.