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Offline ddevans96

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240716#msg1240716
« Reply #84 on: August 10, 2016, 12:19:12 am »
I want to publicly discuss the goal of this game, and confirm that due to our official mass alliance and our tentative agreement of non-aggression, we are playing everyone vs the board+host and not faction vs faction. If anyone is in disagreement with that ideal I would like to discuss it.

I will make another post under the assumption, but not certainty, that this is the case.
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Offline rob77dp

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240717#msg1240717
« Reply #85 on: August 10, 2016, 12:20:48 am »
I want to publicly discuss the goal of this game, and confirm that due to our official mass alliance and our tentative agreement of non-aggression, we are playing everyone vs the board+host and not faction vs faction. If anyone is in disagreement with that ideal I would like to discuss it.

I will make another post under the assumption, but not certainty, that this is the case.

I am 100% aligned with what you have stated here, dd. And any Pad I am in I push for this to be the faction's stance too.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240718#msg1240718
« Reply #86 on: August 10, 2016, 12:21:24 am »
Dema, tell your spies to pm pls :P
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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240720#msg1240720
« Reply #87 on: August 10, 2016, 12:44:53 am »

Offline rob77dp

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240721#msg1240721
« Reply #88 on: August 10, 2016, 12:47:51 am »


I hereby sign 25% of Hunters and whatever share Mega will allow this friendly-spy-that-I-am onto the dotted line.
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Offline ddevans96

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240722#msg1240722
« Reply #89 on: August 10, 2016, 12:48:38 am »
If I may make a suggestion, here is a proposal for division of territory.

In the territory currently visible around the Wraiths and Engineers, that is not surrounded by one or the other there are:

a) Four-way intersections at E4 (two from Wraiths, three from Engineers) and H3 (three from Engineers, six from Wraiths)
b) Corridors at F3/F4/F5 (three/two/one from Engineers, four/three/four from Wraiths) - F4 is the only three-way corridor present
c) Corridors G4/H4 (one/two from Engineers, eight/seven from Wraiths)
d) Corridor at E5 (one from Wraiths, four from Engineers)

The obvious here is that c) should go to Engineers and d) should go to Wraiths. The corridor at F5 should also obviously go to Engineers. To even the corridor count at three each, the Wraiths should get F4 and F3.

The intersections are the only openings to unknown territory, and both have two openings to the rest of the map, barring the unknown tile at G3. Therefore, they should each get the intersection closer to them than the other, and claim to the territory stemming from that, until another expansion conflict arises.

This leaves the unknown tile at G3. As the Engineers have far more open space to explore than the Wraiths, I propose this space go to the Wraiths, as well as any territory stemming from that.


Additionally, the Hunters should have the right to the room at J20, to match their room count with the Sanis at 6, unless they find another room prior to claiming it. If they claim it, the Sanis should have right to the next two territory conflicts regarding corridors, OR the next single territory conflict regarding rooms or open intersections.


Note: These proposals, and the post above it, are not supported by any faction, only myself. These proposals were also written before, and do not consider, the declaration of the Engineers at X:44.
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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240723#msg1240723
« Reply #90 on: August 10, 2016, 12:56:17 am »
I am happy with the above proposals, I must check with the rest of my team first though.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240724#msg1240724
« Reply #91 on: August 10, 2016, 01:00:36 am »
Oh and one more thing, anyone know anything about why it says threat of asphyxiation on the reactor consoles...... and what we need to do about it?

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240725#msg1240725
« Reply #92 on: August 10, 2016, 01:02:22 am »
Oh and one more thing, anyone know anything about why it says threat of asphyxiation on the reactor consoles...... and what we need to do about it?
It's cosmetic, don't worry.

But to fix it you should turn the reactor back on.
« Last Edit: August 10, 2016, 01:03:54 am by CleanOnion »

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240729#msg1240729
« Reply #93 on: August 10, 2016, 02:47:29 am »
Been asked for some clarification concerning the "asphyxiation warning":

It doesn't mean anything, it's just there for effect. I can confirm that the Main Reactor being offline, no matter how long, will not directly result in any negative consequences.



I've also buffed the "A Bomb" item.

Previously, it eradicated any territory within a radius of 2.
Now, it eradicates your own territory within a radius of 1, and any other territory within a radius of 2.



EDIT: Nerfed Drones. They can now be destroyed by Bombs of either variety, and disabled (and dropped as an item) by Laser Pointers.



EDIT: Locations of Lead-Lined Underwear revealed
Spoiler for Hidden:
it's a joke
« Last Edit: August 10, 2016, 12:11:38 pm by CleanOnion »

Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240750#msg1240750
« Reply #94 on: August 10, 2016, 11:53:04 am »
If there's lead lined underwear in all of the rooms of our bases why do we not have like 3/4 each?

Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1240753#msg1240753
« Reply #95 on: August 10, 2016, 12:37:54 pm »
I have established that in order to fix the reactor we only need to control one of the tiles, and that once it is fixed it will stop spreading radiation everywhere. I think this should be our top priority, because currently we have no idea how long it will take before the radiation reaches one of the faction's territories. So long as Sani's can absolutely guarantee that they can use their group ability this round I think we Engineers should be able to fix the reactor by the end of the next round at the latest.

Sani's we need to coordinate. Our current plan is to drill a hole East from J15 to K15 in action one, and would like you to use your group action on K15. We would then expand into K15 and from here we have two options. One is to illuminate on the tile and then wait till next round so we can see what we are doing. The second is to hope that K15 connects to L15, in which case we can expand into L15, then into M15 (this brings us up to action 4, we may possibly require another extraction on N15 at some stage but are not certain). If this worked we could then fix the reactor as action 5 which would make the radiation start dissipating.

The problem with option 2 is that if K15 doesn't connect to L15, we lose 4 actions, which we're not very keen on. Any recommendations are much appreciated.
« Last Edit: August 11, 2016, 12:33:52 am by cribcreaky »

 

anything
blarg: