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Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244066#msg1244066
« Reply #312 on: September 06, 2016, 01:30:19 pm »
So like seriously do we have anything to do in actions 4 to 6, because if we know there's going to be a total collapse in action 4 there's no point using items like expanding foam and bricks or whatever right, but just doing literally nothing seems kinda wasteful

[20:23:21] Aves [»]  CleanOnion: Will expanding foam and bricks be able to delay the total collapse from turn 3 to turn 4?
[20:23:34] CleanOnion [»]  Aves: Or even further, yes


So yeah. Use your bricks!
« Last Edit: September 06, 2016, 01:32:30 pm by Aves »
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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244067#msg1244067
« Reply #313 on: September 06, 2016, 01:40:43 pm »
oh fair enough, I hadn't noticed that sorry.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244118#msg1244118
« Reply #314 on: September 06, 2016, 08:06:59 pm »
So like seriously do we have anything to do in actions 4 to 6, because if we know there's going to be a total collapse in action 4 there's no point using items like expanding foam and bricks or whatever right, but just doing literally nothing seems kinda wasteful

[20:23:21] Aves [»]  CleanOnion: Will expanding foam and bricks be able to delay the total collapse from turn 3 to turn 4?
[20:23:34] CleanOnion [»]  Aves: Or even further, yes

So it is possible we can push the collapse back a little longer, yes

EDIT: I thought I clicked on most recent oops
« Last Edit: September 06, 2016, 08:10:35 pm by ddevans96 »
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244131#msg1244131
« Reply #315 on: September 06, 2016, 11:37:23 pm »

WARNING: NOW LEAVING

YOU WERE BORN HERE
YOU'LL DIE ELSEWHERE
BUT THIS WILL ALWAYS BE YOUR HOME

Spoiler for Pipeworks at the end of Round 18:
Map at the end of Round 18, before Total Collapse:


Map at the end of Round 18:


https://i.imgur.com/IHhFTKV.png

Items at the end of Round 18:

Spoiler for Notable events:
Engineers invaded Sanitation territory on B23 causing some of their territory to decay.
Sanitation relinquished X24.
Wraiths launched a Drone.
Engineers used Running Shoes south from B23, and arrived in the Elevator.

The Elevator Console lit up and the leaders of the factions, finally united, began to rise Up into the unknown.

Sanitation created a wall between Y12 and Y13.
Hunters used Expanding Foam on Q26 twice.

Wraiths opened a can of Expanding Foam from the Drone.The foam crushed the drone, destroying it. (actually it was just trapped in its tile and had nowhere to go but that doesn't sound as cool)

Engineers took the central tile of the Elevator.
Sanitation created a wall between Z12 and Z13.
Hunters used Expanding Foam on R26.

A Total Collapse occurred centred on N15. The Main Reactor and all of it scanning tech was destroyed - as such, the map was not updated to reflect this.
Full rules document - Spreadsheet

END OF GAME

Spoiler for Lore:
There are twenty seats in the elevator, each welded from a buffed matte metal,arranged in a circle around a central control panel. The panel is much simpler than that of the Main Reactor - its functions are primarily “go up”, “go down”, and not much else.

Eleven of the seats are occupied by an assortment of people in different coloured clothing.

The Megalomaniacs are adorned in lavish scarlet robes that once emanated authority - now, they seem ragged and forlorn. They could be regretted three centuries of manipulation and brainwashing of their people, they could agree that they deserved the revolution, but no - the one principle they do stick to is their narcissism. They think only of how they survived, they are victorious.

The Engineers are clad in faux-leather jackets of a deep royal blue. One still wears a set of tools on his hip, and his fingers play with the equipment nervously. His eye flicks around the room, examining. This place has more metal in it than the Main Reactor, there’s not an inch of concrete in sight. He raises his head, looks around, and makes eye contact with someone he used to hate.

The Sanitation Worker nods, acknowledging the Engineer. Though they were enemies once, the Engineers had to rely on Sanitation when times were tough. A bond such as that doesn’t break easily.

The Hunters seem to be the only ones with a twinge of regret for leaving. They have just abandoned their people. Thousands will die in the next few weeks, or maybe days, if someone doesn’t organise them into fixing the pipes. The only people with any experience in doing that are right here in this room. The Hunters finally got what they wanted - peace - but at the cost of countless lives… but even they must admit that there wasn’t really an option.

The Wraiths seem to have drawn the speech from the room - or rather, the lack of them. The Megalomaniacs, Engineers, Sanitation Workers and Hunters were all so afraid of a common enemy that they all sent out Spies to investigate. Those who came back empty-handed were punished for ineptitude, so the next batch had to be a little more intelligent. The Wraiths were an illusion created by fear: though quite real, they never truly existed.

The Main Reactor hums noisily, nobody watching the External Communications console as new lines of text flicker up under the name “EXT”. Instructions, to be followed immediately. Recognising its true master, that Main Reactor obeys.

Inside the elevator, the giant metal doors slam shut. Some of the leaders rise to their feet at the sudden movement. but they’re pushed straight back down as the elevator lurches upwards. The movement comes to a halt just as quickly.

Before anyone has had a chance to get up, they are thrown back to the floor as the elevator begins to accelerate. Ancient gears spin into life and circuits light up. They have finally found a way out. After about twenty minutes it grinds to a halt.

One of the metal doors opens slowly. A bright white light pours in through the widening slit between the two haulks of metal. A light that burns. The leaders scuttle into the shadows as best they can as the door opens.

Then, to top it all off, three aliens walk in.

They look like a poor imitation of humanity. All the parts are in the right places but they’re all wrong. They each have two arms, two legs and a head but that’s where the similarities end.

They wear clothes of mixed colours - if they have an allegiance to a faction, it’s impossible to determine. Nonallegiance is treason.
They are all different colours. The one on the left is a sort of beige-pink colour. The one on the right is a dark brown. The one in the middle is something between the two. Normal humans are as perfectly white as the lights in the Pipeworks themselves, or as grey as the concrete.
Their faces are wrong. They have one bottom lip, which is fine - but they only have one more. Instead of having two lips run from the corners of the mouth up to the nose, they have a single upper lip that connects the two sides of the mouth directly. How do they eat?
Their eyes are brightly coloured - green, blue and brown. Eyes should be grey.

They speak in their alien language. Sensing that they’re not being understood, they sigh, and walk out of the elevator into the surface world, beckoning for the Pipeworkers to follow. With no other choice, you step out of the elevator into their world.

Spoiler for Spies:
NameFactionNicknameSpying onNickname
DemagogMegalomaniacsMegamanWraithsGhastly/Haunter/Gengar
AvesHuntersArrowWraithsNapstablook
fabian771MegalomaniacsSPC/SparkChaosEngineersSPC/SparkChaos
KuroaitouEngineersTracerWraithsGabriel Tosh
ddevans96MegalomaniacsddevansEngineersddevans
Silver EmeraldSanitationAurora
worldwideweb3SanitationHelloHuntersDefinitelyNotCO
DoubleCapitalsSanitationWalnut/CashewWraithsBlinky/Inky
ValerianFlameHuntersChorusSanitationAethis
rob77dpHuntersdefinitely_robMegalomaniacsdefinitely_rob
cribcreakyEngineersWhat even is a name?

Thank you very much for playing The Pipeworks - I hope you enjoyed it as much as I did.

If you have any questions, comments or criticisms, please feel free to post away. All communication restrictions are officially lowered. I'll be screenshotting some notable events from the titanpads soon, so be warned.

Passwords: oligopoly wanderlust assistance deliverance soliloquy, in MESHW order

Before you do tell me how much you hate me, I'd greatly appreciate it if you could take this survey about the game. It shouldn't take you too long and is completely anonymous - even if you type in your name I won't publish it. The link is https://goo.gl/forms/2adkMAwUHkQMKvvl2. This survey is open to EVERYONE, whether you played or not.

Winners were Megalomaniacs, Engineers, Sanitation and Hunters.

Farewell, Pipeworkers
« Last Edit: September 07, 2016, 12:08:27 am by CleanOnion »

Offline worldwideweb3

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244132#msg1244132
« Reply #316 on: September 06, 2016, 11:47:56 pm »


Wraiths had only spies?? Sorry DC...you seemed like a person from wraith cause i knew two other who were spying on wraith, oops.
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Offline Demagog

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244133#msg1244133
« Reply #317 on: September 06, 2016, 11:49:27 pm »
Pretty sure I called it back in round one, two at the latest that everyone in wraiths was a spy. I thought if that wasn't the case, Kuro was the other spy, as he didn't want to get rid of fabian from engis when fabian was a known spy.

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244134#msg1244134
« Reply #318 on: September 06, 2016, 11:52:56 pm »
Pretty sure I called it back in round one, two at the latest that everyone in wraiths was a spy. I thought if that wasn't the case, Kuro was the other spy, as he didn't want to get rid of fabian from engis when fabian was a known spy.
You literally did

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244135#msg1244135
« Reply #319 on: September 07, 2016, 12:58:38 am »
If this ever gets hosted again, there should be heavy penalties for alliances.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244147#msg1244147
« Reply #320 on: September 07, 2016, 05:02:26 am »
The fact that this game ended in approx. a month is a pretty good indicator of how 'grid games' should last time-wise. I love it overall, and if you do decide upon a sequel, I hope that nothing else (*coughwarcoughcoughhuffcccooouggghhhrs3huffhuff*) gets in the way of it. ^^

And damn, talk about bridge of spies. O_o So Wraiths, just like their name, were essentially a ghost faction? Go figure.

Offline Demagog

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244148#msg1244148
« Reply #321 on: September 07, 2016, 05:10:16 am »
Pretty sure it only ended because Onion forced it to end haha. He said he will be very busy soon and probably didn't want to have to manage the game on top of his other stuff.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244150#msg1244150
« Reply #322 on: September 07, 2016, 05:14:48 am »
I have to wonder how the Wraiths were created in the lore. Probably some random person started a rumor about the Wraiths, and it spread enough that each faction sent a spy to the rumored location. They all proceeded to extremely carefully convince the others that they were part of the Wraiths. You could probably write a book about it.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1244159#msg1244159
« Reply #323 on: September 07, 2016, 09:07:58 am »
I wrote a lot (at least it seems like I did on mobile), so have some spoilers.
Pretty sure it only ended because Onion forced it to end haha. He said he will be very busy soon and probably didn't want to have to manage the game on top of his other stuff.
Spoiler for Hidden:
Aye, it could have gone on for much longer until everyone hated it. A future version should have a smaller map or more OP methods of expansion. Too many actions were wasted on pointless expansion coughsanitationcough

My main concern wasn't how much time I have to host - I still have a week until I move to uni and even then I could probably find time to host, albeit maybe with a little delay. The reason I cut the game down was because people were growing less interested (war :3 ) and a game with uninterested players isn't fun.

Not to mention that the co-op route doesn't really lend itself to interesting gameplay. I was waiting on a certain someone to initiate a betrayal, and I think that certain someone might have tried to but his teammates didn't take the hint, I'm not sure. Either way, if y'all had chosen to kill each other I probably would have allowed the game to go on a bit.

I have to wonder how the Wraiths were created in the lore. Probably some random person started a rumor about the Wraiths, and it spread enough that each faction sent a spy to the rumored location. They all proceeded to extremely carefully convince the others that they were part of the Wraiths. You could probably write a book about it.
Spoiler for Hidden:
I'm going to have to be honest about this one: that's not an original concept. Sorry! That was the first idea I had, though, and the rest of the game evolved around it. So although it may feel like an afterthought it's central to everything.

In a way I have to credit the idea to ji412jo (I thiiiink) who posted a link to the tvtropes website in Blab. I spent maybe an hour clicking around on there before I encountered a roleplaying game called Paranoia, kinda like D&D but technologically and psychologically themed.

In it, an entity called the Computer sends Troubleshooters (the players) to deal with trouble by shooting it. Their world is an underground civilisation with no ties to the surface - sound familiar?

In Paranoia, factions are present although they only serve a minor role (they're also illegal to be a member of). Paranoia's Wikipedia page describes "the Wobblies", a faction created in an identical way to the Wraiths. So that's where that idea came from.

Inspiration, plagiarism, call it what you like.

Now that I've started talking about game development I'll go on a little further: the territory idea, which formed most of the gameplay, came from me trying to think of a Mafia which could involve several mafias. I wanted every player to be in a mafia, then I thought I could have spies linking them, then I decided that would be awful, then I read about Paranoia.

I only started making a territory game instead of a "move your player around" game because of spreadsheet limitations. I wanted the snazzy pipe/room image tiles, but when a cell contains an image it can't contain anything else. I could have used a blob of background colour for each player but territory seemed cooler (not to mention new).
I'll leave the thread open for 2 more days,  then I'll publish the poll results and archive this thread.

 

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