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Offline ddevans96

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243357#msg1243357
« Reply #276 on: September 01, 2016, 12:41:04 am »
Alright, I think I've got the best course of action to squeezing all 5 factions in there. Megalomaniacs and Wraiths should take the North and South ends of the elevator. Sanitation, take the western-most one. Hunters and Engineers will follow you in through the eastern opening.

This is the most efficient plan as far as I can tell.

Obviously wraiths have access to this pad, how can we discuss plans without them finding out?

We can't safely. There are methods, but saying those is equally dangerous. Every faction will need to have heavy discussion, think on their feet, and plan their actions very carefully to get through this.
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243359#msg1243359
« Reply #277 on: September 01, 2016, 01:19:53 am »
Here's a set of actions that would grant a coop victory in 2 turns.

Spoiler for Hidden:

Sorry for the camera quality.

Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243360#msg1243360
« Reply #278 on: September 01, 2016, 01:20:35 am »
Confirmed, CleanOnion is a Wraith.
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243361#msg1243361
« Reply #279 on: September 01, 2016, 01:22:18 am »
Confirmed, CleanOnion is a Wraith.
Oh please, my faction was eliminated on Round 13. I shouldn't even be allowed to post here.
« Last Edit: September 01, 2016, 01:24:49 am by CleanOnion »

Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243364#msg1243364
« Reply #280 on: September 01, 2016, 03:02:29 am »
Alright, time to state things as they stand, then.

There are four Wraiths.

Aves, Demagog, Kuroaitou, and DoubleCapitals, who is inactive.

Hunters, Megalomaniacs, Engineers, Sanitation(inactive)

It was very likely that DoubleCapitals was a Wraith.

Two conclusions:
First, the sanitation pad is the safest place to discuss all of this, as they have no possible Wraith there.

Second, the Wraiths spies should work to disable Wraiths as much as possible. 1 action can relinquish 1 tile. No rooms means no territory. If spies take control, then the wraiths will disappear within 3 rounds. Evicting the wraith is an option, but it is less reliable as if a spy gets evicted it's suddenly 1-1 instead of 2-1-- I find it improbable that both kuro and dema are wraiths given that the change in win condition was released to dd before I even read the PM.

Anyways, what you should do to keep wraiths in check assuming the wraith spies fail to disable them:

1. UNALLY Wraiths. If you do not do this, Wraiths will activate resource collection and trigger a major collapse, or they will power down the  main reactor-- disabling the elevator in the process. In addition, they combined influence of allies does not apply if an ally attacks an ally. All factions must do this.

2. Wall off the Wraiths' connection to the elevator, to prevent them from bombing the elevator repeatedly. They cannot hold the elevator, and expanding foam and bricks do not work inside the elevator-- the three tiles to the south of the southern entrance should be filled with expanding foam. One way to achieve this is with the use of a drone.

3. Engineers, Hunters, race as fast as you can after sanitation towards the elevator. Hunters have the option of going "north" and taking the southern entrance from wraiths, but they can use expanding foam to block you off. Engineers are pretty much stuck depending on the eastern entrance following Sanitation.

4. Sanitation, secure the southwestern quadrant of the map from the wraiths. If they capture/hold your bottom left main-base-tile, you lose the entire corridor to the elevator.

Good luck, Pipeworks Denizens.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243365#msg1243365
« Reply #281 on: September 01, 2016, 03:08:36 am »
Sanitation will confirm DC as a spy from Wraiths in our faction.
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Offline Kuroaitou

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243380#msg1243380
« Reply #282 on: September 01, 2016, 07:47:58 am »
I'm an Engineer spying on Wraiths. Sorry ghosts~ :P

Offline worldwideweb3

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243386#msg1243386
« Reply #283 on: September 01, 2016, 12:26:37 pm »
You guys took long. We had this information since like what, 10 rounds ago? :P Also, yay sani's the safest place but it's also the least active of all :P
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243392#msg1243392
« Reply #284 on: September 01, 2016, 03:36:51 pm »
As far as I can tell we Engis have 2 options, one is to go north and then west, following Sanis though their tunnels. The problem with this is that we go straight through wraith territory, meaning that we are at risk of losing all progress if the wraiths manage to invade even just one of our territory tiles. The other option is for us to go Southeast, passing through R20 and 21. This option keeps us safe from wraiths until right at the very end, but requires two drills and a hammer (which means we may need to use expanding foam and bricks to offset the destruction. If we're going for the latter route we would be eternally grateful if Megas could drill at least 1 of the holes for us, as then we would be able to make the journey in 3 rounds. Are the megas happy with us going through their territory?

How are Hunters planning to get to the elevator?

We will unally the Wraiths in action 1 so they shouldn't be able to do anything to the reactor.

Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243393#msg1243393
« Reply #285 on: September 01, 2016, 03:56:00 pm »
I'd recommend that you follow sanitation. It's the fastest possible route; switch to the 'safe-from-wraiths' plan next round if you must, but if there are two spies in wraiths as I suspect, then wraiths will be destroying themselves, and taking no actions to impede.

Here are the current hunter actions: we plan on drilling eastwards and heading through the western entrance, as that should put us there by the end of the next round. It would be optimal if megalomaniacs enter the elevator from the northern entrance while sanitation grabs the western and central tiles, with engineers following sanitation through.
Action 1: Expand R27
Action 2: Expand R26
Action 3: Expand R25
Action 4: Expand S25
Action 5: Drill East S25
Action 6: Expand T25

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Offline cribcreaky

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243400#msg1243400
« Reply #286 on: September 01, 2016, 05:31:14 pm »
OK we will follow Aves' advice. If the "Wraiths" could relinquish C4, V5 and F24 it would make us a lot happier about this route (which does have the benefit of not collapsing the entire pipeworks down on us). So am I correct in thinking then that there are 2 spies in wraiths, one real wraith and one inactive member?

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243401#msg1243401
« Reply #287 on: September 01, 2016, 05:35:38 pm »
OK we will follow Aves' advice. If the "Wraiths" could relinquish C4, V5 and F24 it would make us a lot happier about this route (which does have the benefit of not collapsing the entire pipeworks down on us). So am I correct in thinking then that there are 2 spies in wraiths, one real wraith and one inactive member?

Yah.
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