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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243235#msg1243235
« Reply #264 on: August 30, 2016, 07:59:34 pm »
Eviction action losses occur on the round after the eviction, not before, right?
Evictions happen immediately.
The actions that a faction loses for an eviction of a team member
Oh, I see. Sorry for the misunderstanding.
Yep that's correct, they happen the round after.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243254#msg1243254
« Reply #265 on: August 30, 2016, 11:29:21 pm »
Alright, Engineers, either you need to evict your inactive, or we need to take control of the reactor and evict ours. I suspect they're the same person.

We're going to evict him.

You didn't PM CleanOnion, too. So we're both in this.

Also, posting for activity log-- I am going under a little heavy pressure so I cannot do much right now. Apologies.
I already talked about this to CO.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243259#msg1243259
« Reply #266 on: August 30, 2016, 11:47:13 pm »
Fabian has agreed with Clean that he will be auto-agreeing to any group actions from now on. Under these circumstances I think it's fair to let him carry on as an Engineer. It is true that Kuro also forgot to PM Clean despite not being inactive, but I don't want to be the only Engineer left so I can't exactly evict both of them. We will be replacing our first action with something else, probably just an expansion.

Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243260#msg1243260
« Reply #267 on: August 30, 2016, 11:49:36 pm »
Fabian has agreed with Clean that he will be auto-agreeing to any group actions from now on.
Under the condition that he pokes me ~once per round so I know he's at least a bit active. Personal issues shouldn't have to interfere with gameplay, or force a player to quit

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243276#msg1243276
« Reply #268 on: August 31, 2016, 01:51:30 am »
Preliminary Mega Actions:
Action 1: Expand B21
Action 2: Expand P14
Action 3: Expand X23
Action 4: Expand U15
Action 5: Expand Q13
Action 6: Expand S14

One expansion in every direction that can lead somewhere, basically. We probably need to place Foam and Bricks as much as possible in order to slow the collapse.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243342#msg1243342
« Reply #269 on: August 31, 2016, 09:59:28 pm »
Sanitation, The Wraiths ask you to go for X17 and D17 while we take F24.
Preliminary Wraiths Plan:
Action 1: Expand H26
Action 2: Expand G26
Action 3: Expand F26
Action 4: Expand F25
Action 5: Expand F24
Action 6: Expand R8

We cannot in good conscience take D17 because it would involve breaking more walls, but here is what we have planned and it includes X17.

Intended Sanitation Directives
Action 1: Expand F26
Action 2: Expand F25
Action 3: Expand F24
Action 4: Expand X16
Action 5: Expand X17
Action 6: Expand Z23
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Offline CleanOnionTopic starter

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243346#msg1243346
« Reply #270 on: August 31, 2016, 11:50:01 pm »


Spoiler for Pipeworks at the end of Round 15:
Map at the end of Round 15:


Items at the end of Round 15:

Spoiler for Notable events:
Engineers activated the Main Reactor. The lights surged on, blinding everybody for a moment.
Engineers turned Resource Collection off. A Uranium Rod popped out of the Main Reactor, ready to be reused. The conveyor belts on S27 ground to a halt.
Engineers turned on the Elevator at the cost of a Uranium Rod. The Elevator doors have opened.
Megalomaniacs invaded Hunter territory on Q13.
Engineers broadcasted "we are dying, please help || the elevator is now on" on all frequencies.
Wraiths invaded Sanitation territory on F26, F25 and F24.
A Minor Collapse occurred centred on Q22.
A Minor Collapse occurred centred on P11.

Sanitation picked up an A Bomb on F24.
Sanitation picked up a Uranium Rod on X17.
Wraiths picked up an A Bomb on F24.
Full rules document - Spreadsheet

ROUND 16


A signal was received from the Surface today, and it threw everyone off-guard. Nobody was expecting this. Nobody.

A civilisation 310 years more advanced than us is trying to communicate. Are they hostile or friendly? Dare you place your faith in them?

The instructions are clear. Get everyone who's important inside the Elevator. The important people are the commanders of each faction, and that's you guys. 11 commanders split across 5 factions.

Once the elevator is full, you can only assume that they'll pull the Elevator upwards from wherever they are. The Main Reactor doesn't seem to have the option to do that.

To achieve a cooperative victory, all living factions must have at least one tile of the Elevator in their territory.

Round 16 has ended.
There are a maximum of 4 rounds remaining.


Submit your actions in the top six lines of your titanpad. Please PM me any queries.

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243347#msg1243347
« Reply #271 on: August 31, 2016, 11:53:47 pm »
Okay, elevator, post incoming.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243349#msg1243349
« Reply #272 on: September 01, 2016, 12:15:24 am »
I have been informed that a win condition has changed.

Quote
If the Wraiths are able to successfully delay the other factions from reaching the Elevator by the time the Total Collapse occurs, Wraiths will win the game and all other factions will lose.

If the default, public winning condition occurs, the Wraiths will lose even if they control a tile of the Elevator. The Wraiths do not need to control a tile of the elevator for the default cooperative win to occur.

Do note that this means that any enemy Spies embedded into the Wraiths will also lose - the winning condition only applies to genuine Wraiths members. Spies will still have to win using the "public winning condition" in the thread. You win with your actual faction, remember.

As such the game is now 4v1.

The Wraith's main section currently has an influence of 14. It will win any territory battles. It is imperative that it is broken up.
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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243351#msg1243351
« Reply #273 on: September 01, 2016, 12:26:23 am »
Obviously wraiths have access to this pad, how can we discuss plans without them finding out?

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243353#msg1243353
« Reply #274 on: September 01, 2016, 12:28:28 am »
Alright, I think I've got the best course of action to squeezing all 5 factions in there. Megalomaniacs and Wraiths should take the North and South ends of the elevator. Sanitation, take the western-most one. Hunters and Engineers will follow you in through the eastern opening.
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Offline Aves

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Re: The Pipeworks - by CleanOnion https://elementscommunity.org/forum/index.php?topic=62441.msg1243354#msg1243354
« Reply #275 on: September 01, 2016, 12:29:26 am »
I'm in Wraiths. You don't have the time to try to beat us up while also going towards the elevator; coop victory is still a victory for the Wraiths.

Heh, should check my PMs more often.
« Last Edit: September 01, 2016, 12:33:46 am by Aves »
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