Spoiler for Pipeworks at the end of Round 9:
Map at the end of Round 9:
Items at the end of Round 9:
Full rules document -
SpreadsheetROUND 10
A bent figure robed in black, walking along with another dressed smartly in a red uniform, approached the reactor.
Upon meeting an Engineer there, the group now of three proceeded to the control room, where the first two presented a thick lead-lined case each.
As the reactor worker took the uranium rods with protective gloves and inserted them in the reactor, two new screens in the control room glimmered to life:
One showed a diagram of the Pipeworks, with several red markings indicating damage to the structure. This was similar to the wiring/lighting map on the next terminal, so this one was likely just another status display.
The other new display showed something of a command line, with a blinking line indicating a wait for input.
The three stared at the screens, then back to each other...then raced off, and despite only telling faction members the news about better reactor functionality soon spread to the entire network.
The integrity display was obvious, and soon swarmed by Engineers and Sanitation workers trying to figure out just how much had gone wrong.
The other terminal, ignored thus far, continued its silent vigil - its silent blink - waiting for input.
What it meant remained to be seen.
Elsewhere, the scents that the Hunters followed led them to the kitchens, where the Chefs were preparing for the 310th Annual Pipefest. This celebration had been all but forgotten in the events of the past weeks, but with lights and power restored the cooks were going at it with a will.
Of course, none of the other factions were in the vicinity to celebrate, so the Hunters and the locals enjoyed the food all by themselves!
Meanwhile, other red and black garbed agents furtively glanced around in two different regions in the southeast of the Pipeworks.
Both the Megalomaniacs and the Wraiths wanted to get at whatever was held in the cross-shaped room, as large as 5 smaller rooms, that the maps of the network showed should be right around there.
First the Wraiths approached with a drill, spinning it up and attacking the wall...but they came up against stiff resistance about halfway through.
The drill grated against something, and despite frustration leading them to spin it faster and faster, it went no further - after more attempts the motor just burnt out, only revealing some impenetrable metal beyond the dig site.
The Megalomaniacs tried a simpler approach, lighting an explosive on the wall. But when they returned to survey the wreckage, they also found a metal wall that they just could not pass.
What could lay beyond the wall?
Round 10 has ended.
Delayed by 1 hourSubmit your actions in the top six lines of your titanpad. Please PM me any queries.
Cheers to
Silver Emerald for lore. SE was not given any additional information. Necessary information about this round's actions were given after the timer had expired.