The problem is, there is no mafia that works for both sides. I made this topic to try to figure out a way to create such a mafia, but I see now that it's just not feasible. No matter how well designed a ruleset is, a significant portion of players simply don't enjoy games with a high volume. If we take a middle-of-the-road approach, these players won't know if they'll enjoy the game or not, so they just won't sign up. The polls show that we'll lose people from the other end as well.
The idea of the split mafia system is that every person who has any interest in mafia will be able to look at one or both of these types of mafia and think, "This is the mafia that I want to play." I expect most people to sign up for both types. Another way to look at it is that we are continuing to refine the way we play mafia now, but as this moves further in a certain direction, we are creating a new line of mafias that capture what we've lost along the way. I don't see this hurting the normal mafias, and I'm not really sure a moderate mafia would match the player count of either of the split mafias. Light Mafias offer two more benefits. First, they'll prevent burnout by having more relaxed games as breaks between serious ones. Second, they're easy to get into for people who may consider trying out mafia, but are put off by a higher level of commitment and volume.
I've just realized that what mafia has lost is the essence of being a fun forum game that anyone can join. That's the kind of forum game I want to provide, just as much as I want to provide some intense games of Mafia.