Mhm. Next game we could add in interesting stuff like different amounts of health and abilities.
Example Rules:Each player starts off with 5 HP. Each Striker deals 1 damage when they hit the Target. They win when the Target reaches 0 HP. If a Guard or a Target manages to obstruct a Striker, he is dealt 1 damage. All other additional rules that don't contradict these still apply. And maybe some abilities, 1 for each position?
Trap Master (Guard 1 ability). Trap Master may target a direction. Any Striker that strikes this direction has his strike negated and is dealt 2 damage. After that, the trap is destroyed.
Sniper (Guard 2 ability). Instead of choosing to guard this round, this guard may instead deal 1 damage to target Striker.
Ninja (Striker 1 ability). This striker may strike through one Obstruction. Obstructions are when Guards target a direction, Target targets a direction, or a Trap.
Armored (Striker 2 ability). If a guard or a Target obstructs this Striker, he is dealt 1 damage. Obstruction still happens.
These are just examples to make the game more interesting. Ignore them if you so choose
![Tongue :P](https://elementscommunity.org/forum/Smileys/solosmileys/tongue.gif)