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Purity_Riot

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Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92097#msg92097
« on: June 15, 2010, 04:48:23 am »
There are five positions: North, South, East, West, and Central
There are six professions: Target, Guard A, Guard B, Striker A, Striker B, and Referee.

Target: The Target is always in the Central position. His objective is to not get attacked by the Strikers. The Target can choose to face one position
Guards: The objective of the Guards is to stop the Strikers from hitting the Target. They can choose to defend the Target from the North, South, East, or West.
Strikers: The objective of the Strikers is to hit the Target. They can choose to attack the target from the North, South, East, West.
Referee: The Guards and the Strikers send their positions to the Referee via PM. The referee then posts the results on the thread.

If a Guard and a Striker choose the same position, the attack is blocked.
However, if a Striker chooses a position that is not chosen by a Guard, the attack hits the Target.

If both of the attacks are blocked, the Target and Guards win.
If one of the attacks is blocked, but the other hits, the remaining Guard and Striker repeat.
     If, in this case, the Striker and the Guard choose the same position, the Target and Guards win.
     If the Striker chooses a different position than the guard, the Strikers win.
If both of the Strikers connect with the target, the Strikers win.
If the Striker attacks the Target from the position the Target is facing, the attack is cancelled.

For the next game, the positions would rotate in the order Target>Guard>Striker>Referee>Guard>Striker. I would be the Referee for the first round, to clarify the rules.

linkcat

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92194#msg92194
« Reply #1 on: June 15, 2010, 07:02:07 am »
I'll play as a guard.

Decktrya

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92287#msg92287
« Reply #2 on: June 15, 2010, 09:39:32 am »
i wanna play as target nah joking im guard too

icybraker

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92364#msg92364
« Reply #3 on: June 15, 2010, 01:14:34 pm »
This game seems... um... pretty simplistic. Especially because if you choose to be the Target, you literally do nothing.

Oh, well. I'm a Striker. ;)

Offline ddevans96

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92407#msg92407
« Reply #4 on: June 15, 2010, 02:36:22 pm »
For the next game, the positions would rotate in the order Target>Guard>Striker>Referee>Guard>Striker. I would be the Referee for the first round, to clarify the rules.
So, one person won't be the target for very long.

Also, it needs to be change it so it say "ddevans96 is the referee for the first round," because I sent this to him via PM, and it looks like he directly copy-pasted.

This game seems... um... pretty simplistic. Especially because if you choose to be the Target, you literally do nothing.

Oh, well. I'm a Striker. ;)
Actually, I think I forgot a rule about the target. To quote from my papers, "The Target can choose to face one position"
"If the Striker attacks the Target from the position the Target is facing, the attack is cancelled."

Why the heck did I forget that?

Purity_Riot, could you add the first quote to the line saying what the target is, and the second quote to the bottom of the fourth paragraph? Also, could you make a table stating who is what position for the first round? Thank you.
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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92413#msg92413
« Reply #5 on: June 15, 2010, 02:49:01 pm »
Yeah, but that's not the point. The point is, there doesn't even need to be a player playing the role of "target" because it's a completely stagnant position.

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92509#msg92509
« Reply #6 on: June 15, 2010, 05:16:30 pm »
It cycles Guard A>Striker A>Referee>Guard B>Striker B>Guard A

ProfessionRound 1Round 2
Guard AlinkcatImplosion
Guard BDecktryaddevans96
Striker AIcybrakerlinkcat
Striker BImplosionDecktrya
Refereeddevans96Icybraker

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92723#msg92723
« Reply #7 on: June 15, 2010, 09:11:44 pm »
I'll be striker B.

Offline ddevans96

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92786#msg92786
« Reply #8 on: June 15, 2010, 11:15:41 pm »
I'll be striker B.
Very well, but due to the cycle, that makes you target for round 2 xD And changing the cycle ruins the fun of the game.
Now we just need a target.
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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92800#msg92800
« Reply #9 on: June 15, 2010, 11:46:05 pm »
Do we? Recall that the target just SITS THERE.

I think that we should just remove the role of "Target".

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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92804#msg92804
« Reply #10 on: June 15, 2010, 11:50:10 pm »
Do we? Recall that the target just SITS THERE.

I think that we should just remove the role of "Target".
Reread the rules. I asked Purity Riot to add something I previously forgot that makes the Target needed.
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Re: Striking Arm by ddevans96 https://elementscommunity.org/forum/index.php?topic=8124.msg92813#msg92813
« Reply #11 on: June 16, 2010, 12:03:16 am »
Interesting...

But doesn't this make the game much easier for the Guards and Target?

 

anything
blarg: