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RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478462#msg478462
« on: April 09, 2012, 07:33:40 pm »
Introducing a wonderful new game by our fellow member, Wizardcat, here comes...

RUMBLE

Rules, roles, and whatnot is posted below.



Offline Wizardcat

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478464#msg478464
« Reply #1 on: April 09, 2012, 07:35:17 pm »
Rumble is a game of superhero combat, where players secretly allocate Energy points to attack and defense, attempting to outguess their opponents and knock them out of the game.

Each Hero has a number of Energy points, representing their Hero's general level of strength, alertness and psychic resolve. It starts at 100, and is lost through successful bids, successful attacks, or through the use of some Powers. When a Hero's Energy drops to zero or below, they are eliminated from the game. The last Hero standing is declared the winner.

Each player will send Wizardcat (the game's GM) two powers of their choice prior to the game's start. They can affect gameplay in just about any way its creator desires, though Wizard reserves the right to ask for a replacement if he feels a power is unreasonable (such as Powers that can only be bid on by one person [nice try, though]). Example powers can be found here. You can use any of those, but feel free to be creative and create Powers of your own. It's more interesting that way. 'Burn' means the Energy used to fuel the Power is used up in the process and the owner will lose the Energy burnt. 'Spend' is just allocating Energy.

Once Wizard has all the Powers from all the players, he will post a list of them in the thread. Each player will then PM Wizard with their bids for these Powers. You can bid as high or low as you want, and for as few or many Powers as you want, but be warned that winning (and only winning) bids will actually deduct Energy equal to your bid from your Hero. It's not very fun to have eleven Powers but 0 Energy at the beginning of the game! A Power's winning bid is known as its Power Strength, which some Powers may use. Any ties for winning bids will have all the players that tied re-bid on the Power. Heroes may discard their own Powers at any time, but they will not regain any Energy from this.

Once the bidding is done, the Rumble begins. Rumble is divided into a number of rounds, each consisting of a Allocation Phase and a Resolution Phase. In each Allocation Phase, each player will send Wizard a PM with their Energy allocations. Heroes can allocate their Energy to Attacks against other players, Defense against Attacks, and if they possess any, Powers.

Spoiler for Example:
Attack Onizuka: 45
Attack TheonlyrealBeef: 10
Defense: 45

The Resolution Phase occurs when either all allocations have been received or the deadline has been hit. Any Heroes that do not have allocations sent, in case of the deadline, will Defend with half their Energy. Wizard will then reveal the actions of all Heroes and determine the results. A Hero's Defense will be used to subtract from Attacks targeting them. If their Defense is sufficient to meet the total of all the Attacks made against them, the Hero suffers no damage. If, however, it is not, the Hero will lose Energy equal to the strength of the remaining Attacks. A Hero can choose which Attacks to Defend against if forced to take damage, which can become important when Powers come into play.
Spoiler for Example:
Onizuka has 100 Energy and allocated 70 to Defense. Jenkar Attacked him for 45. His Defense is more than enough and he would take no damage.

However, he was also attacked by TheonlyrealBeef for 45. Onizuka only has enough Defense to reduce 70 points of the combined assault of 90. Onizuka loses 20 Energy from the attacks and will now only have 80 Energy in the next round.

After the Resolution Phase ends, the next round begins, starting with the Allocation Phase. This continues until there is a winner.

To sign up, post your intent to play in the thread. If you have any questions, ask them.
« Last Edit: April 11, 2012, 05:58:19 pm by Wizardcat »
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Offline Wizardcat

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478465#msg478465
« Reply #2 on: April 09, 2012, 07:35:26 pm »
Player
Hero
Powers
Sent?
Energy
OnizukaAlfatoxin, Shared HealingNo157
Malignant Cell 1AlfatoxinN/A1
Malignant Cell 2AlfatoxinN/A0
Malignant Cell 3AlfatoxinN/A0
Malignant Cell 4AlfatoxinN/A3
Malignant Cell 5AlfatoxinN/A3
The_MormegilKryptoniteNo74
Sevs360 Degree Vision, The Path to AscensionN/A0
RootRangerAssassin's Game, Electro Harpoon, Fortifications, Mirror's Edge, Scrap ShieldN/A0
majofaNo60
KuroaitouInnocent Bystanders ANo99
Innocent Bystanders AN/A100
CalinduInnocent Bystanders B, Mass Attack, PrecognitionN/A68
Innocent Bystanders BN/A98
KakerlakeFuryYes77
MortAssassin's Game, Electro Harpoon, Evil Twin, Fortifications, Mirror's Edge, Scientific Genius A, Scientific Genius B, Scrap ShieldNo36
eaglgenes101Cure, Innocent Bystanders, Shared Damage, Titanium ShieldNo50
qwerterTaxationYes4

Spoiler for Powers:
Power
Description
Owner
Power Strength
360 Degree VisionYou may only allocate 30 points to Defense per round. Your total defense is multiplied by the number of Heroes attacking you this round.Sevs30
AlfatoxinEach round, gain a sidekick with 3 Energy and the Power Aflatoxin. (up to 20)Onizuka16
Assassin's GameAssign each Hero (the owner of this Power included) a target before the first round, making sure that no player is targeted by more than one player or by him/herself. Heroes can only Attack their targets. The owner of Assassin's Game may Burn 5 Energy at the beginning of any round to reassign players' targets (within the aforementioned rules). Defeated Heroes' targets are passed to their killers; if this causes any player to target his/herself, the owner of Assassin's Game must Burn 5 Energy and reassign targets.RootRanger12
CureSpend all your energy: If you survive the round, remove all negative status effects and set your Energy to 50 if your Energy is lower than 50.eaglgenes10115
Electro HarpoonSpend 20: Add 55 to an attack.RootRanger13
Evil TwinAs part of your bid for this Power, nominate another Hero. When you win this Power, lose all of your Powers and gain copies of all those that the nominated Hero won.Mort2
FortificationsOnce each round, add 20 to any Hero's Defense.RootRanger15
FuryAdd 50 to each of your Attacks.Kakerlake23
Innocent BystandersInnocent Bystanders goes to the lowest bidder, and cannot be removed from the game. If multiple bids are tied for lowest, each bidder gets a copy of Innocent Bystanders. Innocent Bystanders starts with 100 Energy and no Powers, and cannot Attack or Defend. Heroes may target Innocent Bystanders with Attacks and Powers as normal. Heroes may assign Defense to Innocent Bystanders as they would to themselves. If Innocent Bystanders is destroyed, the Hero(es) it is assigned to are defeated immediately. As long as Innocent Bystanders remains in play, the Hero(es) it is assigned to cannot be permanently defeated. Any time the last Hero with an Innocent Bystanders assigned to it would be defeated, that character begins the next round with 10 Energy.eaglgenes10125
KryptoniteSpend 10: All Heroes lose their Powers, for the remainder of the game.The_Mormegil21
Mass AttackYou may only assign one Attack per round, but a copy of that Attack is made against every other opponent.Calindu17
Mirror's EdgeOnce per round: Spend 0: You may not allocate any Attack or Defense this round. Any Hero that Attacks you takes double that damage back to themselves.RootRanger31
PrecognitionYou may choose how to put Energy into Attack and Defense after other people have revealed their choices. You must still choose which powers you are using normally, however.Calindu14
RNG's BlessingGlobal: This Power cannot be bid on. It affects all Heroes. Prior to each round, every Hero receives a random number 1-3. You can't influence another Hero who has a different number than yours (neither by damage nor super powers). The Hero(es) with the least common random number receive damage equal to (The number of Heroes with the most common random number) - (The number of Heroes that have the third random number). RNG's Blessing is removed from the game when there are five or fewer Heroes left.N/AN/A
Scientific Genius ABidding for this Power occurs before bidding for other Powers. The winner of this Power may select his bids for the rest of the Powers after the other players have revealed their bids.Mort20
Scientific Genius BBidding for this Power occurs before bidding for other Powers. The winner of this Power may select his bids for the rest of the Powers after the other players have revealed their bids.Mort20
Scrap ShieldSpend 20: Add 50 to your defense.RootRanger28
Shared DamageOnce per round, choose a target: Both you and the target lose 20 Energy.eaglgenes1013
Shared HealingOnce per round, choose a target: Both you and the target gain 20 Energy.Onizuka47
TaxationGain 1 Energy for each 100 Energy that is spent in the game.qwerter20
The Path to AscensionYou may only be Attacked during Fibonacci numbered rounds.Sevs15
Titanium ShieldPrevent the first 50 damage you take during the game.eaglgenes10113

Round 1
Round 2
Round 3
Round 4
« Last Edit: May 07, 2012, 03:30:22 am by Wizardcat »
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Offline Onizuka

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478471#msg478471
« Reply #3 on: April 09, 2012, 07:49:10 pm »
Intent to play is here!
You're just as selfish as I am. You're just not as good at it yet.

Offline The_Mormegil

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478476#msg478476
« Reply #4 on: April 09, 2012, 07:56:41 pm »
Maybe I'll play. Count me in for now.
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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478481#msg478481
« Reply #5 on: April 09, 2012, 08:05:06 pm »
Sure this seems like fun. Count me in aswell
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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478482#msg478482
« Reply #6 on: April 09, 2012, 08:06:16 pm »
Bump so I can watch. Don't count me in, though.
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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478504#msg478504
« Reply #7 on: April 09, 2012, 09:31:40 pm »
Sure, I'll enter.
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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478512#msg478512
« Reply #8 on: April 09, 2012, 10:00:51 pm »
OK, i'll play

Offline KuroaitouTopic starter

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478581#msg478581
« Reply #9 on: April 10, 2012, 12:50:20 am »
I'll be signing in myself. So many forum games to try. :)

That being said, it -might- be more interested to rename such super powers to make them sound more "Elemental"-ish, but I'm down for whatever. ;) Shall we start naming/creating some?

Offline Wizardcat

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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478584#msg478584
« Reply #10 on: April 10, 2012, 12:54:12 am »
I was going more for the 'standard' superhero theme more than an Elements one, but elemental powers are common in the genre... I could also be convinced.
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Re: RUMBLE - Hosted by Wizardcat https://elementscommunity.org/forum/index.php?topic=38384.msg478713#msg478713
« Reply #11 on: April 10, 2012, 08:33:59 am »
In.
I don't really understand the bidding.
« Last Edit: April 10, 2012, 08:36:22 am by Calindu »
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