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Offline RavingRabbidTopic starter

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Battlefield - By Mort https://elementscommunity.org/forum/index.php?topic=41356.msg512505#msg512505
« on: June 18, 2012, 02:58:47 pm »
Everything is in the following posts.
« Last Edit: June 18, 2012, 03:10:52 pm by RavingRabbid »
There are things worse than eating tuna directly from the tin

Offline Mort

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Re: Battlefield https://elementscommunity.org/forum/index.php?topic=41356.msg512507#msg512507
« Reply #1 on: June 18, 2012, 03:06:51 pm »
 
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Players:

Player 1
Name:
Colour:
Abilities:
Upgrades:
Points:
Completed challenges:

Player 2
Name:
Colour:
Abilities:
Upgrades:
Points:
Completed challenges:

Player 3
Name:
Colour:
Abilities:
Upgrades:
Points:
Completed challenges:

Player 4
Name:
Colour:
Abilities:
Upgrades:
Points:
Completed challenges:
« Last Edit: June 18, 2012, 03:17:39 pm by Mort »

Offline Mort

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Re: Battlefield https://elementscommunity.org/forum/index.php?topic=41356.msg512508#msg512508
« Reply #2 on: June 18, 2012, 03:07:17 pm »
This will be my first game here, and to be fair I didn't make this myself. All credit for making this goes to mysterymason http://www.kongregate.com/accounts/Mysterymason (used with permission). This game can be found at http://www.kongregate.com/forums/36-forum-games/topics/152871-battlefield-tommiboy500-is-the-winner.

Battlefield is a turn based PvP game which plots users against eachother in a 20-20 grid. Each player picks a colour (element) and controls it. As you fight, you earn points, and use them to unlock new abilities and upgrades. Everyone starts with 300HP.

Rules!
When it is your turn, you can do two things. Move, and then attack.

Moving
At the start of the game, your wheels only enable you to move one square. Up, down, left or right. You can’t move diagonally. As you upgrade, you can move more than one space, and you don’t even have to stay in a straight line.

Attacking
You can attack in two ways:
1. Melee: Melee is a short range attack that deals 40 base damage. Without any upgrades, you can only melee the enemy when he is within one square of you.
2. Ranged: A long range attack that does 25 base damage. You can only shoot in a straight line, and, without any upgrades, only has a range of five squares.

Please post an element (colour) and a corner when you sign.
Turn order is determined by order of signing. First come first served!
(There might be more than one match, if more than 4 players sign)
« Last Edit: June 18, 2012, 03:25:08 pm by Mort »

Offline Mort

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Re: Battlefield https://elementscommunity.org/forum/index.php?topic=41356.msg512509#msg512509
« Reply #3 on: June 18, 2012, 03:07:47 pm »
Challenges:
Complete challenges for points. With points, you can buy upgrades and abilities. All challenges can only be completed once, unless noted otherwise. Apart from the challenges, you receive 25 points at the beginning of each turn (for free!).

Pacifist: Don’t attack for five turns in a row (doesn't count skipped turns) - 25 points (can be completed more than once).
Runner: Skip a turn - 25 points (can be completed more than once).
Persistent: Move in the same direction for five turns in a row (without moving in any other direction) - 50 points (can be completed more than once).
Vendetta: Hit the same enemy two turns in a row with a melee attack - 100 points.
Elite: Hit the same enemy two turns in a row with a ranged attack - 100 points.
Varied: Buy 3 different abilities - 100 points.
Determined: Upgrade something 3 times - 100 points.
Ouch: Inflict 100 damage onto someone in one turn - 100 points.
Destroyer: Kill an enemy for 150 points (can be completed more than once).
Collateral: Hit two people with one ranged attack - 150 points.
Woah! Slow down!: Move 15 spaces in one turn - 300 points.
« Last Edit: June 18, 2012, 03:29:00 pm by Mort »

Offline Mort

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Re: Battlefield https://elementscommunity.org/forum/index.php?topic=41356.msg512510#msg512510
« Reply #4 on: June 18, 2012, 03:08:25 pm »
Shop:

Wheels
Abilities
Barge. Costs 50 points. One use per buy. If you are within a square of an enemy, you can barge through him and deal 20 damage. After that, you can attack.
Hop. Costs 100 points. Every turn, after you move or attack, you can hop and move two spaces in any direction.
Teleport. Costs 350 points. Teleport into any space in a 4-4 grid around you.
Upgrades
Speeder. Costs 50 points. Increases the amount you can move each turn by 1 each time you buy. Price increases by 50 every time you buy. Maximum 4 buys.
Teleport Focus. Costs 200 points. Every time you buy, the grid around you which you can teleport into increases by 1-1. For example, a 5-5 grid will become a 6-6 grid. Price increases by 50 every time you buy. Maximum of 3 buys.

Melee attack
Abilities
Stun Punch. Costs 100 points. One use per buy. Normal damage, but the enemy is stunned (can’t do anything) for one turn.
Power Kick. Costs 200 points. One use per buy. A powerful kick that damages the enemy by 75HP.
Upgrades
Damage Up. Costs 75 points. Increases the melee’s damage by 20 damage. Price increase by 50 each time you buy.
Extender. Costs 100 points. Increases the range of the melee by 1 every time you buy. Price increases by 50 each time you buy. Maximun of 2 buys.
Kickboker. Costs 200 points. Increases the damage of your Power Kick by 25 every time you buy. Price increases by 50 ever time you buy.

Ranged attack
Abilities
Tazer Shot. Costs 50 points. One use per buy. Inflicts normal damage but stuns the enemy for one turn.
FMJ. Costs 100 points. Can pass through an enemy and keep on going until it reaches its maximun distance.
Upgrades
High Calibre. Costs 75 points. Increases the damage of the attack by 25 each buy. Price increases by 50 each buy.
Air Breaker. Costs 50 points. Increases the maximum distance the bullet can travel by one square each buy. Price increases by 25 each buy.
FDJ. Costs 100 points. Must already have FMJ. Can pass through any amount of players until it reaches its maximum distance.

Shield
Abilities
Costs 200 points. One use per buy. Will protect you from 10% of all damage recieved for the 5 turns following activation.
Upgrades
Lengthy. Costs 100 points. Extends the length of time the shield is active for by 5 turns. Price increases by 75 each buy.
Protection! Costs 300 points. Increases the protection of the shield by 10%. Price increases by 100 each buy.
« Last Edit: June 18, 2012, 03:31:38 pm by Mort »

Offline RavingRabbidTopic starter

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Re: Battlefield - By Mort https://elementscommunity.org/forum/index.php?topic=41356.msg517821#msg517821
« Reply #5 on: July 04, 2012, 09:01:40 am »
No one signed up.
There are things worse than eating tuna directly from the tin

 

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