Fight (1 AP): Deals 5 damage to players in that hex,
What counts as a hex? Is it the 3x3 surrounding area of the player including where the player stands, or only the tile where the player stands?
Also, is there any incentive to choose No Stance over Explore? edit: I found at least 1 item that gives a use for it. My question excludes special cases and focuses on normal situations where a player would use No Stance over Explore.
More questions!
If a player JUST moves on a tile and does nothing else, will it be revealed to the player what type of tile it is? Are all tile types revealed that the player moved across during his/her turn? If a tile is revealed to a player, is it revealed to everybody else too? Will players see the action sequences of other players or only the end results?
If a revealed tile is only visible to specific players, will you still update "# Found" of "Tile Types" in Column AC of your GDoc?
EVEN MOAAAR QUESTIONS!!1!
Under what condition do switches turn? Can a switch be turned OFF after it was turned ON? If I walk over a switch with any type of stance/movement, do I have the option NOT to switch it ON or is it switched ON by default?
Can I turn switches OFF that were turned ON by other players? What can switches change on the map? If a switch opens/closes walls, can I imprison a player inside 4 walls? Or even better, if I turn the wall on a player, can I suffocate him with the wall?
Fight's description has been changed to appropriately match the layout ('tile' instead of "hex").
If you suspect that the '?' tile you are on has something of value that you wish to use later, or if it potentially contains a trap, using 'No Stance' will not unveil that tile, making you immune to whatever effects it may contain (and also not picking up any items or bonuses). It can also prevent you from turning on/off a switch.
Correct on the tile movement - assuming the player doesn't use 'No Stance' (i.e. - they use the default 'Explore stance'),
the tile will be revealed publicly to all players on the grid on what the player landed on. All tile types are revealed that the player moved across during their turn. Players will generally only see the end results, unless someone would prefer otherwise.
# Found will only show the amount of tiles found publicly on the map - i.e. how many tiles of that type are remaining to be publicly seen.
Switches can be turned on and off using any Explore/Investigate stance. If you use 'No Stance', the switch tile does not turn off/activate on. The variety of switches and what they can do on the map depend on what you trigger as well as what switches are connected to what - no surprises unveiled here.
BUT, if a switch affects where a wall shows up and a player is normally in that tile (i.e. - a player moves to a tile the same turn you activate a switch that places a wall there instead), the player is pushed to a nearby non-wall tile (preferably in the direction they were going into).