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Offline Submachine

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208399#msg1208399
« Reply #36 on: October 03, 2015, 05:30:43 pm »
I want to take A16, please. ;)
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline DoubleCapitals

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208401#msg1208401
« Reply #37 on: October 03, 2015, 05:37:17 pm »
F2
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Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208459#msg1208459
« Reply #38 on: October 03, 2015, 10:11:27 pm »
Quote
Fight    (1 AP): Deals 5 damage to players in that hex,
What counts as a hex? Is it the 3x3 surrounding area of the player including where the player stands, or only the tile where the player stands?

Also, is there any incentive to choose No Stance over Explore? edit: I found at least 1 item that gives a use for it. My question excludes special cases and focuses on normal situations where a player would use No Stance over Explore.

More questions!
If a player JUST moves on a tile and does nothing else, will it be revealed to the player what type of tile it is? Are all tile types revealed that the player moved across during his/her turn? If a tile is revealed to a player, is it revealed to everybody else too? Will players see the action sequences of other players or only the end results?

If a revealed tile is only visible to specific players, will you still update "# Found" of "Tile Types" in Column AC of your GDoc?

EVEN MOAAAR QUESTIONS!!1!
Under what condition do switches turn? Can a switch be turned OFF after it was turned ON? If I walk over a switch with any type of stance/movement, do I have the option NOT to switch it ON or is it switched ON by default?
Can I turn switches OFF that were turned ON by other players? What can switches change on the map? If a switch opens/closes walls, can I imprison a player inside 4 walls? Or even better, if I turn the wall on a player, can I suffocate him with the wall?

Fight's description has been changed to appropriately match the layout ('tile' instead of "hex").

If you suspect that the '?' tile you are on has something of value that you wish to use later, or if it potentially contains a trap, using 'No Stance' will not unveil that tile, making you immune to whatever effects it may contain (and also not picking up any items or bonuses). It can also prevent you from turning on/off a switch.

Correct on the tile movement - assuming the player doesn't use 'No Stance' (i.e. - they use the default 'Explore stance'), the tile will be revealed publicly to all players on the grid on what the player landed on. All tile types are revealed that the player moved across during their turn. Players will generally only see the end results, unless someone would prefer otherwise.

# Found will only show the amount of tiles found publicly on the map - i.e. how many tiles of that type are remaining to be publicly seen.

Switches can be turned on and off using any Explore/Investigate stance. If you use 'No Stance', the switch tile does not turn off/activate on. The variety of switches and what they can do on the map depend on what you trigger as well as what switches are connected to what - no surprises unveiled here.

BUT, if a switch affects where a wall shows up and a player is normally in that tile (i.e. - a player moves to a tile the same turn you activate a switch that places a wall there instead), the player is pushed to a nearby non-wall tile (preferably in the direction they were going into).

Offline CrockettRocket

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208470#msg1208470
« Reply #39 on: October 03, 2015, 11:09:26 pm »
So just to be clear, can you trap someone in 4 walls or kill them with a wall?
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208472#msg1208472
« Reply #40 on: October 03, 2015, 11:12:43 pm »
So just to be clear, can you trap someone in 4 walls or kill them with a wall?

You can trap someone with walls, but you cannot kill them with a wall - they'll simply be pushed out.

If by 'trap' someone, you mean with a 2x2, they'll get pushed out. But if you mean a 3x3 with a hole inside... ::)

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208490#msg1208490
« Reply #41 on: October 04, 2015, 12:45:00 am »
UTAlan, Zawadx, and I have formed a team. Our starting positions will be:

UTAlan Z10
Zawadx Z16
Linkcat Z22
« Last Edit: October 04, 2015, 01:01:26 am by Linkcat »
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Ginyu

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208499#msg1208499
« Reply #42 on: October 04, 2015, 01:15:07 am »
Talking of teams.

While I wouldn't mind to be on one, I feel the needed relics for a team are way too low. Teams already have the advantage of coordinated play, 3 players will have an easier ride to get 30 relics than a single player to get 10. Getting down to 24 makes it almost impossible for non-team-players to get even close to a win.
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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208500#msg1208500
« Reply #43 on: October 04, 2015, 01:17:42 am »
Talking of teams.

While I wouldn't mind to be on one, I feel the needed relics for a team are way too low. Teams already have the advantage of coordinated play, 3 players will have an easier ride to get 30 relics than a single player to get 10. Getting down to 24 makes it almost impossible for non-team-players to get even close to a win.
It's also a big risk, because if someone dies, it's gonna be a lot harder to win for the rest of the team. I think that makes it balanced.
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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208501#msg1208501
« Reply #44 on: October 04, 2015, 01:24:38 am »
I just realized the part with "non participating people can revive" got removed.
Okay, alright then.
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Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208512#msg1208512
« Reply #45 on: October 04, 2015, 02:40:28 am »
UTAlan, Zawadx, and I have formed a team. Our starting positions will be:

UTAlan Z10
Zawadx Z16
Linkcat Z22

Done - also, I'll color coordinate your names appropriately. :)

I just realized the part with "non participating people can revive" got removed.
Okay, alright then.

I figured that there would be little-to-no-risk of dying and also a huge problem if people kept pestering other non-participants to revive them through a simple post. So there's that.

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208516#msg1208516
« Reply #46 on: October 04, 2015, 03:07:55 am »
skyironsword U2
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Offline dawn to dusk

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1208517#msg1208517
« Reply #47 on: October 04, 2015, 03:08:40 am »
skyironsword U2
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Confirmed

 

anything
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