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Offline Submachine

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1237793#msg1237793
« Reply #84 on: July 17, 2016, 02:52:29 pm »
Can anyone provide me with copies of the spreadsheet from Day 13 and onwards, please?
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Offline DoubleCapitals

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1237794#msg1237794
« Reply #85 on: July 17, 2016, 02:56:52 pm »
Erm. I was supposed to do it but RL shit on me recently. Give me 18 hours.
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Offline KuroaitouTopic starter

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238076#msg1238076
« Reply #86 on: July 19, 2016, 07:17:14 am »
HOST NOTICE: DEADLINE INCREASED BY 24 HOURS DUE TO MAJOR (slight) ERROR ON HOST'S PART.

No more than two sets of actions were not updated correctly; the players' moves were not accounted for, and will be updated to reflect that and give others a little extra time to resend moves in regards to the change. Sorry about this folks!

Offline KuroaitouTopic starter

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238084#msg1238084
« Reply #87 on: July 19, 2016, 09:01:47 am »

Offline DoubleCapitals

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238085#msg1238085
« Reply #88 on: July 19, 2016, 09:08:14 am »
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Offline Submachine

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238095#msg1238095
« Reply #89 on: July 19, 2016, 10:52:58 am »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline Submachine

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238108#msg1238108
« Reply #90 on: July 19, 2016, 12:26:08 pm »
I asked this once in chat before, but didn't get a reply. What are the respective percentages to get Tier X items from Shrines?
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Offline KuroaitouTopic starter

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238233#msg1238233
« Reply #91 on: July 20, 2016, 04:33:00 am »
I asked this once in chat before, but didn't get a reply. What are the respective percentages to get Tier X items from Shrines?

Ah, respective percentages are:

Common: 30%
Uncommon: 25%
Rare: 20%
Epic: 15%
Legendary: 10%

So it's not -impossible- to get a legendary or high tier item, but there's an obvious slant towards the common tier ones. Some people have been rolling "10s" so to speak. >_>

Offline skyironsword

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238255#msg1238255
« Reply #92 on: July 20, 2016, 06:52:12 am »
Have you tried distributing items manually according to those percentages?

It helps with balance.

Offline KuroaitouTopic starter

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238264#msg1238264
« Reply #93 on: July 20, 2016, 07:50:07 am »
Spoiler for Lore:
Fifteen hours had passed.

Draica was exhausted. Despite the horrors of the night, her pet was more than enough to sense any intruder, and frankly the night sky was perfect for camping. Of course, starting a camp fire was out of the question - putting a target on one's own back was a bad idea, even if she had nothing of value to give due to a lack of spotting treasures. Bummer - where were all the goods anyway?

She placed her pack down and quickly waved her cat over. It sprung quickly but stopped merely inches from her hand, sitting down and trying to cozy itself in a pile of grass. Draica unrolled a sheet of fabric that seemed to bloom and expand in an unorthodox way, and upon its complete expansion, a small and camouflaged-textured tent was formed.

Patting Ratchet on the head, she took off her boots and placed her weapons carefully inside the tent, then tucked herself in.

Night night.



Round 16
The round has ended. Please hold on for the following round to go up...


THE MAIN GRID:
https://docs.google.com/spreadsheets/d/1JbIetw-GGrK1G94Rv2-evwYjO4Z9GW0_6S_0iPMRfOk/edit#gid=0




Relics used:
  • Pandemo's Coin (+50% heal, AP sacrificed and set to 1)
  • Cinderaxe (Tile B6)

Spoiler for Chaos Lord's Chest:
You brush the dust off your shoulder upon walking through some of the forest where there were fewer trees bunched together. A chest - about the size of a jewelry box - shined a glowing magenta as you approached it. Upon further observation, you note four particular humps in the ground leading away from the chest to the south. The dirt, slightly raised, vibrated - you could sense energy underneath the earth. Glass covered the top of the jewelry box; you tried to smash it, but the glass turned out to be far tougher than expected, and resonated a quick flash of light every time you attempted to open it through more brute methods.

You spot a card, attached by a thick, resilient, and flexible cord to the chest. One side read the following:


"Please read."

You flip the card over to read the following instead:

Spoiler for Note:

You blinked. And then again. This is... interesting, to say the least.
Spoiler for Chaos Lord's solution:
The lore was terrible, no excuses here, but I needed a break during this day when it was discovered.

Depending on what switches were pressed, the main paragraph would provide details in what switches need to be pressed. In this case, the leftmost and rightmost switches (Tiles F25 and I25) were the ones that would only allow the chest to unlock. Pressing any other combination of switches would simply return an error in the best case scenario, or simply remain closed if the combination was already done by that player. Since the switches could also be turned off before a player could step on it (assuming no other player was already on the safe), enemies could theoretically try to step on switches to prevent someone from obtaining it, although teams have a slight advantage in this case. >_>

The switches technically represent the 'head' and the 'tail' (ends) of the lizard, or the coin, so to speak, and thus are the reason why they're both needed to unlock the relic.

Basically, press the switches on Tiles F25 and I25, and then step towards the relic.

Tips and General Info:
-Submachine and 1011686 have each picked up a Relic!
-If you know what relic is on a tile, after picking it up, you can use it immediately.
-Be cautious of whoever is in attacking range. Some players can attack 2 (or even more!) tiles away depending on their class actions, items, and relics...
-Tile G25 has been unveiled as a ' - ' off switch tile, due to Pandemo's coin being picked up. All switches (From F25-I25) can no longer be flipped.
-I will not 'choose' items; items received from shrines are always randomized. Items found on the grid (in trees, walls, or '?' tiles) have their tiers set, but the specific item randomized, until it hits '0' (i.e. - a tile containing a Tier 1 item can contain any herb, Cloud Essence, Flammatory Spices, or Dream Candle, until that item has been "exhausted")
« Last Edit: July 22, 2016, 08:05:16 am by Kuroaitou »

Offline skyironsword

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238265#msg1238265
« Reply #94 on: July 20, 2016, 08:06:36 am »
-I will not 'choose' items; items received from shrines are always randomized. Items found on the grid (in trees, walls, or '?' tiles) have their tiers set, but the specific item randomized, until it hits '0' (i.e. - a tile containing a Tier 1 item can contain any herb, Cloud Essence, Flammatory Spices, or Dream Candle, until that item has been "exhausted")
You disappoint me.

Offline Submachine

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Re: Relic Sweeper 3 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=62121.msg1238266#msg1238266
« Reply #95 on: July 20, 2016, 08:48:57 am »
I will not 'choose' items; items received from shrines are always randomized. Items found on the grid (in trees, walls, or '?' tiles) have their tiers set, but the specific item randomized, until it hits '0'
I always disliked the idea of randomizing item/relic names AFTER the game has started and only set their tiers, because it can create unfair contrast between player's pickups. The fairest grid creating method IS to determine not only the tier, but the item's name too when you put it on the grid (it fills you with DETERMINATION), so it doesn't allow anyone to either "luckily" pick up 2+ items that are in good synergy (unless it's intended), an item and a relic that are OP together, continuous useless items or repetitive items, etc.

It would have made sense for example if the 4 hidden Tier 5 items in the middle didn't have 2 Soul Shards, or if the outer radius of the middle item stack contained at least 1 Flammatory Spices. If you don't want to set everything, you can still randomize the items before the game starts, but then lock those randomized item names, tiers and locations once the game started. (After that but before you start the game, you could still use your judgement whether anything needs to be changed. e.g: items that are harder to reach because of walls or traps should be stronger, while ones near the border tiles should always be Tier 1 or rarely 2)

Another thing that I dislike about post-start randomizing is that it makes it harder to rule out host bias, if there is suspicion of it. *cough* RS2 Portal Gun *cough* Anarchy


About the item percentages, I can see why we are getting so much luck lately. The percentages are too high. Instead of 1:1,5:2:2,5:3, I think that a 1:2:3:4:5 ratio would have been a bit smoother. (Tier 5: 6%, Tier 4: 13%, Tier 3: 20%, Tier 2: 27%, Tier 1: 34%)
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

anything
blarg: Submachine,1011686