Kaleidescope godisnowonline, kinkykitten624, UTAlan, mathman101, fabian771
Trying to move myself down. I'm open to changing the names here if anyone has better suggestions.
Just letting you know UTAlan, you'll be putting fabian771 at the top of the list through this move. ^^;
Wildflowers - Manuel, Timdood3, rob77dp
I can change this later if someone sees a better action for me to take.
Kuro - is the 2nd part of Fungus Slime "but the next source of damage they receive is increased by 20." considered a debuff? That is, will wildflowers as indicated by mathman in the quote above eliminate the +20 damage received part of Slime? (Note: Please answer this two ways - one as mathman (ABOVE the three lsited players in order, second as if kirby did the action (BELOW players listed))
Thanks
If Kuro confirms the Slime 2nd part is a debuff then perhaps better to just use Foam by Espithel targeting at least Puff and myself (plus another third player) instead of the Symbiosis stuff? Once a few Slime-injected players are running around we can hopefully be ready with the most effective/efficient way to get rid of that nasty 20-point kicker!
Injection is considered both a buff AND a debuff, so any effect that can cause dispelling will remove all Injections when applied. (You can, however, use Wildflowers -before- Inject is used). So technically, based on the above action:
mathman gives 'Wildflowers' to rob77dp, rob77dp applies injection, everything is good. Additional action for the rest of the game and added damage to the very next source of damage is applied.
But if kirby does it to rob77dp...
rob77dp applies injection, kirbylover314 uses Wildflowers on rob and REMOVES the Injection debuff immediately. No bonus actions or additional damage source taken.
[snip]
I was unsure on everyone having the same threat, if my targets had to be adjacent based on sign up or not.
@Kuro - Am I able to target both Puff and rob at the same time due to the same threat amount? or not due to sign up positioning? Thanks
Depending on that answer, I might need to target one, and then if kirby could target the other.
It's based on position; if the players are not immediately next to each other, then you can't target them separately. Wildflowers is unique in that you basically target a 'patch' of players all next to each other, and if they have the same amount of threat, it's still treated that way in regards to positioning.
* rob77dp "Barrages" Kuro with RAID 2 questions
Another one: Can the same player be Fungus Slime'd more than once with additional benefit? (If Puff targets herself and I target Puff too this round with Inject Fungus Slime, does Puff get THREE actions per round moving forward and +FORTY damage next hit etc?)
Teammates -- if it STACKS like this we should consider finding a way to truly "fix" that damage-boost negative and then super-boost big damage dealers like gino, Timdood3, ?others?... yeah? no? maybe?
What godisnowonline and Aves said:
injections do not stack.
Injections are also considered both as buffs and debuffs, so any dispelling action will remove them.
Basically, every player can have only one application of Fungus Slime, one application of Lich Essence, and one application of Ghoul's Blood on them. This is to avoid the easily exploitable, 'SLIMESPAM', where a player could do 10+ actions in a single turn due to mass shielding/healing effects and whatnot.