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Offline Kuroaitou

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Re: El Farol Bar - By Furballdn https://elementscommunity.org/forum/index.php?topic=41933.msg522909#msg522909
« Reply #108 on: July 18, 2012, 01:28:58 am »
Alright feedback time! Thanks for putting up with my first forum game and my terribleness.

How was the number of people (26)? Too much? Little? Just right?

Should there be three paths instead of two next time?

What happens if there is a tie?

What should happen if someone fails to respond? Go a certain way or get killed by a zanzarinoghost?

I influenced the game by saying nonresponders go left. This changed the game drastically. Was this good or bad?

Should I actually reveal what direction people went and whether or not they lied? (Only sort of applies to the 3 path variant)

Not too shabby for a game based on MINORITY rule. ;)

That being said, the number of people (26) or more is perfect; the more the better, as they say (especially in games like Mafia or F&H or whatever). Three paths NEED to be implemented to avoid tie-scenarios, and if a tie does occur, the players should just become auto-killed for their inferiority (if there was a False God chasing after you, and you just stood there staring at it (no response), then you deserve to get mowed over). Ties would result in a False God (obviously) getting confused and not killing anyone.

And that would be the beauty of it. In order to win, players may have to betray each other to go towards the 'path of least resistance', offering the most to the player who can manipulate others the best. Only when the game gets down to less than X players (5?) is when you should implement the two path scenario.

Offline Onizuka

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Re: El Farol Bar - By Furballdn https://elementscommunity.org/forum/index.php?topic=41933.msg522913#msg522913
« Reply #109 on: July 18, 2012, 01:43:34 am »
Alright feedback time! Thanks for putting up with my first forum game and my terribleness.

How was the number of people (26)? Too much? Little? Just right?

Should there be three paths instead of two next time?

What happens if there is a tie?

What should happen if someone fails to respond? Go a certain way or get killed by a zanzarinoghost?

I influenced the game by saying nonresponders go left. This changed the game drastically. Was this good or bad?

Should I actually reveal what direction people went and whether or not they lied? (Only sort of applies to the 3 path variant)

People is fine.
Tie is a redo.
3 paths.
Fail to respond=die.
Only reveal what people die.
You're just as selfish as I am. You're just not as good at it yet.

Offline Naesala

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Re: El Farol Bar - By Furballdn https://elementscommunity.org/forum/index.php?topic=41933.msg522915#msg522915
« Reply #110 on: July 18, 2012, 01:51:53 am »
Alright feedback time! Thanks for putting up with my first forum game and my terribleness.

How was the number of people (26)? Too much? Little? Just right?

Should there be three paths instead of two next time?

What happens if there is a tie?

What should happen if someone fails to respond? Go a certain way or get killed by a zanzarinoghost?

I influenced the game by saying nonresponders go left. This changed the game drastically. Was this good or bad?

Should I actually reveal what direction people went and whether or not they lied? (Only sort of applies to the 3 path variant)
The more the better
Yes
RNG it
Die
I would say bad. But that's okay, first try no harm no foul.
What you did this time is good, show who went which way and tell us which way died.
Your favorite Hotyugh

Offline Absol

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Re: El Farol Bar - By Furballdn https://elementscommunity.org/forum/index.php?topic=41933.msg523217#msg523217
« Reply #111 on: July 19, 2012, 03:46:27 am »
Alright feedback time! Thanks for putting up with my first forum game and my terribleness.

How was the number of people (26)? Too much? Little? Just right?

Should there be three paths instead of two next time?

What happens if there is a tie?

What should happen if someone fails to respond? Go a certain way or get killed by a zanzarinoghost?

I influenced the game by saying nonresponders go left. This changed the game drastically. Was this good or bad?

Should I actually reveal what direction people went and whether or not they lied? (Only sort of applies to the 3 path variant)
The participants number does not matter much. Half of them will be out in a round (or a third if you make 3 paths)
Three instead of two is nice, but keep the lane eliminated only one with the most choosers.
If there's a tie, let it go once, but twice and RNG kicks in, like your current solution.
Failing to respond shouldn't affect people who do. Either spread them evenly (RNG'd, but this will present a problem of a player winning purely via luck) or modkilled (which would require full attention on the game).
This is bad. See above point.
It's up to you, really. But don't tell anyone whether they're lying or not, that would blow up their strategy. Just say who goes where, and who got killed by deciding too long (nonresponders)
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