End of Game
The Scientists were able to develop a solution to the energy crisis - they call it a "Geothermal Generator", though that name is often accompanied by shady looks and nervous shuffling. With this announcement, the people of the Pipeworks rejoiced - their troubles were finally over.
Infections were still on the rise, reaching critical levels; the Legion were trying to breach the Pipeworks and destroy it from within; their daughter faction, the Invaders, continued to pump their foul-smelling substance through the ventilation system; and to this day nobody knows where the allegiance of the Medics actually lay.
But those problems could be dealt with by someone else. The leaders of the remaining factions had finished their duty - which was to provide a means to end the energy crisis and, satisfied with their job, they stepped down from their positions. New leaders were elected, in which time the Legion grew closer and the foul-smelling substance grew thicker.
How will the Pipeworkers solve the issues that the faction ex-leaders left them with? Who knows. That's someone else's problem.
There's a dying world outside, chilled to the bone, and the Pipeworks are the only warm place left.
Pipeworks II has ended.A summary post will be posted within the next few days with details regarding Goals, a feedback poll, and links to view the previously-private faction boards.
All discussion regarding the game, including complaints, suggestions, feedback, criticism, targeted threats, poetry, thinly-veiled sentiments of rage, and general comments, are encouraged. Dead players and spectators are also encouraged to post (who've always been allowed to post).
Linkcat, please don't archive this until the results of the poll are posted <3
Please PM any queries to myself and Naii_the_Baf. Actually, just post them here instead.