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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266429#msg1266429
« Reply #384 on: July 20, 2017, 06:24:55 pm »
I'm sorry that you have to spend time in Liverpool. I went thereonce.

Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266430#msg1266430
« Reply #385 on: July 20, 2017, 06:52:29 pm »
In order to operate the pump we need a hole first;a tunnel bore is our best bet, but we are missing a battering ram to make one ourselves.
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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266431#msg1266431
« Reply #386 on: July 20, 2017, 08:05:55 pm »
Do the pump and Bore need to be used in the same place? We'll donate it if so.

Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266432#msg1266432
« Reply #387 on: July 20, 2017, 08:09:22 pm »
yes of course, we need the hole in the right place
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Offline mathman101

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266434#msg1266434
« Reply #388 on: July 20, 2017, 09:11:43 pm »
we currently have a bore and hole already made from an experiment we were trying several rounds back.

Where do you need the bore/hole? we can get it back to the surface but onion told us it needs 2 rounds to bring back up since it is so deep.
something....something....something.....

Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266435#msg1266435
« Reply #389 on: July 20, 2017, 09:17:40 pm »
We've got it covered.

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266436#msg1266436
« Reply #390 on: July 20, 2017, 09:20:44 pm »
ok, anything you want the medics to do other than throw bombs, wreak havoc on the pipe system, and be a set of sh_t disturbers? otherwise that is what our current set of actions is.
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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266437#msg1266437
« Reply #391 on: July 20, 2017, 09:40:42 pm »
You've been doing that all game, it seems silly to remove the handicap this late!

Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266438#msg1266438
« Reply #392 on: July 20, 2017, 09:41:53 pm »
well thats what you are going to do anyway halt progress whenever we have the tiniest breather. This is not going to grant you the win and doesnt make for an interesting scenario either. If you really wanted to help, say all your recipes (you obv have some noone else has), tell us what you know about invaders, get your rat problem under control (if that isnt up to cultists by now) and feel free to use all actions on recovering the tunnel bore. As you turn your back on us as soon as it looks like we just barely survive to the next round, halting any progress, we simply cant rely on you in anything that could possibly move the plot forward. If you aim to regain some trust, relinquish M12, O10, O11 and Q11 so that you arent a constant threat that can ruin anything any time they please with no way for us to respond, as we always need as many actions as invaders+ whatever it takes to deal with your messes+ whatever it takes to deal with the flavour of the week "everyone dies" thing.
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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266439#msg1266439
« Reply #393 on: July 20, 2017, 09:50:24 pm »
Can't talk them onto our side, they're Legion puppets.

Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266440#msg1266440
« Reply #394 on: July 20, 2017, 09:50:58 pm »
Rats are gone.

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1266464#msg1266464
« Reply #395 on: July 21, 2017, 11:15:24 pm »
I for one am currently in favour of at least trying to team back up with the Medics if they're willing to help. Even if they later backstab us the help right now can't do any harm. It would be useful if you could find a way to go and attack the Invaders, if you went up past V3 you might be able to cause some damage.

 

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