Round 5
Medics crumbled O10's southern wall!
Cultists demolished Q21's northern wall!
Scientists smashed down J13's eastern wall!
The Brewers tried, too!
As the walls guarding the Energy Sector are taken down, a foul stench permeates through the Pipeworks.
It doesn't take a genius to work out that, if you have a single oil-powered generator powering a community,
you don't seal off that generator with concrete. Yet whoever was responsible had a very good reason.
The floors near the generator and the areas surrounding it are decorated by bodies in various states of decay. Their faces are pale and their bloodshot eyes are full of pain - pain that came not from death, but from within. The kind of pain from which dying is a relief.
These people were sick, sicker than anyone you've ever seen - and whatever disease caused them to die is still active. Even through you've only taken a few breaths of the stale air, you know you're infected.
It would be so easy to just block up the paths the you've carved with concrete bricks, but you need the generator to produce food.
Infections have increased by 20% and will continue to skyrocket until either
the bodies are burned or
the disease is treated.
Posters have been plastered over the Pipeworks walls near the faction hubs.
Last night, the Medics found a poor, defenceless little girl fearing for her life. The Medics - careful, harmless professionals that they are - killed her and took everything she owned. A child.
This is an outrage. Unacceptable. The Medics cannot be allowed to exhibit their tyranny over the Pipeworks any longer.
Factions, we have had our differences, but it is time to unite against these monsters. If by tomorrow there are any factions still allied to the Medics, then I encourage their workers to rise in revolution against their leaders!
People die every day, but little girls with no crimes on their head deserve to live.
Justice always finds a way.
- The Activists
Weather report:
Round 5 ends: Round 5 has ended.Please PM any queries to
myself and Naii_the_Baf.
EDIT: Added a new action, Defend, used to defend a piece of territory from a faction that's attacking it with a higher influence than you. In this respect it's like a higher-priority Expand, except you don't get more territory from it. I have no clue why you'd ever use it.