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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265675#msg1265675
« Reply #216 on: June 22, 2017, 09:06:29 pm »
I'm not sure what you want me to do, apologizing for trying to win using what I knew at the time? If you want to attack us and no one wants to deal with the fire, sure, then no one wins, since I cannot deal with any fires myself at our location.

Due to the loss of an inactive member (assumingly because he was a spy from the brewers), we would be able to finally use our group action this turn and possibly get some fuel, then we could use the elevator and get away. That won't work if you all keep attacking us though. I mean sure, using the elevator witohut any communication and stuff is unlikely to work, but it's not like we have time for any other plan as far as I can see.

On second thoughts, the rules only state that we win "if they are able to create, and put into use, a new power source. How will they do this? That’s up to you to discover." So escaping through the elevator might not even be an option at all. In this case, I'm probably gonna try to build a pump and see if that wins us the game. Probably not, especially not with this time, but as I said, it's not like we have time for anything else anyway.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265676#msg1265676
« Reply #217 on: June 22, 2017, 09:28:00 pm »
You are supposed to apologize for stealing resources or explain that you didnt do it (well the request without cultists permission is pretty much a fact)

ryli probably had enough sense to keep some of the brewers resources around (# of rctcs remained constant), but for her to cooperate you have to show some remorse.
« Last Edit: June 22, 2017, 09:34:42 pm by kaempfer13 »
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265677#msg1265677
« Reply #218 on: June 22, 2017, 09:35:49 pm »
Sorry, but I just don't see the point of an apology in a competitive forum game. I only did what I saw as neccessary to maximize the chance of victory.

But sure, sorry for doing my best to win I guess.
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Offline JonathanCrazyJ

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265678#msg1265678
« Reply #219 on: June 22, 2017, 09:38:41 pm »
I kinda agree that apologies are a bit pointless. That's why I never apologized to the Medics.
But hey, I'm sorry the medics started this horrific road to destruction by blowing a bomb when we first got to the generator. Honestly, beginning of the end.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265679#msg1265679
« Reply #220 on: June 22, 2017, 09:41:53 pm »
Dude you are doing your best to get us all killed. This game has diplomacy as a mechanic you know, stealing resources is sure to upset people especially once you are found out as the culprit. You are dealing with humans and Ryli is more responsive to words than you would be (which granted doesnt mean a lot).
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265680#msg1265680
« Reply #221 on: June 22, 2017, 09:44:26 pm »
I kinda agree that apologies are a bit pointless. That's why I never apologized to the Medics.
But hey, I'm sorry the medics started this horrific road to destruction by blowing a bomb when we first got to the generator. Honestly, beginning of the end.

You could have easily taken control of the brewers and saved everyone last round, had you bothered loading the board and writing the actions I layed out for you last round, but I guess people want the game to die now.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265681#msg1265681
« Reply #222 on: June 22, 2017, 09:50:04 pm »
Currently trying to plan actions to have highest chance of either going up with the elevator or building a pump. I intend to call down the elevator sometime this round, so try to enter it if you can, preferably on action 6 or so. I doubt it's gonna work, but since the fires seems to be out of control at this point and there is nothing I can do directly to affect that, I'm just gonna do what I can to possibly have some chance of surviving.
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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265682#msg1265682
« Reply #223 on: June 22, 2017, 09:54:18 pm »
I had no problem with sharing resources, all you needed to do was ask for them. Instead, you took 3, and tried to throw away 9 to cover your tracks, which heavily implies you're doing things I wouldn't approve of if you go to that length to make sure I don't know who did it.

Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265683#msg1265683
« Reply #224 on: June 22, 2017, 09:56:16 pm »
With no evidence to point to any one faction, I have to assume all are guilty, and shut down cooperation with all of them to protect my faction.

Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265684#msg1265684
« Reply #225 on: June 22, 2017, 10:01:36 pm »
In the case of Scientists vs Medics, at least everything has been in the open, and people know where they stand, what they're dealing with.

Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265685#msg1265685
« Reply #226 on: June 22, 2017, 10:02:13 pm »
I only wanted to try to use the spy role to the full extent. I assumed this was a competitive game, what with all the spies and all. I didn't even expect it to have that much impact, since I'd assume you'd just ask for the stuff back and then everyone would do that next turn, but no such claim appeared. You lose a turn, everyone else loses 1 action, doesn't seem too bad. Also note this was before the time limit appeared and all, so I had no idea that time was that important. I mean of course I understand if you don't like the move, but it did have greater impact than I expected, mainly because the massive inactiveness everywhere.
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Offline JonathanCrazyJ

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265686#msg1265686
« Reply #227 on: June 22, 2017, 10:03:57 pm »
changing the subject, i'm interested by the circled things in the following image. Obviously the priorites are somehow escaping, so spare actions are not easy to come by, but knowing CO, walled off things are likely to at least be interesting

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