While the troglodytes seem to have some of the abilities I thought theyd have their nature seems to be more akin to their name (than I expected for some reason; I should have learned by now that CO doesnt misslabel things). We mercilessly blasted the home of disoriented, caged, malnourished and over the years of trapped in darkness propably driven insane people to bits. If we give them what they want (hell if I knew what) we can recruit them (at least if they didnt realize that it was us that blasted their home to bits, which given their condition is likely). It seems like we can also just kill them.
Given that we are in our last breaths I guess I might as well share everything I know (eh definitely not gonna win this game with my faction, but at this point survival is so absurd, that it would amuse me, even though mere survival doesnt grant any master of game points. If you are feeling sporty though, you can return the favour giving us a minor chance.)
Its possible to craft (well not craft, but make, CO accepted the vocabulary use hammer, not sure if he'd accept 'craft', as the theory is to take the metal and reshape it) gears, by using a hammer on any of the following: lamp, lighter and explosive bomb. This does not consume or damage the hammer (at least if it was a mortar hammer).
This round I manually found out that 2 gears make a motor.
Yet another step up are generators and teleporters. I believe all factions already knew about generator, so I'll only explain the teleporter (how to craft it, without the motor recipe we couldnt attempt to find out about its use): "You booted up the Terminal on I15 and found some very complicated scientific diagrams. Fortunately, you are the Scientists, and you made your best effort to understand them.
To construct the Teleporter, you'll need an Explosive Bomb, a Motor, and of course a Narcotics so you can understand the blueprints well enough to build one."
catapult (I am a silly and didnt even consider just launching the bomb; since we havent crafted it yet, we dont know how to use it yet, if the projectile has limited movement speed or other issues (like not being able to cut corners)): "Engraved into the wall on B4's corridor you found a very basic diagram of some sort of throwing device. Looks like a simple catapult. To make it, you'll only need to lash together two sticks." for dummies: two headless hammer handles with duct tape.
speaking of duct tape: Combining two of them removes all worries about needing more of it.
In the original generator rooms surroundings are lots of loot crates, but each faction can open only one (there is lots of smoke though).
In case you are wondering, i couldnt be bothered to do all of the following: 1. Figuring out a plan that allows survival
2. Attempt to talk sense into other factions (I tried)
3. Take care of all of our actions including dealing with troglodytes
write an E-mail to invaders had you helped me formulate it, i could have done it, but to me thats just as much work as 2 of the others. While my writing may not be so bad, it takes me painfully long to do it. Invaders will continue to live up to their name.
Medics: I would have allied you and let you request an rctc/pieces of the recipe for modified toy car if i knew you said you were short on it. I just remembered that resources didnt go down much the turn you crafted it and blew a bomb in our territory, so I figured you were good, just -as always- not very cooperative.
Given that the cultists didnt hold back at all at ruining our chances of survival (and didnt wait until the person in question could respond) and i didnt really want to do it anyway, I will not get back to my word of attacking the lords, I still highly recommend making ammends, you can not survive attacks from 2 fronts (wed actually be the third party to join the fray) anyway (and I wouldnt have to feel like I am not a man of my word, I was fine with it when not allying the medics, as that prospect was only a small part of sth I was forced into to ensure everyones survival and the entirity of medics demand after breaking things in the first place was obviously absurd and everyone else thought the same).