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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265606#msg1265606
« Reply #180 on: June 20, 2017, 02:53:35 pm »
I cannot burn gears, you misunderstand. I needed both to build and fuel a generator, and through a choice I could only get 1 of them, so I needed the other. We still need more oil.

Also I find i very weird that we can give fuel to a generator that we cannot reach. If that was possible, I didn't even have to build our generator (yet), which would feel like a huge waste of time when we have other things to do as well. Would be great if CO can confirm this
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265607#msg1265607
« Reply #181 on: June 20, 2017, 02:57:59 pm »
Wait, rereading the elevator part of the round message makes me believe I (we?) misunderstood. We shouldn't need to break down any wall, just go to any tile near the black tiles and we should be able to call the elevator with buttons (assuming we have energy). The black isn't metal, it's a hole, because the elevator isn't there. I had assumed that the elevator was only J5, and the other blacks was where we had to reach, but it seems like all of it is the elevator. So no hole needed I believe, unless we thik there is anything to do in the elevator shaft (probably not)
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265609#msg1265609
« Reply #182 on: June 20, 2017, 03:07:49 pm »
Since no one wanted to give either gears or oil canisters, I had to assume they were with some inactive faction, so we needed both anyway, and since I had no idea about anything else than the fire and the time limit, I saw it necessary to find the elevator asap.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265610#msg1265610
« Reply #183 on: June 20, 2017, 03:11:11 pm »
Had I believed that it was possible to put oil in a generator in the middle of a fire on a tile that no one controlled, I would have spent my resources differently.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265613#msg1265613
« Reply #184 on: June 20, 2017, 03:15:50 pm »
The gear part was sarcasm as you made a poor choice.

we can not fuel it, but can use it to store excess energy from the other generator.

not sure if we have to break through or just gently calling it will do.

Given how desperate times are we probably have to contact the invaders of all people and beg them for fuel (or putting out the fire) in return for a spot in the elevator .

It was having the energy to operate the elevator that had priority. Ok I didnt really get the hint that metal wall=elevator back then so we probably would have tapped in darkness for too long anyway, but now we stand before it with empty hands. Also theres probably like 3 people in different factions that are still trying to make it and I feel like i am the only one of them that knows what hes doing (well somewhat, even that is doubtfull).
« Last Edit: June 20, 2017, 03:22:15 pm by kaempfer13 »
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265614#msg1265614
« Reply #185 on: June 20, 2017, 03:17:58 pm »
Had I believed that it was possible to put oil in a generator in the middle of a fire on a tile that no one controlled, I would have spent my resources differently.

You cant dammit, of course not

for dummies: you control generator F22

F22 stores 10 MJ already
you fuel F22 again
10 MJ from F22 flow to S20 to not go to waste
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265616#msg1265616
« Reply #186 on: June 20, 2017, 03:31:30 pm »
Huh, that is not the impression I was given it worked, but maybe you are right
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265617#msg1265617
« Reply #187 on: June 20, 2017, 03:33:47 pm »
If we can get more people from my factions online, we can use our group action to gain lots of items. I've been working alone the past few rounds, now one more showed up ,but we would need at least one more (to evict the remaining one and then use group action) or preferably both remaining ones (no eviction neeeded). Otherwise I'll focus on exploring rooms and hope we find oil there.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265618#msg1265618
« Reply #188 on: June 20, 2017, 03:37:32 pm »
Regardless o how the generator worked I was still in need of 1 more gear that no one wanted to give, but I could snatch an extra Oil canister, which is why I picked gears.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265623#msg1265623
« Reply #189 on: June 20, 2017, 06:15:32 pm »
I was not going to give you  either until you abandoned the idea of wasting it on lighting. looks like that motivated you to waste even more resources.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265625#msg1265625
« Reply #190 on: June 20, 2017, 08:39:33 pm »
Well I didn't think it was wasted, I considered it neccessary since we were on a time limit and we needed to find the elevator asap. I didn't know anything about the threat from these troglodytes.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265627#msg1265627
« Reply #191 on: June 20, 2017, 08:44:45 pm »
yes but the power required to get the elevator alone should have put you of

With the resources at hand It was just about possible to communicate with the outside and get an elevator ride down (which I thought would be enough  :P). turning the lights on and not getting oil made even that impossible without expanding some more.
« Last Edit: June 20, 2017, 08:59:49 pm by kaempfer13 »
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anything
blarg: