Round 14
The Lords, when they want to, can work hard and fast. Today, the speed of their productivity knew no bounds. They assembled their very own Generator from mere scraps and placed it down on F22 - then they fuelled it and turned on the lights.
BLAM.
A series of clicks and clangs echoes down the concrete corridors as, one by one, the lights flicker on.
The entire Pipeworks is visible for all to see. The spread of pollution, the reach of the inaders, the creatures next to the Scientists, and the hole in the north - it's all there for everyone to see.
Including the elusive Elevator - it must be the hole at J5. The black colouring isn't another faction, it's quite literally a hole... because the Elevator is currently ascended, at the surface world. There should be buttons on the corridors leading into the elevator to call it.
Calling the Elevator takes one action (pressing the button) and the Elevators take 2 actions to travel up or down. One ascent, or one descent, costs 30MJ. Pressing the button must happen on one of the corridor tiles (eg H5) and must happen in your territory unless you poke the button with a stick or something.
A predatory roar echoed down the vents. This time, you know where it's coming from - D11. This time, they know where you are, too.
Round 14 ends: Round 14 has ended.To get the fire sorted out, deal with the creatures and solve the Invaders issue; or win, you have 14 actions remaining.Please PM any queries to
myself and Naii_the_Baf.