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Offline Coffeeditto

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265519#msg1265519
« Reply #144 on: June 18, 2017, 05:32:01 pm »
How easily can the fire be blocked off? Should factions donate pallets of bricks to the cultists?
nice

Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265523#msg1265523
« Reply #145 on: June 18, 2017, 06:25:10 pm »
Don't give the cultists anything, someone is trying to throw away our resources. Has to be done from the medics side.

Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265527#msg1265527
« Reply #146 on: June 18, 2017, 06:32:32 pm »
Also might as well post this here for visibility: Any other Lords, please be active
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265528#msg1265528
« Reply #147 on: June 18, 2017, 06:59:53 pm »
I think the pump is for oil, not water (same for the reservoir I guess)
regarding salvaging the circuit board, apparently screwdrivers are rare or completely unknown in this universe (so far everything we did with terminals except for e-mails and expansions was automated)
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265529#msg1265529
« Reply #148 on: June 18, 2017, 07:02:00 pm »
No, the pump and reservoir is definitely water:

"This contraption is an electrical device for the movement of great quantities of water from a reservoir - in other words, a pump. The schematics implied that one such reservoir is directly below the Pipeworks"
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265534#msg1265534
« Reply #149 on: June 18, 2017, 08:01:59 pm »
If no one is willing to give away any oil, I might be abler to make it work with gears instead, but oil is much more preferable. Also write here what you send so I know what actions to take to ensure the generator work.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265551#msg1265551
« Reply #150 on: June 19, 2017, 03:23:38 pm »
I need 1 Oil Canister and 1 Gear to build a Generator. I have 1 Oil Canister, but need another one to get fuel. Through a random event, We have gotten the choice between gaining Gears or Oil Canisters, but I need at least 1 of both to make this work. If I get that from people, I can build a generator, turn it on and turn on the lights for this turn, that way, we should be able to locate the elevator if I have understood this correctly.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265554#msg1265554
« Reply #151 on: June 19, 2017, 04:29:51 pm »
you know we need 30 MW to get the elevator going and 5 MW (and indefinite amount of time) for ext communication to get rescued? wasting energy on the lighting seems highly risky to me and over half of the map is explored already, so i would use energy on other things.

About infections: They may kill us in 3 rounds, I believe even without ventilation medicine in humidifier is still the most efficient way to reduce infections (it effectively reduced them by 30-50% with ventilation, without it it will be less, but probably still more than using it normally). Probably should do that soon, though its not immediately required.

Also walling off the pollution will not only keep territory safe but also keep territory safe (by it not collapsing as likely anymore)
« Last Edit: June 19, 2017, 04:57:52 pm by kaempfer13 »
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265555#msg1265555
« Reply #152 on: June 19, 2017, 05:10:23 pm »
Not turning on lighting is a huge risk imo. If we don't find the elevator asap we don't have a chance I think.
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Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265556#msg1265556
« Reply #153 on: June 19, 2017, 05:40:17 pm »
we're gonna need 2 oil canisters+ worth of energy to get rescued at all (activate elevator and inform the people out there that we are there at all, i doubt we can survive in the wilderness without help), not to mention other processes that may become necessary. until we can ensure that I wouldnt turn on the lighting, I would use ext comm. first to see that we can get rescued at all.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265557#msg1265557
« Reply #154 on: June 19, 2017, 05:50:58 pm »
We also need a lot of gears to build a second generator. But fine, we'll wait with lighting.
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Offline Fippe94

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265559#msg1265559
« Reply #155 on: June 19, 2017, 05:54:19 pm »
What do you think of my crazy possible plan of instead build a pump and get water from underground? I mean since there is a pump and a reservoir, this my be the intended way to win?
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