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Offline CleanOnionTopic starter

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265487#msg1265487
« Reply #132 on: June 18, 2017, 01:04:22 am »


Round 13



Spoiler for Pipeworks at the end of Round 12:


Orange flowers blossom in the southeast, and new things are made in the southwest.

The Generator, despite having suffered countless threats to itself, has survived, has retained its connection to the infrastructure, and is still chugging along.

But then it stopped.

Out of oil and out of power, it now sits idle. The Hydroponics process did its duty one final time, then it stopped as well.

Split off from the other factions by a fiery maelstrom that even they can't withstand, the Invaders retreated, soon to attack from a new direction.



Terminals throughout the Pipeworks are starting to report mechanical errors across the board. The fire must be affecting something.

Some of the Scientists stationed at F9 run their analysis and have some nice juicy feedback.

While some of the data on the fire is unavailable on account of a lack of illumination, it does appear to be slowly growing. At the current rate of expansion, barring any anomalies, the Pipeworks should have exactly 121 hours, 33 minutes and 9 seconds remaining before the fire literally burns through the concrete and messes with the wiring. After that, who knows if it'll even be possible to survive.

Assuming a 36-hour working day, spending an average of 6 hours per action (including sleep and breaks in between) that leads to roughly 20 actions remaining. Or, in player terms, 3 rounds and 2 extra actions on a 4th.

So, to sum up:

Round 13 ends: Round 13 has ended.
To get the fire sorted out and/or win, you have 20 actions remaining.

Please PM any queries to myself and Naii_the_Baf.
« Last Edit: June 19, 2017, 07:18:42 pm by CleanOnion »

Offline Coffeeditto

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265490#msg1265490
« Reply #133 on: June 18, 2017, 01:31:41 am »
Hey, Brewers?

The Medics were wondering if you, or anyone else for that matter, knew about an underground reservoir.
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Offline Ryli

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265493#msg1265493
« Reply #134 on: June 18, 2017, 02:25:10 am »
Neither Brewers or Cultists knew anything about what's below us, but there's a recipe for a drill somewhere so we assumed somethibg was there.

Offline Coffeeditto

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265494#msg1265494
« Reply #135 on: June 18, 2017, 02:28:22 am »
It's been stated that the reason the fire is spreading and continuing is because it still has oil to burn. Maybe humidifying a liquid could neutralize it or something? Do we have any ideas?
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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265495#msg1265495
« Reply #136 on: June 18, 2017, 02:30:40 am »
Generator is down, so I think the humidifier won't do anyting without Vents.

Offline Coffeeditto

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265496#msg1265496
« Reply #137 on: June 18, 2017, 02:33:02 am »
How did the invader's oil spread?
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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265497#msg1265497
« Reply #138 on: June 18, 2017, 02:37:37 am »
Their oil hasn't spread? The bomb was a Napalm bomb, so it did more damage.

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265498#msg1265498
« Reply #139 on: June 18, 2017, 02:38:46 am »
Oh, they put oil in their humidifier, which clogged it.

Offline Coffeeditto

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265499#msg1265499
« Reply #140 on: June 18, 2017, 02:41:24 am »
So how can we disperse or neutralize the oil?
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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265501#msg1265501
« Reply #141 on: June 18, 2017, 03:13:43 am »
You can work that out, I've got other things to do.

Offline kaempfer13

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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265507#msg1265507
« Reply #142 on: June 18, 2017, 04:28:57 am »
well  20 turns is plenty of time to find the elevator; more importantly: Stop attacking us!

edit: unfortunately we might not have 20 turns; pollution is spreading fast at least in brewer territory, it might be best to seal of the generator again. speaking of generator, we have 6 rounds till food runs out. we have an idea how it might be possible to make a new one, will be able to tell you next round if we made progress.
« Last Edit: June 18, 2017, 05:10:25 am by kaempfer13 »
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Re: Pipeworks II - by CleanOnion https://elementscommunity.org/forum/index.php?topic=64551.msg1265513#msg1265513
« Reply #143 on: June 18, 2017, 02:06:25 pm »
The Lords can make a Generator, however we are in need of Oil canisters to gain any energy from it. Also, do you think we can win by building a Pump and possibly gain water from an underwater reservoir? If so, we are in need of a Circuit Board. It's implied that we can find this in either the elevator, or someone with great technical know-how (Scientists?) can gain it from disassembling a Terminal.
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