Round 13
Orange flowers blossom in the southeast, and new things are made in the southwest.
The Generator, despite having suffered countless threats to itself, has survived, has retained its connection to the infrastructure, and is still chugging along.
But then it stopped.
Out of oil and out of power, it now sits idle. The Hydroponics process did its duty one final time, then it stopped as well.
Split off from the other factions by a fiery maelstrom that even they can't withstand, the Invaders retreated, soon to attack from a new direction.
Terminals throughout the Pipeworks are starting to report mechanical errors across the board. The fire must be affecting something.
Some of the Scientists stationed at F9 run their analysis and have some nice juicy feedback.
While some of the data on the fire is unavailable on account of a lack of illumination, it does appear to be slowly growing. At the current rate of expansion, barring any anomalies, the Pipeworks should have exactly 121 hours, 33 minutes and 9 seconds remaining before the fire literally burns through the concrete and messes with the wiring. After that, who knows if it'll even be possible to survive.
Assuming a 36-hour working day, spending an average of 6 hours per action (including sleep and breaks in between) that leads to roughly 20 actions remaining. Or, in player terms, 3 rounds and 2 extra actions on a 4th.
So, to sum up:
Round 13 ends: Round 13 has ended.To get the fire sorted out and/or win, you have 20 actions remaining.Please PM any queries to
myself and Naii_the_Baf.